Walk blessed,
the new patch 1.6.4.0 is now available! This patch will be the final one for Enderal, because we no longer have the amount of free time we used to have to keep on patching it! This also means that we will not create a port for Skyrim Special Edition.
SureAI is currently working on a new, commercial project which will hopefully be announced this year. So stay tuned for news and keep an eye on our social media channels.
Twitter: https://twitter.com/SureAITeam
Facebook: https://www.facebook.com/SureAI
Discord: https://discord.com/invite/jkSXNgsHNt
Furthermore, the Korean localization is now available on Steam.
Steam will automatically download and install this patch for the English and German version. It needs to be translated for other localizations of the game (currently Simplified Chinese, Italian, Russian, French, Spanish, Japanese and Korean) and it will be available as soon as the responsible translation teams finished their work.
Be careful, the patch notes contain spoilers to some extent.
Thanks to community member overdev who provided fixes to this patch.
Stay safe and have fun playing!
Tech:
the new patch 1.6.4.0 is now available! This patch will be the final one for Enderal, because we no longer have the amount of free time we used to have to keep on patching it! This also means that we will not create a port for Skyrim Special Edition.
SureAI is currently working on a new, commercial project which will hopefully be announced this year. So stay tuned for news and keep an eye on our social media channels.
Twitter: https://twitter.com/SureAITeam
Facebook: https://www.facebook.com/SureAI
Discord: https://discord.com/invite/jkSXNgsHNt
Furthermore, the Korean localization is now available on Steam.
Steam will automatically download and install this patch for the English and German version. It needs to be translated for other localizations of the game (currently Simplified Chinese, Italian, Russian, French, Spanish, Japanese and Korean) and it will be available as soon as the responsible translation teams finished their work.
Be careful, the patch notes contain spoilers to some extent.
Thanks to community member overdev who provided fixes to this patch.
Stay safe and have fun playing!
Tech:
- Fixed that the damage dealt by the talent Archaic Might was reduced by armor directly, very often resulting in dealing 0 damage on the highest talent rank.
- (Set of the Tracker) Fortune of the Tracker now properly increases Rhetoric when being worn.
- Disenchanting Sublime Garments now grants the proper enchantment.
- Fixed that some bows would disappear when they were dropped from the inventory.
- Fixed two sound files.
- Fixed various typos.
I'd like to say thank you to everyone who has contributed to the project and kept it alive for so long through the "DLC" and extra patches over the years. I think Enderal is a fantastic game and journey that all lovers of the RPG genre should undertake (after playing through Nehrim, of course!).
I wish the entire team (current and old) a bright future and I look forward to the exciting new project that will see the first light in 2021.
Grüss gott,
Daniel
I wish the entire team (current and old) a bright future and I look forward to the exciting new project that will see the first light in 2021.
Grüss gott,
Daniel
new project, is it a game or a book?
20.01.2021 22:03Kermit 61 wrote:A game20.01.2021 21:12CRM wrote: new project, is it a game or a book?![]()
https://sureai.net/games/
Was there a port for the Special Edition in the works? Just trying to determine how sad I should be. 
Anway, thank you for all the effort put into making an already amazing game even greater ever since the game released. Best of luck with your future projects!
Anway, thank you for all the effort put into making an already amazing game even greater ever since the game released. Best of luck with your future projects!
27.01.2021 18:16Taederias wrote: Was there a port for the Special Edition in the works?
But there is an unofficial fan project for the SSE port. Unfortunately, I cannot tell you the status of this.
And thank you
27.01.2021 18:33Kermit 61 wrote:Not from SureAI. It was thought about that but there was simply no time. stuemper was the only developer who had been working on Enderal for a long time.27.01.2021 18:16Taederias wrote: Was there a port for the Special Edition in the works?
But there is an unofficial fan project for the SSE port. Unfortunately, I cannot tell you the status of this.
And thank you![]()
https://www.nexusmods.com/enderal/mods/ ... escription
Many thanks yet again to all the SureAI team for everything in Enderal and especially all the Forgotten Stories content
It seems like there is a release coming for the Special Edition?
https://store.steampowered.com/app/9766 ... l_Edition/
Release date 18 march 2021?
https://store.steampowered.com/app/9766 ... l_Edition/
Release date 18 march 2021?
12.03.2021 16:11Kermit 61 wrote: Yes (if nothing comes up). But this is a fan project -the same developer as on nexusmods- with the help of SureAI for the Steam release.
