https://aws.amazon.com/lumberyard/

Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games.
Lumberyard has CryEngine DNA. Amazon licensed the software from Crytek and went to town on it, stitching in new networking code and assets pipelines.
Make no mistake, this is the free sort of free: no download fee, no royalties liable. Depending on how developers take to it, Lumberyard could cause huge upset in the engine business, topping the deals offered by both Unity and Unreal Engine. Even its source code is free to tinker with. Lumberyard is in beta and free to download now if you have the skills and want to tinker.

Well you just threw in some info about the engine while not realy saying any comment yourself so I honestly don't know what to say. It's a free engine alright.
I have downloaded it, but didn't try yet. There are already tutorials on the net.
Btw, Bethesda should consider this engine. This is opportunity for them to change their own finally. It is free you know! Bahahaha!
Btw, Bethesda should consider this engine. This is opportunity for them to change their own finally. It is free you know! Bahahaha!
Free is nice but doesn't automatically mean it's the right engine for them.
Im a very experienced gamedeveloper with knowledge about cryengine and unrealengine 4 as well as graphical flows and developing techniques.
The lumberyard engine is considered to be a mobile plattform engine and was designed for multiplayer experience.
Its not as advanced as unreal and surely not as familiar to bethesda as the creation engine.
SureAi already uses Unrealengine 4 wich not only has a great technical foundation but also a steedy stable support line, monthly updates, a huge very friendly supportive community and advanced render techniques.
Using lumber would be an idea... if you dont have big projects. But sureai is a company with all big projects and they need the advantages of the unrealengine to have a smooth but controlled development process.
Lumber is all over too young to be considered as an option.
And yes its not about cryengine, they have a very bad supportline and dont support their community as much as unreal.
The lumberyard engine is considered to be a mobile plattform engine and was designed for multiplayer experience.
Its not as advanced as unreal and surely not as familiar to bethesda as the creation engine.
SureAi already uses Unrealengine 4 wich not only has a great technical foundation but also a steedy stable support line, monthly updates, a huge very friendly supportive community and advanced render techniques.
Using lumber would be an idea... if you dont have big projects. But sureai is a company with all big projects and they need the advantages of the unrealengine to have a smooth but controlled development process.
Lumber is all over too young to be considered as an option.
And yes its not about cryengine, they have a very bad supportline and dont support their community as much as unreal.
Filizitas wrote:Im a very experienced gamedeveloper with knowledge about cryengine and unrealengine 4 as well as graphical flows and developing techniques.
The lumberyard engine is considered to be a mobile plattform engine and was designed for multiplayer experience.
Its not as advanced as unreal and surely not as familiar to bethesda as the creation engine.
SureAi already uses Unrealengine 4 wich not only has a great technical foundation but also a steedy stable support line, monthly updates, a huge very friendly supportive community and advanced render techniques.
Using lumber would be an idea... if you dont have big projects. But sureai is a company with all big projects and they need the advantages of the unrealengine to have a smooth but controlled development process.
Lumber is all over too young to be considered as an option.
And yes its not about cryengine, they have a very bad supportline and dont support their community as much as unreal.
https://aws.amazon.com/lumberyard/faq/
The fact that it comes with full source code access means that you can modify or improve it how you want. Sure Unreal has the best support, but Lumberyard is free if you make single player game or use your servers.
First off: What is not true? You just gave me a link to their website. I have no clue what you ment.
Second off: The argument the lumberyard is free is not valid when competing with unreal... Unreal is completly free until the moment you release your game, they just want a small fee of your product income of 5%.
Third: Unreal too has full open source so that argument of yours for lumber isnt valid too.
Second off: The argument the lumberyard is free is not valid when competing with unreal... Unreal is completly free until the moment you release your game, they just want a small fee of your product income of 5%.
Third: Unreal too has full open source so that argument of yours for lumber isnt valid too.
It is known that CRYENGINE is not the user friendliest engine cause it is built around Cryteks needs, not in mind to make it easy for beginners to create a quick game. It's good to see Lumberyard around cause it will spread the Crytek tech, so in the future more devs will be able to understand it. As known, Lumberyard has some Amazon services built in, so this could be an headache if you want build something really independent without Amazons server infrastructure. If this is not a problem use Lumberyard, otherwise CRYENGINE would be an option for 9$ a month and with only gameplay sourcecode. But GDC is coming in march things could change pretty soon.
Filizitas wrote:First off: What is not true? You just gave me a link to their website. I have no clue what you ment.
Second off: The argument the lumberyard is free is not valid when competing with unreal... Unreal is completly free until the moment you release your game, they just want a small fee of your product income of 5%.
Third: Unreal too has full open source so that argument of yours for lumber isnt valid too.
Also it is very advanced engine:
The visuals technology of Lumberyard is based upon CryEngine, which has created award-winning graphical fidelity and benchmark-setting graphical performance. Your artists get powerful rendering technology and authoring tools to create near-photorealistic 3D environments and stunning real-time effects, including physically based shaders, dynamic global illumination, a particle effects editor, vegetation tools, real-time dynamic water caustics, volumetric fog, and filmic features such as color grading, motion blur, depth of field, HDR lens flares, and more.
