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Map making
Post by Kiwi-Hawk »
Kia Ora

I'm wondering how I can generate the _fn.dds files that come in the \textures\landscapelod\generated folder

What I have done is set them together in Photoshop to form the landmass, these need to be flipped verticly
to get the correct placing but I see the bottom left is missing. This is the area with the round structure and the mountain
range that comes round into a hook like shape and the island jus off the mainland files 1057.-64.32.32.dds I have but not
the 1057.-64.32.32_fn.dds and 2057.-32.-64.32.dds has no 2057.-32.-64.32_fn.dds file.

I'd like to generate these if possible

thank in advance
Re: Map making
Post by TheHawk »
Hi.

Not sure if this is any help. Saw your posts actually and was curious as to why/what you were actually doing. But in so doing came across something called the Nvidia Texture tools -:
* detach - extracts MIP levels from a .DDS file
* stitch - recombines MIP levels into a single .DDS file
* readDXT - reads compressed images and writes .TGA files
plus it seems to do a lot more.

http://developer.nvidia.com/object/nv_t ... tools.html

If I've been of no help. Please ignore.
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2 posts • Page 1 of 1