Hey everybody.
First of all love this game! It's really amazing.
Anyway, i'm level 16 right now and just got to chapter 2 in the mainquest.
It says i should be level 11 minimum and it's sending me to the northrealm.
Problem is i havent even seen different area's yet. like 'Salathin forest' which is lvl 14+
So if i continue the mainquest i will outlevel some area's? I'm a bit afraid to continue the mainquest because it's already sending me to the northrealm.
any tips?
First of all love this game! It's really amazing.
Anyway, i'm level 16 right now and just got to chapter 2 in the mainquest.
It says i should be level 11 minimum and it's sending me to the northrealm.
Problem is i havent even seen different area's yet. like 'Salathin forest' which is lvl 14+
So if i continue the mainquest i will outlevel some area's? I'm a bit afraid to continue the mainquest because it's already sending me to the northrealm.
any tips?
Thanks for the first spoiler. Guess i'll continue the mainquest a little more 
it's funny, when the mod came out i played untill lvl 10 and then i quit somehow.
I almost uninstalled nehrim, but last week i felt like giving it another try.
And since then i'm completely hooked. Just can't stop playing. Even think about it at work
btw, is it sure they are going to add crafting rank 2 in a future patch? Cause i can only craft iron gear...
Or will they even keep adding content in general?
it's funny, when the mod came out i played untill lvl 10 and then i quit somehow.
I almost uninstalled nehrim, but last week i felt like giving it another try.
And since then i'm completely hooked. Just can't stop playing. Even think about it at work
btw, is it sure they are going to add crafting rank 2 in a future patch? Cause i can only craft iron gear...
Or will they even keep adding content in general?
btw, is it sure they are going to add crafting rank 2 in a future patch? Cause i can only craft iron gear...
Or will they even keep adding content in general?
at the moment, a big addon that begins after the main story is developed that will add new quests and items.
There is no release date yet.
And they continuously fix reported bugs and add things such as new arena fights and bounty quests.
For all I know crafting will be expanded, too.
thats great news about the content!
One more question. where do the screenshots get saved? i took several but cant seem to find them anywhere.
And yes, i do have clicked the option in the launcher.
One more question. where do the screenshots get saved? i took several but cant seem to find them anywhere.
And yes, i do have clicked the option in the launcher.
Dj El Marriachi wrote: One more question. where do the screenshots get saved? i took several but cant seem to find them anywhere.
And yes, i do have clicked the option in the launcher.
i had bAllowScreenShot=1 in the Ini. Screenshots weren't there though.
now i also changed iScreenShotIndex to 1. Not sure it will help cause i thought the above parameter should be enough.
strange.
now i also changed iScreenShotIndex to 1. Not sure it will help cause i thought the above parameter should be enough.
strange.
SSs only work if you have AA disabled. Check your Launcher, and eventually change to HDR, or use your Gafics Driver settings to enable AA.
Also, whenever the game crashes, the SS-index resets, and new SSs will overwrite existing ones, so be careful.
Also, whenever the game crashes, the SS-index resets, and new SSs will overwrite existing ones, so be careful.
himmelslicht wrote:Also, whenever the game crashes, the SS-index resets, and new SSs will overwrite existing ones, so be careful.
Still can't save screenshots. I took 15 now according to the launcher, but can find none. AA is disabled and, activate screenshots is on.
the game does seem to take a screenshot, but somehow doesnt save it.
Any idea's?
*edit, just when i wrote the above i thought of something. for some reason i didnt have acces to write to the folder where nehrim is located.
i granted permission to myself (?) and now it works
the game does seem to take a screenshot, but somehow doesnt save it.
Any idea's?
*edit, just when i wrote the above i thought of something. for some reason i didnt have acces to write to the folder where nehrim is located.
i granted permission to myself (?) and now it works
I Would love to explore more. I have been asking on various forums on here about a way to slow down the rate at which you level .
