Locked
21 posts • Page 1 of 2
crash to desktop
Post by Tarif »
When I play the game it randomly crashes to desktop with no message at all. This happens at random intervals. I already got a clean version of skyrim and then installed it but it keeps doing it. For the rest the game is playable its just you never now when it will shut down so you need to auto save every 5 minutes.

Also thanks for the hard work I really like what I have seen so far and am interested in the story.
Re: crash to desktop
Post by Vandriam »
Hi there, i also had ctd quite oftenly (at least 1 or more per hour), i digged a bit german forums and i found these :
http://forum.sureai.net/viewtopic.php?f=201&t=8259
http://www.elderscrollsportal.de/themen ... st-1047694
http://www.elderscrollsportal.de/themen ... son.52141/
to make it short, all you have to do is :
- change UseOSAllocators=0 to UseOSAllocators=1 in Skyrim\Data\SKSE\Plugins\CrashFixPlugin.ini
- download an extract d3dx9_42.dll from this this mod http://www.nexusmods.com/skyrim/mods/75795/? to your skyrim folder (where TESV.exe is).
- enjoy !

Now i have much longer gaming sessions, i still have ctd, but for others reasons, usually while loading screens, not in the wilderness, also, loading screens are a bit faster because basically with previous operation you replaced skyrim default memory allocator by the windows one which is more reliable.
Re: crash to desktop
Post by Tarif »
Thanks for the reply it works perfectly now no random crashes !!!!
Editing the .ini file and adding the .dll file did help. I'm still occasionally getting an in game CTD but not near as often as I was. So thank you.
Re: crash to desktop
Post by zaboleqqq »
I have several CTD but they only occurs when I try to change location . For example I've entered Abandoned bee farm (small hause) and when I try to leave it (so game need to load new aresa) I will get CTD. I had it several times now and I'm really worried because the first thing which I need to do every time when I enter new dungeon/mine/tomb/etc is to check if I can leave it. I'm on win10.

I've never got CTD during normal exploration outside dungeone/mines/house/tombs. CTD only occurs during changing location from one to another.

Any tips? I'm using this DLL file and I've did changes in skyrim ini and crashplugin. It does not matter for me because It is lik 99% that game will crash if I will exit one of those locations (I was able once to exit Keldorn Tomb - luck?).
Re: crash to desktop
Post by Vandriam »
Hi, if this little hotfix doesn't help you, you can try following things :
- use enderal vanilla version, no mod loaded from launcher, no enb, etc
- reinstall or repair from following exe : Skyrim\VCRedist\vcredist_x86.exe Skyrim\DotNetFX\dotnetfx35setup.exe
- refresh your directx install from official MS installer here : https://www.microsoft.com/en-us/Downloa ... aspx?id=35
- refresh your drivers (especially gpu ones)

if it doesn't change anything, i'll need more informations from crashes to help you, so, enable skyrim engine to generate logs, edit Skyrim.ini from launcher (Settings, others tabs) and change Papyrus section to :
[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation = 1

Save and play until next crash, it will create you a Logs folder in skyrim directory, send me all logs file inside. you can use pastebin.com to make it easier and post links here.
Re: crash to desktop
Post by zaboleqqq »
Hi,

I don't have any mods installed. Enderal is the only one :). I do not use any enb other than ENB from Enderal (is there any way to disable it?)

When it comes to enabling logging, I've did it but after game crashed during exiting cells (Keldron family Crypt), nothing was logged. If You want I can send You my saves somehow. But I have a lot crushdump from SKSE folder from my documents...

