It is not your PC system that is too weak, it is the Oblivion engine
The engine had many limitations, thus it just couldn't copy with the amount of detail Nehrim has. On top of that SureAI did some desing errors while building Erothin, which further lowers the FPS in that city.
Well one thing you can do would be deactivating the depth of field effect. That can only be done ingame, when you click at your journal in your inventory a menu will appear and somewhere in there you can deactivate it.
Another possibily would be lowering your visibility range for all objects, trees, grass, etc..
Last but not least you could try the 4 GB Patch which allows Oblivion to use 4GB RAM instead of only 2 (which is another limitation of the engine -.-)
For Enderal the engine luckily runs a bit better and SureAI has learned from their faults so the perfomance is better and more stable.
The engine had many limitations, thus it just couldn't copy with the amount of detail Nehrim has. On top of that SureAI did some desing errors while building Erothin, which further lowers the FPS in that city.
Well one thing you can do would be deactivating the depth of field effect. That can only be done ingame, when you click at your journal in your inventory a menu will appear and somewhere in there you can deactivate it.
Another possibily would be lowering your visibility range for all objects, trees, grass, etc..
Last but not least you could try the 4 GB Patch which allows Oblivion to use 4GB RAM instead of only 2 (which is another limitation of the engine -.-)
For Enderal the engine luckily runs a bit better and SureAI has learned from their faults so the perfomance is better and more stable.
I'm already using the 4GB patch.
Also using OSR.
Will try disabling DOF
Is there a beta version of Enderal I can try?
Also using OSR.
Will try disabling DOF
Is there a beta version of Enderal I can try?
So there is no way to play Nehrim in constant 60 FPS?
Not even with patches and fixes ?
Hopefully they fixing this sh%t in Fallout 4.
I really wanted to play this mod but with this in mind i wait to Enderal release for Skyrim.
Not even with patches and fixes ?
Hopefully they fixing this sh%t in Fallout 4.
I really wanted to play this mod but with this in mind i wait to Enderal release for Skyrim.
My specs are similar to OP's, except I have a GTX 860M (won't make much difference), and I get playable fps the whole way through. Some places in the game do lag a little bit, but it's rarely something that can't be fixed if you don't mind changing some settings occasionally. Regardless, at 1080p I generally get 30-60fps almost all of the time.
If you aren't getting this, first... first I would try putting all the settings right down, and seeing if that makes any difference (low grass distance, no grass shadows, etc, are usually the big things). If this does not do anything, then delete the Oblivion ini to reset all the settings to default, just in case there is some other problem (the one in your user folder, Documents\Games\Oblivion or whatever, NOT the oblivion_default.ini in your Nehrim folder). If you still aren't getting a playable framerate after that, then there must be some other issue (Drivers, DirectX, etc).
Also something I found was, when I used OBSE, even without mods or plugins, it seemed to make the game run a lot less smoothly.
But to repeat what Caleb said: in some areas, you will get bad fps. The big cities (Erothin, Cahbaet, Ostian), do lag a bit, so do some bleak and stormy places as well; The Dark Woods/Forest (near Treomar) and The Crater (in Southrealm) are good examples (forgive me if the place names are a bit wrong, I played the German version). Usually I find that turning off distant terrain can improve things a LOT, but, changing the view distance after that doesn't really have much more of an effect (in my experience).
If you aren't getting this, first... first I would try putting all the settings right down, and seeing if that makes any difference (low grass distance, no grass shadows, etc, are usually the big things). If this does not do anything, then delete the Oblivion ini to reset all the settings to default, just in case there is some other problem (the one in your user folder, Documents\Games\Oblivion or whatever, NOT the oblivion_default.ini in your Nehrim folder). If you still aren't getting a playable framerate after that, then there must be some other issue (Drivers, DirectX, etc).
Also something I found was, when I used OBSE, even without mods or plugins, it seemed to make the game run a lot less smoothly.
But to repeat what Caleb said: in some areas, you will get bad fps. The big cities (Erothin, Cahbaet, Ostian), do lag a bit, so do some bleak and stormy places as well; The Dark Woods/Forest (near Treomar) and The Crater (in Southrealm) are good examples (forgive me if the place names are a bit wrong, I played the German version). Usually I find that turning off distant terrain can improve things a LOT, but, changing the view distance after that doesn't really have much more of an effect (in my experience).
4HeadTiger wrote: Usually I find that turning off distant terrain can improve things a LOT, but, changing the view distance after that doesn't really have much more of an effect
If you would turn of the LOD you would obviously get the highest increase in FPS, but well then far away things like mountains would pop up out of thin air with every step xD
Though even if you manage to get to constant ~60 FPS as 4HeadTiger said, there are some areas where you will get FPS drops...the Dark Forest (same problem with the german version as you Tiger
Heed my advice, do NOT use spells in there or your game will become a slide show with FPS underneath 10.
Indeed, turning down grass distance, tree detail, and shadow distance, has a big overall effect. But in the Black Forest... how to say... What I found was, the only way I could fix the lag from this area, was to disable the distant terrain, which fortunately isn't so bad in the Black Forest, since you can already only see about 50 feet anyway 
[when I did this, it _completely_ fixed *ALL* of the Black Forest lag, then I just turned the distant terrain back on when I came out the other side]
[when I did this, it _completely_ fixed *ALL* of the Black Forest lag, then I just turned the distant terrain back on when I came out the other side]



