Ive returned to Riverville and have spoke to Mayor Jugar. But when I finished talking to him the quest hasn't updated or ended. Ive tried talking to him again and picked the other dialog option but the same thing happened. Its nothing major, I'm just stuck with a quest that I can't finish.
I'm at the end of "The Voice from the Water" quest with the only objective being "Return to Jugar Featherwall" but when I talk to him the last line of his dialogue doesn't play and I don't get the key for the reward. This was working on the previous patches, up to 1.1.1.1, on a separate character.
Quest is bugged for me. Finished everything and just have to go talk to Mayor Jugar but he doesn't complete the quest he just keeps repeating himself after you give him your condolences.
Anybody know how to fix this?
Thanks!
Anybody know how to fix this?
Thanks!
Also had this happen. Assuming this is where the quest terminates, but it doesn't. When you speak to him again you get the dialogue goes back to lie / tell the truth.
I'm getting this bug too. Would appreciate a solution!
ok, so i found a fix but it doesnt entirely work
so 1. activate the quest and put in the command console " showquesttargets " and get the quest id
2. next, put in the console " player.sqs <quest id> "
3. finally, put in the console " setstage <quest id> <stage> " however i think you use the 2nd to last option (for me it was 250)
for me, i had to put in " setstage nq15 250 " and it worked for me
BUT!!!!!
there was a problem, the quest completed and i exited the building and my game crashed so i would recommend keeping autosave turned on
so 1. activate the quest and put in the command console " showquesttargets " and get the quest id
2. next, put in the console " player.sqs <quest id> "
3. finally, put in the console " setstage <quest id> <stage> " however i think you use the 2nd to last option (for me it was 250)
for me, i had to put in " setstage nq15 250 " and it worked for me
BUT!!!!!
there was a problem, the quest completed and i exited the building and my game crashed so i would recommend keeping autosave turned on
Have the same Bug 
Just happened to me too. Version 1.1.2.7
c001quip wrote:ok, so i found a fix but it doesnt entirely work
so 1. activate the quest and put in the command console " showquesttargets " and get the quest id
2. next, put in the console " player.sqs <quest id> "
3. finally, put in the console " setstage <quest id> <stage> " however i think you use the 2nd to last option (for me it was 250)
for me, i had to put in " setstage nq15 250 " and it worked for me
BUT!!!!!
there was a problem, the quest completed and i exited the building and my game crashed so i would recommend keeping autosave turned on
I was going to say I was glad I finished this before the issue arose, except I'm almost sure I completed the quest after yesterday's patch.
sphanlon wrote:I was going to say I was glad I finished this before the issue arose, except I'm almost sure I completed the quest after yesterday's patch.
EDIT: Ah wait... did you perhaps finish it with 1.1.2.4? If so that would mean that the bug got into the game with 1.1.2.6 - that information would actually be a great help.
Caleb8980 wrote:Really? That would be weird, as it came into being with either Patch 1.1.2.4 or 1.1.2.6 . But we are aware of the bug and are still searching for the issue and solution.sphanlon wrote:I was going to say I was glad I finished this before the issue arose, except I'm almost sure I completed the quest after yesterday's patch.
EDIT: Ah wait... did you perhaps finish it with 1.1.2.4? If so that would mean that the bug got into the game with 1.1.2.6 - that information would actually be a great help.
Sorry for the double post, but in addition to wanting to be sure you saw the information in my last post, I also wish to know if this has been resolved. There is a new hotfix, but it makes no mention of this.
I'm playing a new game starting with Patch 1.1.2.6 + 1.1.2.7 and I ran into the issue with this quest. The setqueststage 250 fix worked for me without crashing.
Same bug. Version: 1.1.2.9
I may have patched to this version while halfway through the quest. Not sure.
Setting the quest to 250 worked. Thanks.
I may have patched to this version while halfway through the quest. Not sure.
Setting the quest to 250 worked. Thanks.
sphanlon wrote:Sorry for the double post, but in addition to wanting to be sure you saw the information in my last post, I also wish to know if this has been resolved. There is a new hotfix, but it makes no mention of this.
the same bug
Yeah, mee too, and, correct me if I'm wrong, this only happens when you decide to give Meldor in, and Mathilda lives?
Im gonna post what i posted to the other topic
"ok, so i found a fix but it doesnt entirely work (meaning it may crash)
so 1. activate the quest and put in the command console " showquesttargets " and get the quest id
2. next, put in the console " player.sqs <quest id> "
3. finally, put in the console " setstage <quest id> <stage> " however i think you use the 2nd to last option (for me it was 250)
for me, i had to put in " setstage nq15 250 " and it worked for me
BUT!!!!!
there was a problem, the quest completed and i exited the building and my game crashed so i would recommend keeping autosave turned on"
"ok, so i found a fix but it doesnt entirely work (meaning it may crash)
so 1. activate the quest and put in the command console " showquesttargets " and get the quest id
2. next, put in the console " player.sqs <quest id> "
3. finally, put in the console " setstage <quest id> <stage> " however i think you use the 2nd to last option (for me it was 250)
for me, i had to put in " setstage nq15 250 " and it worked for me
BUT!!!!!
there was a problem, the quest completed and i exited the building and my game crashed so i would recommend keeping autosave turned on"





