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Any ideas? I saw a fix for the character menu (H) using a new Translate_English.txt file, and I've tried it (replaced the old one I had), and it didn't fix it. Not sure if that file was specifically for the char menu, but here's my translate_english file:
[+]
$ TO PLACE TO PLACE
$ TO STEAL TO STEAL
$10 Mins 10 Mins
$15 Mins 15 Mins
$30 Mins 30 Mins
$360 Controller Xbox-360 Controller
$45 Mins 45 Mins
$5 Mins 5 Mins
$60 Mins 60 Mins
$Accept Accept
$Activate Activate
$Actor Fade Actor Fade
$Add Add
$Animals Killed Animals Killed
$ARMOR ARMOR
$Armor Improved Armor Improved
$Armor Made Armor Made
$Armor Rating Armor Rating
$Arrows Arrows
$Assaults Assaults
$Audio Audio
$Auto-Move Auto-Move
$Automatons Killed Starling Constructions Destroyed
$Autosave Timer Autosave Timer
$Back Back
$Backstabs Backstabs
$Barters Barters
$Books Read Books Read
$Brawls Won Brawls Won
$Bribes Bribes
$Brightness Brightness
$Bunnies Slaughtered Bunnies Slaughtered
$Buy Buy
$Cancel Cancel
$Carry Weight Carry Weight
$Charge Charge
$Charges Charges
$CHARGES CHARGES
$Chests Looted Chests Looted
$Civil War Quests Completed Sidequests Completed In Ark
$College of Winterhold Quests Completed Bounty Quests Completed
$COMBAT COMBAT
$Conjuration Conjuration
$CONTINUE CONTINUE
$Controls Controls
$CONTROLS CONTROLS
$Cost Cost
$COST COST
$CRAFTING CRAFTING
$Crafting_$DLC2ArmorBonemold BONEMOLD
$Crafting_$DLC2ArmorChitin CHITIN
$Crafting_$DLC2ArmorNordic NORDIC
$Crafting_$DLC2ArmorStalhrim STALHRIM
$Creatures Killed Creatures Killed
$CREDITS CREDITS
$CRIME CRIME
$Critical Strikes Critical Strikes
$Crosshair Crosshair
$Current Location Current Location
$Daedra Killed Legendary Creatures Killed
$Daedric Quests Completed Sidequests Completed in Riverville
$DAMAGE DAMAGE
$Damage Damage
$Dawnguard Quests Completed Dawnguard Quests Completed
$DAWNGUARD_ESMName Dawnguard
$Days as a Vampire Days as a Vampire
$Days as a Werewolf Days as a Werwolf
$Days Jailed Days Jailed
$Days Passed Days Passed
$Defaults Defaults
$Delete Delete
$Delete this save? Delete this save?
$Desktop Desktop
$DETECTED DETECTED
$Dialogue Subtitles Dialogue Subtitles
$Difficulty Difficulty
$Disabled Disabled
$Diseases Contracted Diseases Contracted
$Display Display
$Done Done
$DOWNLOADABLE CONTENT DOWNLOADABLE CONTENT
$DOWNLOADABLE CONTENT_PS3 DOWNLOADABLE CONTENT
$Dragon Souls Collected Not in use
$Dragonborn Quests Completed Dragonborn Quests Completed
$DRAGONBORN_ESMName Dragonborn
$Dragons Killed Dragons Killed
$Drop Drop
$Dungeons Cleared Dungeons Cleared
$Eastmarch Bounty Not in use
$Easy Apprentice
$Eat Eat
$Effects Effects
$Equip Equip
$Exit Exit
$FACTION FACTION
$Falkreath Bounty Not in use
$Favorite Favorite
$Favorite School Favorite School
$Favorite Shout Favorite Talent
$Favorite Spell Favorite Spell
$Favorite Weapon Favorite Weapon
$Favorites Favorites
$Fines Paid Fines Paid
$Food Eaten Food Eaten
$Footsteps Foodsteps
$Forward Forward
$Gameplay Gameplay
$GENERAL GENERAL
$GENERAL STATS GENERAL STATS
$General Subtitles General Subtitles
$Give Give
$GIVE GIFT GIVE GIFT
$Gold Gold
$Gold Found Gold gefunden
$Grass Fade Grass Fade
$Haafingar Bounty Not in use
$Hard Expert
$Health Health
$HEALTH HEALTH
$HEARTHFIRES_ESMName Hearthfire
$HELP HELP
$HIDDEN HIDDEN
$Hjaalmarch Bounty Not in use
$HK8 SHW
$HK9 STK
$HK10 AXT
$HK11 DOL
$HK12 BOG
$HK13 SHI
$HK14 ZWI
$HK15 KAX
$HK16 KAM
$HK17 ZWL
$HK18 ZWR
$HK19 SEF
$HK20 FLA
$HK21 BLZ
$HK22 FRZ
$HK23 SHZ
$HK24 RIT
$HK25 BWA
$HK26 BWZ
$HK27 RST
$HK28 BST
$HK29 ZRN
$HK30 HLZ
$HK31 HT
$HK32 ZT
$HK33 AT
$HK34 GIF
$HK35 LHT
$HK36 ARM
$Horses Owned Horses Owned
$Horses Stolen Horses Stolen
$hour hour
$hours hours
$Hours Slept Hours Slept
$Hours Waiting Hours Waiting
$Houses Owned Houses Owned
$How many? How many?