Back when Enderal first released it was mentioned that a system was in the works where the myrads would physically fly one to their destination instead of just teleporting. And that due to engine limitations, this ended up not being possible without certain crashes and such. My question would thus be if the nature of the instability was such that the SE version of the engine might enable such a system to work after all (strictly theoretically, for the moment at least).
19.08.2021 15:16Taederias wrote:By the way, one thing has occurred to me now that the modding community has mostly embraced the SE edition of Enderal, and I have recently started tinkering with a modded setup. Not sure if you are the one I should be asking, quite possibly stuemper would be more knowledgable on the matter, but anyway.12.03.2021 16:11Kermit 61 wrote: Yes (if nothing comes up). But this is a fan project -the same developer as on nexusmods- with the help of SureAI for the Steam release.
Back when Enderal first released it was mentioned that a system was in the works where the myrads would physically fly one to their destination instead of just teleporting. And that due to engine limitations, this ended up not being possible without certain crashes and such. My question would thus be if the nature of the instability was such that the SE version of the engine might enable such a system to work after all (strictly theoretically, for the moment at least).
Hard to say if it would work without testing it directly in the game.
Enderal has a much higher object and NPC density so it can't be really compared to Skyrim.
It could work or just result in the same crashes, but first someone would need to recreate this system. I don't think the code for it exist anymore.
You could test quick movement around the world with console commands (but please don't save that on a real playthrough) with the speed of a Myrad/Dragon if you are high above in the air. If that causes no crashes / bigger performance issues, then it would be theoretically possible.
19.08.2021 15:43overdev wrote: Sadly stuemper isn't around in the modding scene/team anymore and I'm not sure if he was even around at the time this system was tested.
Hard to say if it would work without testing it directly in the game.
Enderal has a much higher object and NPC density so it can't be really compared to Skyrim.
It could work or just result in the same crashes, but first someone would need to recreate this system. I don't think the code for it exist anymore.
You could test quick movement around the world with console commands (but please don't save that on a real playthrough) with the speed of a Myrad/Dragon if you are high above in the air. If that causes no crashes / bigger performance issues, then it would be theoretically possible.
Flying around at speedmult 1000%, everything stayed stable with some fairly minor popping in of stuff in visible range (essentially lower LOD textures switching out) once you've covered a rather large distance, but I suppose that's unavoidable (and can also potentially be mitigated with appropriate INI settings). I flew all around Vyn and no issues, NPCs loading and behaving properly, no obvious memory leak etc. as far as I could see.
At 500% even the popping in of assets is virtually unnoticable.
At 2000% I can still fly all around (did a complete flyover of Vyn, criss-crossing over the landmass), though the loading of assets is much more pronounced, and I did experience the occasional lag spike (nothing huge, just some stutter) when my memory usage approached 100% and the engine presumably needed to free up some of it. More RAM/VRAM could potentially eliminate even these, though it's of largely academic interest: 2000% feels way too fast in any case.
The only problem I could perceive is with normally isolated worldspaces like Ark, where a lot of the objects (and all NPCs) don't exist "in the outside world". However, it would probably be okay to add one loading screen in the single case when your myrad flies over the wall, into/out of the city (ideally keeping the entire flight sequence, just throwing in the loading of the Ark worldspace mid-flight).
I could also imagine flying over specific areas accidentally triggering certain scripted events, and that would need some testing. Thankfully, the myrad paths could be fixed, so no need to prepare for free flying.
But in conclusion, I didn't see anything on the engine side that would prevent such a feature from being implemented. I asked about the exact issue that was experienced back then because if it was something like the flying having long-term side effects and inevitably causing CTDs down the line or such, or if the cause was more specifically related to the way the flying was scripted, I would not have uncovered that.
I don't really have the knowledge to recreate the system myself, especially from scratch, though if there was some code that was almost working and still available, and the team was okay with providing it as is, that could potentially really help someone do it in SE.
(FYI my hardware is okay, but not top of the line by any means: GTX 1070, i7-6700k, with 16 GB of RAM and running the game off of a PCIe Gen3 SSD at 1080p.)
I forgot to mention some other possible issues.
There are a lot of quest triggers and other things placed in the world, they could mess up a lot of stuff.
But in general such a mod would be really cool
There are a lot of quest triggers and other things placed in the world, they could mess up a lot of stuff.
But in general such a mod would be really cool





