Locked
14 posts • Page 1 of 1
I am not trying to troll, I post this because almost everyone else loves Enderal so maybe it is worth having another opinion.

I think you did a good job at continuing Skyrim, it feels just the same, looks the same, plays the same, you created more Skyrim for people who love Skyrim and if that was your intention, then you succeeded. But personally I was hoping for something different. I think Skyrim is an incredibly boring game, very dumbed down, very simplistic, and very sedate. Sadly Enderal does nothing to fix all the shortcomings I find with Skyrim.

The main problem I have with Elder Scrolls games is the combat. I know they are supposed to be action games and not tactical RPG's, but it really shouldn't have to be so dumb. You should be able to have an action RPG that also has deep and challenging combat, and Skyrim (and Enderal) completely fail at that, and don't even seem to care. The xp for doing things instead of xp for quests amounts to nothing, as does the changes to the character building. Why bother creating 3 stone pillars with upgrades on when Skyrim already had the constellations thing? It looks the same and plays the same. Also the abilities themselves are no different to Skyrim, especially if you already played with some mods.

But the combat itself is identical to Skyrim, and it is really really bad. I tried to play as a mage and every mob dies with 2 or 3 hits of whichever spell I use. Either 2 wolves run at me, or some Highwaymen, but their AI is dumb like Skyrim so they run straight at me, and I just run backwards shooting fireballs at them. I repeat this 100000 times and go through the levels, and then I just have to uninstall out of boredom. I suppose some people will not understand me because they enjoy gameplay like this, but to me it is offensively dumb gameplay. I expected SureAI to completely revamp the way combat works in Skyrim (because it is so bad), but you really did nothing to change it. It is a long time since I played Nehrim, but Nehrim felt like you were doing Oblivion but better. This does not. This feels like you are just doing more of the same Skyrim.

I find it really sad that with modern gaming, one of the only places I can get good tactical action is from a 1 man made tiny indie roguelike like TOME. Or I have to play old games like BG2, TOEE, Icewind Dale, Everquest, etc. It seems like modern RPG's died and the dumb mainstream action RPG took over. I would have thought a team like SureAI would understand this and would try to do something about it, but it seems I was very wrong.
Unfortunately I have to say that you obviously had completely wrong expectations for Enderal. Enderal is all about the Story, it's characters, exploring a huge new world and delving into it's lore. It introduces some changed gameplay elements, like the exp based leveling system to support an exploration focused playstyle and to make characterprogession feel more meaningful, but SureAI never intended to completely revamp the, admittetly flawed, combat system and the AI. These things are mostly hard coded and can't be changed without tremendous efforts or even can't be changed at all. There are some combat overhauls for skyrim that work with Enderal you could try, but if you dislike skyrims combat so much that it takes out the fun of all the other aspects this game has to offer, than Enderal is just not for you.

I am sorry to say that, but looking for an oldschool tactical RPG experience (like the ones you named) in a mod based on Skyrim is a certain way to get dissapointed...It's like going to a soccer match and expecting a chess game...

And by the way Nehrim didn't change the oblivion combat at all. It did pretty much what Enderal did. It increased the difficulty, took out level scaling for enemies and introduced an exp based leveling system. The core combat mechanisms stayed pretty much untouched.
Well they should have explained what they were intending to do better, there was very little info from the devs for years. They said they were planning to make changes to the combat etc, but nothing they did really changes anything. Nehrim did feel different because mobs were harder and needed to be dodged, and it made spells and things more meaningful. Enderal doesn't feel any different to Skyrim, I still just run backwards and kill every enemy with a few clicks of my spell.

