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I found myself running around the southrealm crater trying to lvl my sword skill form 99 to 100, when I checked my skill status page, I noticed my marksman skill & a few others were over 100. I mean their base skill lvl was over 100. Marksman was at 104, and over half-way up to 105. was this intended in nehrim? Or is that some odd bug running on my end? If it’s a bug should I be worried? And I’m running the basic nehrim, no additional plug-ins. Just in case you’re wondering.
It might be some kind of magical effekt. While most effects add to the green increased number, a few ones add directly to the blue base value.
Effectivly that means, you basic marksman skill still under 100, but got inscreased to 104, and trains as slow as if it were 104. But its does not add any extra damage, cause the skill has no further effect being increased over 100.
The magic bonus effect from a set for example arent counted in green.
i'm not using any items that increase my markman skill. my magic skills yes.
Well, there's got to be something. Check out the magical effekts tab, there must be something listed there. Otherwise it's impossible, the engine won't let you train any skill anymore that's above 100.
this is every stat bonus that shows up in my magic tab.
Fortify willpower 1, fortify intelligence 5, luck 5, strength 5, endurance 5, life energy 30, magicka 73, illusion 3, destruction 4, mysticism 5, conjuration 5, resist frost 3, restore endurance 3, restore magicka 3.

i'm using a lot of magic stat buffing items, as you can see. but i can't find anything buffing my marksman skill.
Strange, there must be something...
Maybe it is a bug.
Darkblade wrote:
Strange, there must be something...
Maybe it is a bug.
is anyone else having this bug? a thought just struck me. in nehrim, you have to use your skills more to increase your skill level, right? would that happen be maybe 5 times as much as in oblivion? so, maybe for some reason... because i had to use my skills more often to level them up, that last skill level (99-100) gave me 5 skill levels instead of 1, because in basic oblivion the amount of use that went into that last point was equivalent to 5. that's a long shot though. and it still doesn't explain why it's still increasing. i don't know, but that's all i got.
Casper wrote:
in nehrim, you have to use your skills more to increase your skill level, right? would that happen be maybe 5 times as much as in oblivion? so, maybe for some reason... because i had to use my skills more often to level them up, that last skill level (99-100) gave me 5 skill levels instead of 1, because in basic oblivion the amount of use that went into that last point was equivalent to 5. that's a long shot though. and it still doesn't explain why it's still increasing. i don't know, but that's all i got.
I cant imagine that this could be a problem.
that's what i figured too, but like i said... it's the only thing that comes to mind, for me anyway.
What starsign do you have? Did you activate any mode?
my character has the Villain starsign. Sometimes I just like to explode some hearts.
---edit

no modes are active. you do mean stances right?
Yes, yes, thats what i meant. One villain stance got an archery bonus. But if you are sure theyre off, this cant be the reason either.
Try to see if it still stays there when you remove any equipment.
took off all my equipment, and turned the stance on just to be extra sure it was off, then turned it off again.
marksman is still at 104 nearly to 105. everything else seems to work fine, other than the other skills being at 104 as well.
oddly enough they don't seem to be increasing, or i'm not using them enough I suppose. well, i do have an issue with the novice gear buff, i'm not wearing any part of the outfit, but i still have the novice's embrace or whatever the buff effect is called. didn't notice that until i took everything off. as odd as that is i can't see it has anything to do with my issue, well...
i don't think of it as a problem, i just want to be sure it doesn't cause any problems, and i guess i would like to know what's going on, just out of curiosity.
I have noticed that the setboni dont update correctly, but still are correctly calculated, even if it says the wrong numbers in the effects tab.
Was the set removed by a quest at any point? OnUnequip blocks don't run when items are removed by a script, which could cause the bonus to persist.

In Oblivion the same thing could happen if you were carrying certain items when sent to jail, doing Sanguine's quest, etc.
einnashe wrote:
Was the set removed by a quest at any point? OnUnequip blocks don't run when items are removed by a script, which could cause the bonus to persist.

In Oblivion the same thing could happen if you were carrying certain items when sent to jail, doing Sanguine's quest, etc.
yes, i was wearing some novice gear during such an event. one mystery solved i suppose.
as for me, my magic effectiveness is a changing number too. sometimes it's far over 100%, sometimes it's only 95%. afaik in nehrim fatigue counts in magic effectiveness however in the same gear with full fatigue my magic effectiveness is not always the same. :?:
koschwarz wrote:
as for me, my magic effectiveness is a changing number too. sometimes it's far over 100%, sometimes it's only 95%. afaik in nehrim fatigue counts in magic effectiveness however in the same gear with full fatigue my magic effectiveness is not always the same. :?:
mine is usually around 95%, haven't looked too closely at it though.
magic effektiveness depends on Fatique and armour, but also on another factor. Im not sure what it is, but when you jump for example, magic effectiveness can increase over 100%, if you have less than 100% while standing. Like going from 95% up to 105-110%.
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24 posts • Page 1 of 2