C:\Users\zabol\Documents\My Games\Skyrim\SKSE\Crashdumps
Last edited by zaboleqqq on 22.08.2016 21:47, edited 1 time in total.
Re: crash to desktop
Post by Vandriam »
Ok, go on i'll check if they run fine for me, i have already seen some bad quest trigger create a corrupt game, in this case try to get a save before your first crash or create a new game.
Re: crash to desktop
Post by Vandriam »
theses crashdump are raw memory dumps meant for debugger, that's not human readable, only devs can do something with it. that's why i wanted to have papyrus logs.
Re: crash to desktop
Post by zaboleqqq »
Hi,

I turned out that I have papyrus logs, It just took some time to create them. Those 3 links are 2 logs file and my game saves:

https://drive.google.com/open?id=0B_CnJ ... 1YxV0pzalU
https://drive.google.com/open?id=0B_CnJ ... DFUNXNjbzQ
https://drive.google.com/open?id=0B_CnJ ... nFCeWZhbmc

Begginig looks like this:
[08/22/2016 - 06:39:15PM] Papyrus log opened (PC)
[08/22/2016 - 06:39:15PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[08/22/2016 - 06:39:15PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[08/22/2016 - 06:39:15PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[08/22/2016 - 06:39:18PM] Cannot open store for class "_00E_SelfDamageInstant", missing file?
[08/22/2016 - 06:39:18PM] Cannot open store for class "_00E_LiliathStartsPlaying", missing file?
[08/22/2016 - 06:39:18PM] Cannot open store for class "_00E_MossCraterAltarScript", missing file?
[08/22/2016 - 06:39:18PM] Cannot open store for class "_00E_FlyingMoundLandTriggerScript", missing file?
[08/22/2016 - 06:39:18PM] Cannot open store for class "_00E_FlyingMount_TakeoffScript", missing file?
[08/22/2016 - 06:39:18PM] Cannot open store for class "_00E_NQ05GeheimkellerTrigScript", missing file?
[08/22/2016 - 06:39:18PM] Cannot open store for class "_00E_CQJ02_SC02_MusicControlSC", missing file?
[08/22/2016 - 06:39:18PM] Cannot open store for class "_00E_UndercityTrainigChestScript", missing file?
[08/22/2016 - 06:39:18PM] Cannot open store for class "_00E_Testsword_Shader", missing file?
[08/22/2016 - 06:39:18PM] Cannot open store for class "_00E_AnthaldriumSCN", missing file?
[08/22/2016 - 06:39:18PM] Cannot open store for class "_00E_ActivateLinkedChain", missing file?
[08/22/2016 - 06:39:19PM] error: Unable to bind script _EPGlobal to Levelsystem (00010AA2) because their base types do not match
[08/22/2016 - 06:39:19PM] Cannot open store for class "QF_StartQuest_000871A5", missing file?

And end looks like this
[08/22/2016 - 06:39:27PM] error: Property MS02 on script MineOreScript attached to (00053F37) cannot be bound because (00040A5E) is not the right type
[08/22/2016 - 06:39:27PM] warning: Property Myrad on script TIF__0100D6B7 attached to topic info 000753C6 on <NULL quest> cannot be initialized because the script no longer contains that property
[08/22/2016 - 06:39:48PM] Loading game...
[08/22/2016 - 06:39:48PM] error: Native static function MoveGroup could find no matching static function on linked type utility. Function will not be bound.
[08/22/2016 - 06:39:48PM] VM is thawing...
[08/22/2016 - 06:39:49PM] InitWidgetLoader()
[08/22/2016 - 06:39:49PM] InitWidgetLoader(): load failed
[08/22/2016 - 06:39:50PM] InitWidgetLoader(): load failed
[08/22/2016 - 06:39:54PM] error: Cannot call HasForm() on a None object, aborting function call
stack:
[ (00016C7B)]._00E_ChestAndDoorLockScript.OnActivate() - "_00E_ChestAndDoorLockScript.psc" Line 40
[08/22/2016 - 06:39:54PM] warning: Assigning None to a non-object variable named "::temp14"
stack:
[ (00016C7B)]._00E_ChestAndDoorLockScript.OnActivate() - "_00E_ChestAndDoorLockScript.psc" Line 40
[08/22/2016 - 06:41:14PM] VM is freezing...
[08/22/2016 - 06:41:14PM] VM is frozen
Re: crash to desktop
Post by Vandriam »
i didn't noticed crash when going in/out for save 37
for save 35, i noticed that trying to go out straightly is a 100% chance to ctd, i tried to remove piece of equipments and wait for some buffs to end, and finally, i'm now sure that for this door, if you dont wait for the ghostly wolf to diseappear, you'll crash, otherwise, it's fine, i can go out without ctd.