Also it is not as different as soccer and chess. A game like Skyrim could have deeper and more tactical combat. Morrowind has better combat than all of these newer games because you had to use things like Paralyze and damage over time to survive. Also one of the games I mentioned was Everquest which is a real time, first person/third person game just like Skyrim. It just has a lot more depth to it. For example pets can be told which enemy to attack, and can be told to back off, or wait, etc. They can also be buffed and healed and give them equipment. Mage type players had to balance their mana usage, and their most powerful spell would get blocked by trees or things getting in the way, but they had a weaker spell that would go through anything. Also damage shields, and spells that summon useful items that let you levitate or breath underwater etc. It was a real RPG in other words, all things that this game COULD have but they chose not to because they wanted to dumb it down, and Enderal did nothing to bring any of those things back.
At least they did changes to the combat?
No health regeneration different mana regeneration.
Monsters dont scale with yourself.
More spells.

For me all that is inclded into combat.
Glad you posted that. Had my own thoughts about it, but was too chicken to say anything. :)

I'm only playing at level 3 (average) difficulty.

Bound /Overwatch & suppressing fire to outflank isn't possible because you don't have a team. Basic tactics that you're probably using like finding a hide, securing the perimeter, exit plan & 'funnel' baddies into an ambush on *your* terms... These seem to work all too well!

As you've probably noticed, at max range, drop a Baddie, and the AI will have other NPCs go to the exact same spot! End up with five or six of them in a pile.

Every once in a while one *will* go to where AI "thinks" the arrows were coming from, but by then, I've already moved. Who fires and stays in the same place!

Am sure you'll agree that fire fights are fluid battles where both sides are constantly trying to outflank & pin down one another. Not going to get that from Skyrim based AI!

And if you play puzzle games like the old Tomb Raider series, Enderal puzzles might be disappointing too, but they are *much* better than the ones from in Skyrim.

Enderal is a challenging game because of its story. Does it make sense, or just playing head games with us? I like to think the writer does have something he wants to say and isn't just being a jerk. He doesn't strike me that way fwiw.

So I hope you'll give the game a chance. Small group of people spent years working on it and in spite of the bugs and maybe some mesh errors-- wow! What an achievement!

Best wishes

PS: These places might be fun. "Never get complacent" :wink:
[+]
ScreenShot02.jpg
ScreenShot01.jpg
You are probably expecting too much, not sure a true revamp of the combat system is possible, the game engine is what it is and modders even as talented as SureAI can't do that much about it (I guess), if the combat is too easy try increasing the difficulty (the option is here for that purpose).
Enderal is mostly about the story and the design of the landscapes and dungeons. Basically I think of it as a playable graphic novel. Frankly, I don't want to have a 10-minute battle with every wolf I encounter; I'm perfectly happy with one whack and it's dead. I don't need to prep myself with 10 different spells, nor leap, spin, roll, dodge, feint & block to kill it. :lol:
microscope wrote:
I played Nehrim, but Nehrim felt like you were doing Oblivion but better. This does not. This feels like you are just doing more of the same Skyrim.
Lmao, they didnt change combat in Nehrim either. In fact they changed combat in Enderal more, since they added combos etc.
microscope wrote:
But personally I was hoping for something different. I think Skyrim is an incredibly boring game, very dumbed down, very simplistic, and very sedate
Well, that explains it. I thought TOME was incredibly boring, dumb and ugly game, I managed to play it for 2 hours before uninstalling. And i have over 2000 hours played in Skyrim. Its a matter of taste
Plectrius wrote:
You are probably expecting too much, not sure a true revamp of the combat system is possible, the game engine is what it is and modders even as talented as SureAI can't do that much about it (I guess), if the combat is too easy try increasing the difficulty (the option is here for that purpose).
game was designed so a dumbass that pick perks randomly and don't craft can finish the game with his fail character

there are mods for that, like combat evolved that edit combat styles of those stupid npc that aren't allowed to do much
a npc edited by that mod is an object reference in their esm, game will crash when loading that object if you don't delete that conflict
that's the kind of problem you get when you mess with skyrim esm instead of making a mod like everyone else

when i got to the castle with calia, i was too weak to face 4-6 of those skeletons (how was i supposed to know my level was too low to start that?)
going from expert to novice didn't help much, was still getting destroyed
didn't won the first fight, when i was fleeing while shooting at those npc, because if they caught me i am dead, they died when i left the castle
yatol wrote:
Plectrius wrote:
You are probably expecting too much, not sure a true revamp of the combat system is possible, the game engine is what it is and modders even as talented as SureAI can't do that much about it (I guess), if the combat is too easy try increasing the difficulty (the option is here for that purpose).
game was designed so a dumbass that pick perks randomly and don't craft can finish the game with his fail character