You have created this great world for me to explore, but if I spend any time exploring it, I quickly become to strong for the enemies I meet . The level of creatures & enemies that you meet in Nehrim is Static , so slowing down the rate at which one levels up, & increasing the number of points needed to raise a skill should increase the difficulty.
I would love to find a way to increase the points needed to both level up & raise skills on a much steeper logarithmic curve than at present.
removeing the information from the map about the level you should be to enter it would also be great Thanks Beebee
You have created this great world for me to explore, but if I spend any time exploring it, I quickly become to strong for the enemies I meet . The level of creatures & enemies that you meet in Nehrim is Static , so slowing down the rate at which one levels up, & increasing the number of points needed to raise a skill should increase the difficulty.
I would love to find a way to increase the points needed to both level up & raise skills on a much steeper logarithmic curve than at present.
removeing the information from the map about the level you should be to enter it would also be great Thanks Beebee
What region are you at? Not quite the Treomar one? Because that can be a challenge for level 30 even...
I think it's almost impossible to make a perfect levelling rate with a world this big and static levels for mobs.
that's why even most professional companies took a turn to level scaling.
In the end, i think the levelling rate is pretty balanced and they did a great job with it. Sure i don't get to see EVERYTHING in some area's because i outlevel, but i can live with it.
Still so much more fun and better than level scaling.
that's why even most professional companies took a turn to level scaling.
In the end, i think the levelling rate is pretty balanced and they did a great job with it. Sure i don't get to see EVERYTHING in some area's because i outlevel, but i can live with it.
Still so much more fun and better than level scaling.
Dj El Marriachi wrote:I think it's almost impossible to make a perfect levelling rate with a world this big and static levels for mobs.
that's why even most professional companies took a turn to level scaling.
In the end, i think the levelling rate is pretty balanced and they did a great job with it. Sure i don't get to see EVERYTHING in some area's because i outlevel, but i can live with it.
Still so much more fun and better than level scaling.
I would just like to be able to do more exploring without overleveling .
If I do find a way to slow down the rate at which I level up, & I find myself in an area I can't cope with, I can just retreat & do some more exploring until I can cope. I want to be able to move on when I want to rather than be pushed by the game. I love exploring this world, & want to take it all in.
My favorite place so far is The death pass. It's is the most fun Iv'e had in a game sense coming out of the side of the mountain in Halflife, feeling vertigo & almost crawling along the ledge ! "thats immersion" .
Sneaking up the death pass at way to low a level, was just fabulous. Unfortunately every critter I killed there was worth way to many points & I leveled up even faster, but I had a lot of fun doing it .
The 2 black widow spiders were something else I hope I meed more of them
Beebee
I think the problem balancing the game is that everyone plays it different.
There are players that just rush the main quest and complain about too strong enemies and too low stats for the tasks presented in the main quest,
(which can be the case if you just run from quest to quest without looking left or right)
and there are players that like to explore the open world and get lost in it between doing quests.
(which leads to overlevelling as described by ibbeebee.9
In my opinion both types of playing are legitimate and should be considered when balancing the game.
Overall, I think SureAI has done a great job balancing, considering the difficulty of doing so without scaling.
Slower levelling should be done by mods, so players who would like to change the leveling speed can do so, while players who don' t want to change anything can leave it.
I think a mod is the better solution here, not changing the game.
There are players that just rush the main quest and complain about too strong enemies and too low stats for the tasks presented in the main quest,
(which can be the case if you just run from quest to quest without looking left or right)
and there are players that like to explore the open world and get lost in it between doing quests.
(which leads to overlevelling as described by ibbeebee.9
In my opinion both types of playing are legitimate and should be considered when balancing the game.
Overall, I think SureAI has done a great job balancing, considering the difficulty of doing so without scaling.
Slower levelling should be done by mods, so players who would like to change the leveling speed can do so, while players who don' t want to change anything can leave it.
I think a mod is the better solution here, not changing the game.
Roland Deschain wrote:I think the problem balancing the game is that everyone plays it different.