i'm reading crashlogs from papyrus, but as i dont know which assets are used for the wolf, i cant help much, i think send this savegame on the tracker could help devs solving ctd issues.

hope it helped you :P !
Re: crash to desktop
Post by zaboleqqq »
Hmm that sound Interesting, thanks! I will check this tomorrow afternoon since it is so late and I'm tired of trying everything to get this working.

For saves 37 (Keldron family crypt) I was able to leave it once or twice but that's it. For save 35 I will check tomorrow.
Can it be that Jasper waiting outside will lead into CTD? Papyrus logs are quite big to analyze and I do not know what should I be looking for.

Anyone I've uploaded my saves and dumps and created bug in tracker:
http://sureai.net:9898/browse/ERB-521

Please let me know if You will find anything :).
Re: crash to desktop
Post by Thanakil »
Haven't had any crash until 1.1.1.0. I now crash often when moving from one area to another (such as moving between the Ark districts).
Re: crash to desktop
Post by zaboleqqq »
Hmm but 1.1.1.0 only update some strings??
Re: crash to desktop
Post by anduril38 »
Thanakil wrote:
Haven't had any crash until 1.1.1.0. I now crash often when moving from one area to another (such as moving between the Ark districts).
Same issue for me. No idea what's causing it, but it has to be the patch because nothings changed otherwise.
Re: crash to desktop
Post by zaboleqqq »
Hmm I've checked this early mornings and when ghost wolf dissapeared I was able to exit keldron family crypt and abandonem customs so no crash so far (but I tried 2 times only). I'm really worry to hear that. Have You created bug in bug tracker or something?
Re: crash to desktop
Post by Thanakil »
zaboleqqq wrote:
Hmm but 1.1.1.0 only update some strings??
I don't know what caused it. I played every version so far, I could play long or short sessions and it was fine.
After I updated from 1.0.8.0 (I think?) to 1.1.1.0, that's when I started to CTD when loading a new area.
Re: crash to desktop
Post by zaboleqqq »
Any change after new update to 1.1.1.1 ?
Re: crash to desktop
Post by stuemper »
Does these crashes still occur with the current version of the game?
After two days attempting to install Enderal - not counting the day or so looking for guidance - I'm giving up until there is a better way. I'm not a noob at gaming but this is way beyond my limited skills. Today I once again tried the methods provided by Gopher and 'Tony' (as my Skyrim had 200+ mods) but Tony's voice was so muffled that I'm sure I could have missed something. Anyway, no luck with either.

Thinking my Skyrim mods were interfering I tried to scrub out them out to get a vanilla install - but no matter what I did, in NNM or Steam or in my own install folders it kept on re-loading all my old mods. I don't know enough to tell if that makes a problem for Enderal and I've no one to ask.

Yes I've looked at posts and other 'help'. but it goes round and round with no real solutions. It still crashes on start no matter what I do . I'm sure you guys didn't design this just for the tech savvy? Well, that's not me., unfortunately, and I don't have the time or smarts to become one.

Please don't think I'm bashing the Sure AI team; I fully appreciate their 5-yr effort and all the toil and sacrifices they made along the way. What they have made is an amazing feat of game-crafting. I have been waiting to play Enderal since I first heard about it as I'm a TES fan from the Daggerfall days ... but hopefully someone will make this easier one day.
Locked
21 posts • Page 1 of 2