there are mods for that, like combat evolved that edit combat styles of those stupid npc that aren't allowed to do much
a npc edited by that mod is an object reference in their esm, game will crash when loading that object if you don't delete that conflict
that's the kind of problem you get when you mess with skyrim esm instead of making a mod like everyone else

when i got to the castle with calia, i was too weak to face 4-6 of those skeletons (how was i supposed to know my level was too low to start that?)
going from expert to novice didn't help much, was still getting destroyed
didn't won the first fight, when i was fleeing while shooting at those npc, because if they caught me i am dead, they died when i left the castle
Sorry to disappoint you, but our Skyrim.esm is not Bethesda's (our German version of Enderal is not localized) - hence we said from the beginning that most mods for Skyrim will not work in Enderal without being adjusted...

See http://forum.sureai.net/viewtopic.php?f=136&t=5894 for reference.

yatol wrote:
when i got to the castle with calia, i was too weak to face 4-6 of those skeletons (how was i supposed to know my level was too low to start that?)
How about instead of skipping tutorials you try to read them? :P 1 hour into the game you get a tutorial explaining what the stars in front of a quest objective mean - then you could have known that.
Caleb8980 wrote:
hence we said from the beginning that most mods for Skyrim will not work in Enderal without being adjusted...
didn't i said above "game will crash when loading that object if you don't delete that conflict"
if there's a problem, i can take care of it or delete it to use the mod

your stars don't mean much
facing more than 3 npc is dangerous in my game, it's the purpose of those mods
there's a giant in the castle too, if they hit me once, i am dead (you don't mele something that is three time your size)
there was some place to run so i could kill it, but if i meet one in a small room somewhere, either console kill it or replacing it with something that can be killed there