There are players that just rush the main quest and complain about too strong enemies and too low stats for the tasks presented in the main quest,
(which can be the case if you just run from quest to quest without looking left or right)
and there are players that like to explore the open world and get lost in it between doing quests.
(which leads to overlevelling as described by ibbeebee.9
In my opinion both types of playing are legitimate and should be considered when balancing the game.
Overall, I think SureAI has done a great job balancing, considering the difficulty of doing so without scaling.
Slower levelling should be done by mods, so players who would like to change the leveling speed can do so, while players who don' t want to change anything can leave it.
I think a mod is the better solution here, not changing the game.
I don't want to impose my wishes on anybody else. My dream solution if it were possible would be an INI file on an ESP with an INI.
I would just like the ability to change those perimeters for myself ibbeebee
If anyone is interested in slower levelling in Nehrim I have posted a solution on the mod request forum http://www.sureai.net/forum/viewtopic.p ... 0&start=70
Although there doesn't seem to be that much interest in modding the game at all from Nehrim players, judging from the responses to the mTes4 & Boss threads on here .
For anyone who is interested in modding Nehrim, Psymon's threads on the bethsoft forums are well worth exploring http://forums.bethsoft.com/index.php?/t ... ge__st__20
for a start & then do a forum search for Nehrim Regards Beebee
Although there doesn't seem to be that much interest in modding the game at all from Nehrim players, judging from the responses to the mTes4 & Boss threads on here .
For anyone who is interested in modding Nehrim, Psymon's threads on the bethsoft forums are well worth exploring http://forums.bethsoft.com/index.php?/t ... ge__st__20
for a start & then do a forum search for Nehrim Regards Beebee
Atm there's really no mods i'd want for nehrim, since most of my gripes with oblivion are already fixed in nehrim.
I was doubting a few days ago if i was going to use a fast travel mod, but tbh, the teleport system works quite well.
I was doubting a few days ago if i was going to use a fast travel mod, but tbh, the teleport system works quite well.
imo teleport system is fine. unlike in oblivion you need to have a thing and learn a spell to teleport while in oblivion you got it free.
balancing: i'm an explorer, i think i've found almost every dungeon in the game (+100 hours) while from time to time i continued the MQ - i always exlpored those areas that are in the area of the actual step of the MQ. i'm in the last act now and i'm lvl40.
what i wanted to say: i'm not sure how health-increasing works in nehrim (retroactive or not) but i've never put any points on endurance. at lvl 40 my character's health level is not too high. of course there are boosts from enchantments and spells but basically the health is low. if a plain strider hits me i lost a pretty big amount of the health.
my skills and other attributes ar high but this way there always is a risk i'm killed by a pack of enemies.
however, increasing the lvl my character couldn't avoid becoming a half-god himself
balancing: i'm an explorer, i think i've found almost every dungeon in the game (+100 hours) while from time to time i continued the MQ - i always exlpored those areas that are in the area of the actual step of the MQ. i'm in the last act now and i'm lvl40.
what i wanted to say: i'm not sure how health-increasing works in nehrim (retroactive or not) but i've never put any points on endurance. at lvl 40 my character's health level is not too high. of course there are boosts from enchantments and spells but basically the health is low. if a plain strider hits me i lost a pretty big amount of the health.
my skills and other attributes ar high but this way there always is a risk i'm killed by a pack of enemies.
however, increasing the lvl my character couldn't avoid becoming a half-god himself
ibbeebee wrote: Although there doesn't seem to be that much interest in modding the game at all from Nehrim players, judging from the responses to the mTes4 & Boss threads on here .
back then i found myself not actually PLAYING oblivion but always did the above mentioned things...but these things are easy in nehrim, and i think nehrim is so perfect itself, that i don't feel i need anything else at all.
none of any of my modded oblivion characters reached lvl 20 because of a mod i had/need/must/required to start a new character. the MQ i finished only once afters years of playing oblivion.
moreover, i took a fency to start an absoultely un-modded oblivion after finishing nehrim...i forgot what it was like...just to play freely not bothering any mod and updates...








