I must be missing a step then.
.. [edit]
never mind I figured it out. I was missing a step.
.. [edit]
never mind I figured it out. I was missing a step.
Hi,
I am getting this bug I think. I just magically had soap when that guy with the helmet came so I resolved that quest immediately. I never provoked any mages or talked to the guards below about soap. Now I have the shovels and bricks and nothing has happened. The guard just tells me to go away.
Is there a way to fix this with a console command? I don't want to go through the entire intro again I don't have a save from before (I can't manually save except for quick saves off a fresh steam install + Nehrim install + Nehrim patch + a couple of mods).
I am getting this bug I think. I just magically had soap when that guy with the helmet came so I resolved that quest immediately. I never provoked any mages or talked to the guards below about soap. Now I have the shovels and bricks and nothing has happened. The guard just tells me to go away.
Is there a way to fix this with a console command? I don't want to go through the entire intro again I don't have a save from before (I can't manually save except for quick saves off a fresh steam install + Nehrim install + Nehrim patch + a couple of mods).
Hi!
I'm not sure if this is of any help, but you can try using console commands with the quest journal :
http://nehrim.wikia.com/wiki/Under_Siege#Quest_Journal
I don't know how console commands work when it comes to quest, but I do hope this journal will be of any help.
Good luck!
I'm not sure if this is of any help, but you can try using console commands with the quest journal :
http://nehrim.wikia.com/wiki/Under_Siege#Quest_Journal
I don't know how console commands work when it comes to quest, but I do hope this journal will be of any help.
Good luck!
Thank you, that eventually solved it. I had to set the quest to 40 (console command "setstate mq01tate 40") and then talked to the guard and the quest was finished. The gate was still locked, so I used console commands to unlock it (open console, click the gate to highlight it, then type unlock). Then since the scripted death zone is still there in front of the gate, I had to use no clip (console command ncl) to fly around past it. Finally, the next part of the quest where the guy boats me to the Abbey did not start, so I set that quest to 0 (console command "setstate MQ01Porim 5") to start it and the boy talked to me immediately. The only artifacts of my workaround are the gate being present, and some non-interactable battle mages, and the death zone I'll have to no-clip around later.
The "scripted death zone" is not a death zone anymore. You should really update your Nehrim to the 1.1.1.1 patch; this solves many more problems. (It will not fix your broken save, but at least you will not run into the same bug with a new character anymore!)
Actually I noticed it didn't kill me, I do have the latest version. I just heard it previously discussed as the "scripted death zone" so I referred to it as such (and thought maybe it became a death zone during the actual part of the quest).




