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Take the vanilla game, Skyrim for example. Sure, the story could be deep, emotional, sad and the story could end with Alduin devouring Tamriel while the Dragonborn remains sole survivor to repopulate Nirn. Sure, the writers could do something like that, but what would be the point to do so in an ...
It's a story within a story; a fictional book that exist within the fictional universe, that we occasionally see fragments of, telling a story which is theorized to mirror that of certain character(s) in the main story.
So you think that the role of "The Butcher of Ark" in Enderal is more significant than that of "Tales of the Black Freighter" in the Watchmen comic-book?
That island is large enough to go full Rambo First Blood, if you've seen that movie. Of course it's good to be prepared. Magelight can be used to misdirect foes, for instance.
Really, playing the sneaky summoner on the iron path difficulty, the first time the main story fight really required either ...
Really, playing the sneaky summoner on the iron path difficulty, the first time the main story fight really required either ...
Quest scripting in Skyrim is pita? You don't say!
Seriously though - I am under impression that the scope of story/playing/world of Enderal is roughly similar to that of Divinity: Original Sin, so I wouldn't worry about target audiences that much. D:OS also had that single big city surrounded with ...
Seriously though - I am under impression that the scope of story/playing/world of Enderal is roughly similar to that of Divinity: Original Sin, so I wouldn't worry about target audiences that much. D:OS also had that single big city surrounded with ...
