So, I discovered a nice little barrel sitting in the middle of Goroni's shack in Trin Abbey. It's labeled rather crudely and acts just like one of the safe chests that store your equipment. I'm thinking it's not supposed to be there? I've confirmed this with multiple people so I know it's not just my game... can post screens if you really need me to, but why not just load it up for yourselves and see?
I'm guessing someone's a little upset though...
I'm guessing someone's a little upset though...
Do you have any mods installed? I'm not seeing this either in-game or in the Construction Set.
I went into TES and loaded it up, enabling only Nehrim files just to make sure.

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Another picture proving my load order in TESCS...

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Another picture proving my load order in TESCS...

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Lol its there, checked on mine to, its part of nehrim.esm. I wonder what the story is behind this "easter egg" 0_o
Huh... that's bizarre.

It's not in my Nehrim.esm either. Do you have v1.0.8.0 of Nehrim? I'm still on 1.0.7.5 (I only just noticed there's a patch), so maybe it was slipped in then.

It's not in my Nehrim.esm either. Do you have v1.0.8.0 of Nehrim? I'm still on 1.0.7.5 (I only just noticed there's a patch), so maybe it was slipped in then.
I saw that little beauty about a day 1/2 ago too. I was looking through the container list in the CS for something and was worrying that a bug was put somewhere.
Joke, displeasure? Really tired of placing the barrels? LOL
Joke, displeasure? Really tired of placing the barrels? LOL
I forgot to mention that this only appeared in the newest patch as far as I can tell, so yes, 1.0.8.0.
ARGH.
The idiot here is me.
Trying to reproduce that famous crash bug when activating containers, and uploading my temp file instead of the actual patch.
SORRY! This is going to be fixed immediately.
The idiot here is me.
Trying to reproduce that famous crash bug when activating containers, and uploading my temp file instead of the actual patch.
SORRY! This is going to be fixed immediately.
Haha, is it fixed in 8.1 or will it be in the next patch?
It's fixed in 1.0.8.1.