5% means that that you must give 5 mil. $ to Epic. Would't you feel a little bit uncomfortable with this?
Now let's assume that your game sold very good and earned 100 mil. $. Out of this money you must finance your next even better or bigger AAA project, and you must return investments from previous project. Today game developing is very expensive and costs 50, 100 mil. or above.
5% means that that you must give 5 mil. $ to Epic. Would't you feel a little bit uncomfortable with this?
If i have to pay 5 million to epic... dont you think i still got 95 Millions left???
They earned it and i got 95Million. Hella yees i subscribe instantly. Thats a hammer of nice deal!
And dont you dare to think that there is a "usual" number for game developing costs. It depends on the game to be made and the ressources on the team. It can vary heavily... We are not in AAA fairy land. Im an indepandant developer and i dont even have 1 million... I still can do great games. THats the reason why you are here... Sure started of with nothing then a old stinky shoe.
And they still got nothing invaluable. Except a great community and nice projects. They didnt needed any penny for that.
Sure started of with nothing then a old stinky shoe.
And they still got nothing invaluable. Except a great community and nice projects. They didnt needed any penny for that.
To say they didn't need a penny is also incorrect. No doubt they have spent quite a few pennies of their own over the 10 years or so they have been doing this, and also they have posted various methods for their fans and supporters to donate more pennies, should they feel the desire to do so.
Filizitas wrote: Im an indepandant developer and i dont even have 1 million... I still can do great games. THats the reason why you are here... Sure started of with nothing then a old stinky shoe.
And they still got nothing invaluable. Except a great community and nice projects. They didnt needed any penny for that
There is no chance to get a budget like this. But I think the people wouldn't accept an indie game with a significant lower production value after enderal. The gamer community is a very intolerant one.
They would say that we made a cheap game that sucks only to "make easy and fast money" ... Because they don't understand that the only way to make projects like Enderal without AAA budget is to make mods. In this reason paid mods would be the only way to make projects like Enderal enduring for a living. But I remember, the gamer community is very intolerant, so it decided to refuse paid mods.
By the way, why should they pay for an indie game if they are even unwilling to pay for projects like Enderal?
Starac wrote:I have downloaded it, but didn't try yet. There are already tutorials on the net.
Btw, Bethesda should consider this engine. This is opportunity for them to change their own finally. It is free you know! Bahahaha!
Metanoeite, now you have me confused. I thought SureAI's goal was to become a for-profit game developer. You've said you can't make an indie game because expectations following Enderal would be too high, you can't make for-profit mods because gamers won't buy them, and you can't get the budget for an AAA game like Enderal.
So what is SureAI's future after Enderal?
So what is SureAI's future after Enderal?
Hey Badgesareus,
Frankly, SureAI's future is somewhat enigmatic, even to ourselves. As Johannes (Metanoeite) said, there have been attempts at going indie, and we even developed a prototype for a game. While the game itself was very promising and could have been something SureAI fans would have liked, it was the process of finding additional team members (more artists/coders) that didn't work out - the people simply couldn't deal with our expectations and the quality we were aiming for. (Obviously, that's our way of viewing it, they would probably tell you a different story). Right now all of SureAI's core members have other plans for after the project, but at the same time, turning SureAI into a for-profit developer is not off the table at all. It really depends on how well Enderal is received.
Frankly, SureAI's future is somewhat enigmatic, even to ourselves. As Johannes (Metanoeite) said, there have been attempts at going indie, and we even developed a prototype for a game. While the game itself was very promising and could have been something SureAI fans would have liked, it was the process of finding additional team members (more artists/coders) that didn't work out - the people simply couldn't deal with our expectations and the quality we were aiming for. (Obviously, that's our way of viewing it, they would probably tell you a different story). Right now all of SureAI's core members have other plans for after the project, but at the same time, turning SureAI into a for-profit developer is not off the table at all. It really depends on how well Enderal is received.
You guys should get on kickstarter, Im sure alot of fans will support you. I know I would. First project doesnt need to be huge, more like startup for raising money and testing grounds. Look at how popular is Stardew Valley. And it was done by 1 man
I might too. You know guys I enjoyed Nehrim so much and put so many hours into it so it''s crazy that it's free.
Back to the engine stuff. Crytek announced CRYENGINE 5 today.
Looks like it has full source code access now and lots of assets for sale: https://www.humblebundle.com/cryengine-bundle
https://www.cryengine.com/get-cryengine
https://www.cryengine.com/developer-fund
http://docs.cryengine.com/display/SDKDOC1/CRYENGINE+V
Cool stuff.
Looks like it has full source code access now and lots of assets for sale: https://www.humblebundle.com/cryengine-bundle
https://www.cryengine.com/get-cryengine
https://www.cryengine.com/developer-fund
http://docs.cryengine.com/display/SDKDOC1/CRYENGINE+V
Cool stuff.
I know this is an old thread but I just wanted to say that for their next game SureAI should please use UE4 and not any Bethesda engine as they're a goddamn trainwreck and I don't like them.
K, that is all.
K, that is all.










