Post Reply
199 posts • Page 3 of 10
Re: All Geared Up
Post by Alzucard »
DeadOnAim wrote:
I have installed All Geard Up and have been playing with no issues for about 5 hours, even though it is listed under the incompatible mods section I can confirm that this mod is working, along with: AHZmoreHUD, Less Intrusive HUD II, RaceMenu, XPMSE, and DSR.

Confirmed not working:

A Matter of Time
Quick Loot
Thanks i will look into it.
Does anyone know if Archery gameplay overhaul is compatible?
Re: All Geared Up
Post by jcdenton99 »
Alzucard wrote:
DeadOnAim wrote:
Confirmed not working:

A Matter of Time
Quick Loot
Thanks i will look into it.
A Matter of Time:
But I played with this mod since 100 hours without problems.
That's my 2 cents :)
Re: All Geared Up
Post by Eolath »
jcdenton99 wrote:
Alzucard wrote:
DeadOnAim wrote:
Confirmed not working:

A Matter of Time
Quick Loot
Thanks i will look into it.
A Matter of Time:
But I played with this mod since 100 hours without problems.
That's my 2 cents :)
Yeah, but you played the German release didn't you? SureAI removed some of the SkyUI features (Like the widget that is required for A Matter of Time) in the English release, so the mod doesn't work for us.
Re: All Geared Up
Post by jcdenton99 »
jcdenton99 wrote:
Alzucard wrote:
DeadOnAim wrote:

A Matter of Time:
But I played with this mod since 100 hours without problems.
That's my 2 cents :)
Yeah, but you played the German release didn't you? SureAI removed some of the SkyUI features (Like the widget that is required for A Matter of Time) in the English release, so the mod doesn't work for us.
Yes, i playing the German release.
But concerning Skui which seems to be a bug. Maybe you should create a ticket in bug tracker?
Re: A Matter of Time
Post by DeadOnAim »
jcdenton99 wrote:
jcdenton99 wrote:
Alzucard wrote:

A Matter of Time:
But I played with this mod since 100 hours without problems.
That's my 2 cents :)
Yeah, but you played the German release didn't you? SureAI removed some of the SkyUI features (Like the widget that is required for A Matter of Time) in the English release, so the mod doesn't work for us.
jcdenton99 wrote:
Yes, i playing the German release.
But concerning Skui which seems to be a bug. Maybe you should create a ticket in bug tracker?
A Matter of Time, now confirmed working as long as you extract the exported folder from the SkyUI.bsa

More confirmed working with HDT, XPSME, & DSR:

HDT Physics Extension Breast and Butt Physics
CBBE - Calientes Beautiful Body Edition (Curvy)
ALSL Body Preset (Curvy)
Body Slide
Sexy Idle Animations
KS Hairdos HDT
Last edited by DeadOnAim on 17.08.2016 15:34, edited 1 time in total.
Did anyone test other combat mods like Combat Evolved, Vigor, Ultimate Combat?
A Matter of Time actually works, you need to extract part of the skyui.bsa (interface\exported\) to data.
Source:
http://forum.sureai.net/viewtopic.php?f=208&t=9814
(Which was already posted by nelendis in the third page, you guys should read before posting.)

Btw "Scoped Bows" (or its add-on for the sneak option) made my game crash every time the first battle on the boat started, however after the fight and the cutscene it's working perfectly.
Howdy

Could someone point me what to do for the Auto Harvest mod for plants? The excel says that I have to cheat to get the book, yet I have no idea how to do it. Here is what I get:

http://prntscr.com/c6vmv3

Thank you

ANSWER :)) I remembered, I stopped playing Skyrim for a long while. First you open up console, write [help "auto harvest alpha"] without the [ ], press enter. Write down the ID of the book. In my case is 04000D65

Now you write [player.additem 04000D65 1] without the [ ] and you got the book.

Cheers
The "A Matter of Time" mod works, but it seems to have problems remembering settings.
Is that a problem with the mod or a issue with something from Enderal?
I'm using Wildcat mod, but it seems at least the stamina cost of attacks isn't working. Anyone else got the same experience?

