Search found 8 matches

Search found 8 matches • Page 1 of 1
27.01.2012 22:03
Forum: Discussion
Replies: 68
Views: 43461

Re: Appreciation Thread!! Jump to post
Nehrim continues to be one of my favorite RPGs of all time to this day, despite being a modification in nature. An independent group of developers took a base game that was rather dull and bland in nature and transformed it into a unique masterpiece rivaling even the "top" of roleplaying games to ...
27.01.2012 21:24
Replies: 0
Views: 2412

[Release] Concept-Style Arkt Jump to post
I liked default Arkt quite a bit, but I wasn't too fond of the ninja mask he seemed to constantly wear, even after all the acts were completed.

This makes a few adjustments to Arkt (Both IDs of him) to adjust him to a more likeliness of his concept art. His eyes are now green, his mask has been ...
23.09.2010 21:35
Replies: 15
Views: 7100

Re: Question About Modding Nehrim (Not relating to conversions) Jump to post
Do not load NehrimData.esp when modding, ever.

Really. No idea why this information is not in a sticky here in the EN section, but it still is true.
Other than that, yes there are tons of errors. That's normal.
Thank you so much for the quick response and the warning. Now I can mod without being ...
23.09.2010 21:15
Replies: 15
Views: 7100

Question About Modding Nehrim (Not relating to conversions) Jump to post
I've been thinking about making a few modifications for Nehrim, but I have a question:

In the construction set, I keep getting warning windows about certain events. (I believe one was ACTII. I am only loading Nehrim.esm and NehrimData.esp, by the way.) My solution is usally clicking "Yes to All ...
23.09.2010 20:59
Forum: Discussion
Replies: 19
Views: 13030

Re: {Spoiler Alert} Just completed Nehrim Jump to post
I don't trust the Boddenbruuk guy either. If he's anything like his relative in Stonefield Castle, then I'll be ripping my hair out for the next few decades. I don't see the guy being a mage, but then again...all wizards wear monicles! :P (Doubt anyone's going to get that reference) In any case, I ...
22.09.2010 22:26
Replies: 7
Views: 22316

Re: [Mod-Release] Nehrim Interface Extension (OBSE) Jump to post
A somewhat subtle, but huge improvement. Much thanks.
22.09.2010 18:43
Forum: Discussion
Replies: 19
Views: 13030

Re: {Spoiler Alert} Just completed Nehrim Jump to post
I personally killed Tyr. I kind of hate how it counted as a murder (I was playing a good character at the time), but it felt justified. Even if he forfeits his Lightborn powers, he'll still be alive, and I would imagine he would still have some power as a mage plus "God-like" status amoungst the ...
21.09.2010 20:10
Replies: 11
Views: 6110

Re: [WIP] Old-school Magic Icons Jump to post
Wow, these look wonderful! Definately an improvement over the original. I can't wait until these are finished. :D
Search found 8 matches • Page 1 of 1