and it's isn't harder to fix enderal problems (unless you have no idea what the thing that don't work is supposed to do)
[+]
[10/01/2016 - 07:39:39PM] Papyrus log opened (PC)
[10/01/2016 - 07:39:39PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[10/01/2016 - 07:39:39PM] Update budget: 2.000000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[10/01/2016 - 07:39:39PM] Memory page: 256 (min) 512 (max) 76800 (max total)
[10/01/2016 - 07:41:15PM] VM is freezing...
[10/01/2016 - 07:41:15PM] VM is frozen
[10/01/2016 - 07:41:15PM] Reverting game...
[10/01/2016 - 07:41:27PM] Loading game...
[10/01/2016 - 07:41:28PM] error: Native static function MoveGroup could find no matching static function on linked type utility. Function will not be bound.
[10/01/2016 - 07:41:28PM] VM is thawing...
[10/01/2016 - 07:44:00PM] Error: Array index 2 is out of range (0-1)
stack:
[ (000C475D)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:45:00PM] VM is freezing...
[10/01/2016 - 07:45:00PM] VM is frozen
[10/01/2016 - 07:45:02PM] Saving game...
[10/01/2016 - 07:45:02PM] VM is thawing...
[10/01/2016 - 07:48:03PM] VM is freezing...
[10/01/2016 - 07:48:03PM] VM is frozen
[10/01/2016 - 07:48:04PM] Saving game...
[10/01/2016 - 07:48:04PM] VM is thawing...
[10/01/2016 - 07:48:12PM] VM is freezing...
[10/01/2016 - 07:48:12PM] VM is frozen
[10/01/2016 - 07:48:13PM] Saving game...
[10/01/2016 - 07:48:13PM] VM is thawing...
[10/01/2016 - 07:52:00PM] Error: Array index 2 is out of range (0-1)
stack:
[ (000B55A0)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:52:00PM] Error: Array index 1 is out of range (0-0)
stack:
[ (000B5599)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:52:00PM] Error: Array index 2 is out of range (0-1)
stack:
[ (000C475D)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:52:01PM] Error: (000C68BD): cannot disable an object with an enable state parent.
stack:
[ (000C68BD)].Actor.Disable() - "<native>" Line ?
[MQ12b (0002EBAD)]._00e_mq12b_functions.DisableNPC() - "_00E_MQ12b_Functions.psc" Line ?
[ (0011B0CB)].PF_MQ12b_SC3_NormalCitizenFl_0011B0CB.Fragment_0() - "PF_MQ12b_SC3_NormalCitizenFl_0011B0CB.psc" Line ?
[10/01/2016 - 07:52:02PM] Error: (0010BB67): cannot disable an object with an enable state parent.
stack:
[ (0010BB67)].Actor.Disable() - "<native>" Line ?
[MQ12b (0002EBAD)]._00e_mq12b_functions.DisableNPC() - "_00E_MQ12b_Functions.psc" Line ?
[ (0011B0CB)].PF_MQ12b_SC3_NormalCitizenFl_0011B0CB.Fragment_0() - "PF_MQ12b_SC3_NormalCitizenFl_0011B0CB.psc" Line ?
[10/01/2016 - 07:52:15PM] Error: Array index 3 is out of range (0-2)
stack:
[ (0005C157)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:53:20PM] Error: Array index 1 is out of range (0-0)
stack:
[ (0009A763)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:53:20PM] Error: Array index 1 is out of range (0-0)
stack:
[ (000151C9)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:53:21PM] Error: Cannot access an element of a None array
stack:
[ (0010D2DE)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:53:36PM] Error: (000729A4): cannot enable an object with an enable state parent.
stack:
[ (000729A4)]._00E_Mistshrooms_LightAtNight.Enable() - "<native>" Line ?
[ (000729A4)]._00E_Mistshrooms_LightAtNight.TurnOnLights() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[ (000729A4)]._00E_Mistshrooms_LightAtNight.OnUpdateGameTime() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[10/01/2016 - 07:53:36PM] Error: (000729A5): cannot enable an object with an enable state parent.
stack:
[ (000729A5)]._00E_Mistshrooms_LightAtNight.Enable() - "<native>" Line ?
[ (000729A5)]._00E_Mistshrooms_LightAtNight.TurnOnLights() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[ (000729A5)]._00E_Mistshrooms_LightAtNight.OnUpdateGameTime() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[10/01/2016 - 07:53:36PM] Error: (000704D5): cannot enable an object with an enable state parent.
stack:
[ (000704D5)]._00E_Mistshrooms_LightAtNight.Enable() - "<native>" Line ?
[ (000704D5)]._00E_Mistshrooms_LightAtNight.TurnOnLights() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[ (000704D5)]._00E_Mistshrooms_LightAtNight.OnUpdateGameTime() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[10/01/2016 - 07:53:47PM] Error: Array index 3 is out of range (0-2)
stack:
[ (0005C157)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:53:47PM] Error: Array index 3 is out of range (0-2)
stack:
[ (0005C157)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:53:56PM] Error: Array index 1 is out of range (0-0)
stack:
[ (000151C9)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:54:32PM] VM is freezing...
[10/01/2016 - 07:54:32PM] VM is frozen
[10/01/2016 - 07:54:34PM] Saving game...