EDIT: Nevermind. Seemed I need to disable the mod in the MCM and reenable it to get it working.
I can confirm that Immersive HUD is compatible with Enderal
Update 1.1.5:
Changelog:
[+]
"1.1.5
- Moved All Geared Up to Compatible
- Moved HDT Equipment to Compatible
- Moved Jaxonz Poitioner to Compatible
- Moved CBBE to Compatible
- Moved UNP to Compatible
- Moved UNPB to Compatible
- Added several Comments
- Added a new Spreadsheet ""Mod Compilation""
- Every Mod till 18.08.2016 20:10 added"
This Update include a little new Spreadsheet "Mod Compilation".
Here i will add some Compilation that Persons created. The first is "HDT" from Sinderion81.

Feel free to send me yours. Just PM me or post it here in the forum and mark them as Compilation.

Edit: Update 1.1.5.1 fixed the Shortcuts


Greetings
Niklas aka Nosveratur
All Geared Up doesn't seem to work properly. A Shield cannot be made to appear no matter what slot you choose. I cannot get potions to show up either nor a torch. The other things seems to work like they should.

Concerning INeed. The debuffs doesn't work as they should. If you get any reduced magicka regeneration it will stop alltogether no matter how small it is.
So guys, has anyone tried the combat mods? I'm assuming something simple and scriptless like proper arrow aiming and perhaps the combat behaviors mod might work but more in-depth combat overhauls that depend on Skyrim.esm won't work, right? I'm thinking stuff like Mortal Enemies, or one of the largest combat mods..
EbonKnight wrote:
So guys, has anyone tried the combat mods? I'm assuming something simple and scriptless like proper arrow aiming and perhaps the combat behaviors mod might work but more in-depth combat overhauls that depend on Skyrim.esm won't work, right? I'm thinking stuff like Mortal Enemies, or one of the largest combat mods..
There is a mod that makes the game evn harder at nexus, but it is 100% german. The Author wanted to make a english version, but that will take some time.
Czartchonn wrote:
All Geared Up doesn't seem to work properly. A Shield cannot be made to appear no matter what slot you choose. I cannot get potions to show up either nor a torch. The other things seems to work like they should.

Concerning INeed. The debuffs doesn't work as they should. If you get any reduced magicka regeneration it will stop alltogether no matter how small it is.
Thanks i will wait for some other other feedback.
This is the list I have tested with so far and it seems to be all working.
Some are on the mod list and some are not.

Static Mesh Improvement Mod
2_Pure Waters Vanilla 5.0-1111-5-0
Bandolier - Bags and Pouches v1dot2
FNIS PCEA2 1.3-71055-1-3
HDT Physics Extensions
Immersive Animations NMM Installer Complete
Immersive detection of NPC v2.5-61255-2-5
Immersive HUD - iHUD
KS Hairdos - HDT Physics
Magiska
Play Random Idle
RaceMenu v3-4
Realistic Animation Project - Idles
Runic eyes
ShowRaceMenu PreCacheKiller
Superior Lore-Friendly Hair HD 2K
The Eyes Of Beauty
Thinner Compass
XP32 Maximum Skeleton Extended
Realistic Force
Fores New Idles in Skyrim - FNIS
SkyUI
Tribunal Robes Version
Well, right now I'd most like to see a mod that actually works while improving archery.. I can't seem to get the damned bow to shoot on my crosshair no matter what tweaks I do/esps I use.. which makes sneak attacks with ranged weapons a bit iffy. Skyrim Vanilla came a long way with this, esp amazing with Duke Patrick's archery which felt beyond amazing and some other mods which had stuff like headshots doing critical damage etc. I don't really expect that of course, but if someone could help me out on how to get a setup where my bow actually shoots where I aim xD
Playing with better-shaped weapons and joy of perspective, no issues encountered until now.
Post Reply
199 posts • Page 3 of 10