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  • DX12 is now the default Rendering Hardware Interface
  • High quality assets are now used by default
  • Some river tile adjustments
  • Ground cover added
  • Fixing broken bird spots
  • Further object management optimizations
  • Foliage world position offset animation optimizations to boost performance
  • Fixed distant land overlapping with cave river
  • Switched item loading from hard to soft references to increase loading speed and reduce memory usage
  • Unit ragdolls on boats are back!
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