[10/01/2016 - 07:54:34PM] VM is thawing...
[10/01/2016 - 07:54:34PM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
[ (0011B095)]._00E_RotateAroundOwnAxis.TranslateTo() - "<native>" Line ?
[ (0011B095)]._00E_RotateAroundOwnAxis.TranslateToRef() - "ObjectReference.psc" Line ?
[ (0011B095)]._00E_RotateAroundOwnAxis.OnActivate() - "_00E_RotateAroundOwnAxis.psc" Line ?
[10/01/2016 - 07:55:05PM] Error: Cannot call HasForm() on a None object, aborting function call
stack:
[ (000720AC)]._00E_ChestAndDoorLockScript.OnActivate() - "_00E_ChestAndDoorLockScript.psc" Line ?
[10/01/2016 - 07:55:05PM] warning: Assigning None to a non-object variable named "::temp13"
stack:
[ (000720AC)]._00E_ChestAndDoorLockScript.OnActivate() - "_00E_ChestAndDoorLockScript.psc" Line ?
[10/01/2016 - 07:55:45PM] VM is freezing...
[10/01/2016 - 07:55:45PM] VM is frozen
[10/01/2016 - 07:55:46PM] Saving game...
[10/01/2016 - 07:55:47PM] VM is thawing...
[10/01/2016 - 07:57:06PM] VM is freezing...
[10/01/2016 - 07:57:06PM] VM is frozen
[10/01/2016 - 07:57:07PM] Saving game...
[10/01/2016 - 07:57:07PM] VM is thawing...
[10/01/2016 - 07:59:32PM] Error: Cannot unequip a None item
stack:
[ (00102DED)].Actor.UnequipItem() - "<native>" Line ?
[Levelsystem (00010AA2)]._00e_questfunctions.TeleportNPC() - "_00E_QuestFunctions.psc" Line ?
[MQ12b (0002EBAD)]._00e_mq12b_functions.TeleportYuslan() - "_00E_MQ12b_Functions.psc" Line ?
[ (0011B0AF)].SF_MQ12b_SC3_CatapultAttack_0011B0AF.Fragment_0() - "SF_MQ12b_SC3_CatapultAttack_0011B0AF.psc" Line ?
[10/01/2016 - 08:00:06PM] Error: (00102DED): is not in a loaded cell and cannot have an effect shader played on it.
stack:
[ (000EC354)].EffectShader.Play() - "<native>" Line ?
[Levelsystem (00010AA2)]._00e_questfunctions.TeleportNPC() - "_00E_QuestFunctions.psc" Line ?
[MQ12b (0002EBAD)]._00e_mq12b_functions.TeleportYuslan() - "_00E_MQ12b_Functions.psc" Line ?
[ (0011B0AF)].SF_MQ12b_SC3_CatapultAttack_0011B0AF.Fragment_0() - "SF_MQ12b_SC3_CatapultAttack_0011B0AF.psc" Line ?
[10/01/2016 - 08:00:08PM] Error: Cannot equip a None item
stack:
[ (00102DED)].Actor.EquipItem() - "<native>" Line ?
[Levelsystem (00010AA2)]._00e_questfunctions.TeleportNPC() - "_00E_QuestFunctions.psc" Line ?
[MQ12b (0002EBAD)]._00e_mq12b_functions.TeleportYuslan() - "_00E_MQ12b_Functions.psc" Line ?
[ (0011B0AF)].SF_MQ12b_SC3_CatapultAttack_0011B0AF.Fragment_0() - "SF_MQ12b_SC3_CatapultAttack_0011B0AF.psc" Line ?
[10/01/2016 - 08:00:13PM] VM is freezing...
[10/01/2016 - 08:00:13PM] VM is frozen
[10/01/2016 - 08:00:14PM] Saving game...
[10/01/2016 - 08:00:15PM] VM is thawing...
[10/01/2016 - 08:00:49PM] VM is freezing...
[10/01/2016 - 08:00:49PM] VM is frozen
[10/01/2016 - 08:00:51PM] Saving game...
[10/01/2016 - 08:00:51PM] VM is thawing...
[10/01/2016 - 08:00:52PM] Error: Unable to call SetGhost - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (000B5605)].Actor.SetGhost() - "<native>" Line ?
[ (0011B0CC)].PF_MQ12b_SC3_GuardFleePkg_0011B0CC.Fragment_0() - "PF_MQ12b_SC3_GuardFleePkg_0011B0CC.psc" Line ?
[10/01/2016 - 08:00:52PM] Error: Unable to call SetGhost - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (000B5604)].Actor.SetGhost() - "<native>" Line ?
[ (0011B0CC)].PF_MQ12b_SC3_GuardFleePkg_0011B0CC.Fragment_0() - "PF_MQ12b_SC3_GuardFleePkg_0011B0CC.psc" Line ?
[10/01/2016 - 08:00:52PM] Error: Cannot call GetActorBase() on a None object, aborting function call
stack:
[ (00040A83)]._00E_MQ12b_InfiltratorFailsaveSC.OnTriggerEnter() - "_00E_MQ12b_InfiltratorFailsaveSC.psc" Line ?
[10/01/2016 - 08:00:52PM] Error: Cannot call GetActorBase() on a None object, aborting function call
stack:
[ (00040A83)]._00E_MQ12b_InfiltratorFailsaveSC.OnTriggerEnter() - "_00E_MQ12b_InfiltratorFailsaveSC.psc" Line ?
[10/01/2016 - 08:00:57PM] Error: Cannot call GetActorBase() on a None object, aborting function call
stack:
[ (00040A84)]._00E_MQ12b_InfiltratorFailsaveSC.OnTriggerEnter() - "_00E_MQ12b_InfiltratorFailsaveSC.psc" Line ?
[10/01/2016 - 08:01:00PM] Error: Cannot call GetActorBase() on a None object, aborting function call
stack:
[ (00040A84)]._00E_MQ12b_InfiltratorFailsaveSC.OnTriggerEnter() - "_00E_MQ12b_InfiltratorFailsaveSC.psc" Line ?
[10/01/2016 - 08:02:31PM] Error: Cannot call GetActorBase() on a None object, aborting function call
stack:
[ (00040A85)]._00E_MQ12b_InfiltratorFailsaveSC.OnTriggerEnter() - "_00E_MQ12b_InfiltratorFailsaveSC.psc" Line ?
[10/01/2016 - 08:02:38PM] VM is freezing...
[10/01/2016 - 08:02:38PM] VM is frozen
the animtest_sc it was a missing -1 in the script
it's too late for the npcs already in the save, because of that i save often, to be able to go back to a save before the problem
well... didn't bother for that small problem
Differnet tastes and probably too much expectations.

