Search found 34 matches
I'm not to sure about magic gameplay. So far it's mostly backpedal and blast away, which would probably just turn into backpedal, blast away, run away to drink mana potions, and repeat if I turned the difficulty up- which is really more of a problem with the original game than anything. Probably a ...
OldRockgod wrote:The ending to enderal has to be the most satisfying I've had the honor of playing since the release of the last game i the mass effect trilogy,
by Lmaoboat
25.01.2013 03:22
Forum: Questions, Critique & Wishes
Topic: More underground areas?
Replies: 21
Views: 7974
Hazzmat wrote:The Starpeople were more unique then your stereotypical fantasy dwarf.
by Lmaoboat
24.01.2013 00:02
Forum: Questions, Critique & Wishes
Topic: More underground areas?
Replies: 21
Views: 7974
I hope the Star People return form their homeworld where they've found their lost secret of Beards.
by Lmaoboat
24.01.2013 00:02
Forum: Questions, Critique & Wishes
Topic: More underground areas?
Replies: 21
Views: 7974
by Lmaoboat
22.01.2013 23:41
Forum: Questions, Critique & Wishes
Topic: More underground areas?
Replies: 21
Views: 7974
Well I don't mean just caves and stuff, I mean like the Dwarven ruins in Nehrim, or Blackreach in Skyrim.
by Lmaoboat
22.01.2013 23:41
Forum: Questions, Critique & Wishes
Topic: More underground areas?
Replies: 21
Views: 7974
by Lmaoboat
22.01.2013 04:18
Forum: Questions, Critique & Wishes
Topic: More underground areas?
Replies: 21
Views: 7974
My favorite part from Nehrim has to be traversing the underground ruins. Dwarves, ancient ruins, and subterranean worlds are all some of my favorite fantasy themes, so that part was one of the most memorable ones for me. Blackreach in Skyrim was a pleasant surprise for me, so I'd really like to see ...
I think we haven't talked about it yet, but as far as I can tell, there shouldn't be major problems with implementing "dynamic travelers". I just don't know how the conversation-system will be set up, that's why I can't really tell for 100% if they will be in the game or not. This is something that ...
by Lmaoboat
12.07.2012 17:05
Forum: Questions, Critique & Wishes
Topic: Only suggestion I have.
Replies: 1
Views: 1580
I can't imagine being able to put much interesting a realistically sized map. You'd only see one Biome, and a realistically sized city would probably take up the entire map.
That sounds like a entirely different game.
Well I was under the impression that Endreal was going to be a new game. And these elements would definitely make for something unique and would deepen the interaction between the people you meet in the world and you.
Basically all it would do is ...
Well I was under the impression that Endreal was going to be a new game. And these elements would definitely make for something unique and would deepen the interaction between the people you meet in the world and you.
Basically all it would do is ...
Bastion of Reason wrote:*stuff*
Thank you for reading such a monster post. Even if only parts of this get implemented it would surely make for something unique and special.
I have confidence in you guys,
Peace,
Hannu
Just a quick idea i have realized while playing in arena in Nehrim. The common concept of arena as a "fight to the death"(as in Morrowind, Oblivion, Nehrim) is very tempting, but in current form it does not offer much diversion from the game core combat system. I think that if you could get rid of ...
Right, and what sort of game mechanics that don't appeal to us knuckle-dragging Cro-Magnons do you have in mind?
Because here I was thinking games were supposed to be entertaining, but I now know I am but an ignorant troglodyte who can do nothing but tarnish the transcendental art form that is ...
Because here I was thinking games were supposed to be entertaining, but I now know I am but an ignorant troglodyte who can do nothing but tarnish the transcendental art form that is ...
Gaming might not be "about" loot, but it's a very important part of very many RPGs. It's what rewards exploring and gives the constant expectation that you might find something new and awesome.
We made it this way. It's not that anybody designed it this way, only a clever adaptation to man's ...
We made it this way. It's not that anybody designed it this way, only a clever adaptation to man's ...
Lots and lots and lots of interesting, hand placed loot. I always loved all the unique items in the Baldur's Gate game that had their own unqiue abilities and lore. One of my least favorite things about TES games is that, with a few exceptions, loot has always been pretty bland and formulaic. I ...
Lots and lots and lots of interesting, hand placed loot. I always loved all the unique items in the Baldur's Gate game that had their own unqiue abilities and lore. One of my least favorite things about TES games is that, with a few exceptions, loot has always been pretty bland and formulaic. I ...
I'm playing through the game again, and I notice that the vast majority of runes seem to be not of a useful level, and ones that you can easily get from trainers. Probably much too late for this, but I think they should have spells that you couldn't have been taught by trainers, and perhaps been ...
I agree, hidden worlds underground has always been one of my favorite themes in fantasy, and this certainly did not disappoint.