Though I would like to try some mods for combat in Enderal, to make me really strategic more than just spamming attacks. My first and only playthrough I was a Assassin/Archer played on Iron Path with handicraft as crafting skill, I only felt difficult during the beginning, then my arrows were getting deadly as I never leave my character with unspent learning points. I was still able to kill everything in 2 sneak shots.
that's because you aren't much stronger than npc when you start the game
but once you are too strong, no more challenge, like in skyrim

making high level npc strong enough for your cheaty high level char without making the low level npcs a joke is too complicated
it's easier to nerf your cheaty high level char
less stat gain than npc
100% damage skill 0 200% damage skill 100 -> 150% and 200% (that's to boost low levels without making high levels too strong)
more damage per armor for npc (to help weak npc damage you when you have better gear)
there's a global value to make npc that spawn with easy flag at 40% strenght, medium 75%, have put them at 100% in case there's some in enderal
less gain from craft npc don't have, you are very limited anyway, you can't have the perk that is required to temper enchanted gear, they didn't made constructible object to temper the copy paste edited weapons/armors...

there's a lot of stuff to fix before caring about gameplay anyway
have upload an esm that take care of most errors, but there's a lot left
http://imgur.com/a/OXXPa

not that hard to fix if someone feel like doing it and uploading the esp
[+]
don't know why those things should be persistent, maybe the enable parent errors in the log
Image
euh... where is that 00359241?
Image
those npc are edited copy paste of a human, but their new race don't use those sbp
Image
those variables were deleted, but not the stuff asking for them
Image
some stuff they forgot to delete from skyrim esm that is no longer used by anything
Image
if you make it a tree in the esm, make it a tree in the nif
Image
no idea what this is (some are because duplicated records, but those 2 don't have the same id)
Image
have kept 0006cdb3 in case something ask for it, even if it's nothing
Image
some unfinished stuff
Image
Last edited by yatol on 02.10.2016 21:05, edited 1 time in total.
Please come back to the topic.
By the way it would be nice if you post large images only within links. Your post penetrates each notebook display.
Locked
14 posts • Page 1 of 1