$HUD Opacity HUD Opacity
$Ingredients Eaten Ingredients Eaten
$Ingredients Harvested Ingredients Harvested
$Input Mapping Input Mapping
$Intimidations Intimidations
$Inv/INV Inv/INV
$Invert Y Invert Y
$Item Fade Item Fade
$ITEMS ITEMS
$Items Pickpocketed Items Pickpocketed
$Items Stolen Items Stolen
$Jail Escapes Jail Escapes
$Journal Journal
$Jump Jump
$Kinect Kinect
$Kinect Tuner Kinect Tuner
$Large Large
$Largest Bounty Largest Bounty
$Left Attack/Block Left Hand
$Legendary Iron Path
$LEVEL LEVEL
$Level Level
$Level Progress Level Progress
$LEVEL UP LEVEL UP!
$Light Fade Light Fade
$Listening Listening
$LOAD LOAD
$Load this game? Load this game?
$Load this game? All unsaved progress will be lost. Load this game? All unsaved progress will be lost.
$Loading downloadable content... Loading downloadable content...
$Loading downloadable content..._PS3 Loading downloadable content...
$Loading extra content. Loading extra content.
$Loading extra content._PS3 Loading extra content.
$Local Map Local Map
$Locations Discovered Locations Discovered
$Lock Level Lock Level
$Lockpicking Lockpicking
$Lockpicks Broken Lockpicks Broken
$Lockpicks Left Lockpicks Left
$Locks Picked Locks Picked
$Look Sensitivity Look Sensitivity
$lvl lvl
$Mag Mag
$MAGIC MAGIC
$Magic Items Made Magic Items Made
$Magicka Mana
$MAGICKA MANA
$Main Menu Main Menu
$Main Quests Completed Main Quests Completed
$MAP MAP
$Marketplace Merketplace
$Master Master
$Mauls Mauls
$Medium Medium
$Menus Menus
$min min
$mins mins
$Misc Objectives Completed Misc Objectives Completed
$MISCELLANEOUS MISCELLANEOUS
$Most Gold Carried Meistes Gold besessen
$Mouse Acceleration Mouse Acceleration
$Murders Murders
$Music Music
$NAME NAME
$Necks Bitten Necks Bitten
$NEW NEW
$New content available New content available!
$Next/Prev Next/Prev
$Nirnroots Found Vynroots Found
$No No
$No content downloaded No content downloaded.
$No content downloaded_PS3 No content downloaded.
$Normal Adept
$Object Fade Object Fade
$Object LOD Fade Object LOD Fade
$OBJECTIVES OBJECTIVES
$OK OK
$Open Xbox LIVE Marketplace? Open Xbox LIVE Marketplace?
$Pause Pause
$People Killed People Killed
$per sec per sec
$Perks to increase: Talents to increase:
$Persuasions Persuaded People
$Player Gold Spielergold
$Pockets Picked Pockets Picked
$Poisons Mixed Poisons Mixed
$Poisons Used Poisons Used
$Potions Mixed Potions Mixed
$Potions Used Potions Used
$Power Power
$Press a button to map to this action. Press a button to map to this action.
$Press [START] Press [START]
$QUEST Quest
$Questlines Completed Questlines Completed
$QUESTS QUESTS
$Quests Completed Quests Completed
$Quick Inventory Quick Inventory
$Quick Magic Quick Magic
$Quick Map Quick Map
$Quick Stats Quick Stats
$Quickload Quickload
$Quicksave Quicksave
$QUIT QUIT
$Quit to desktop? Any unsaved progress will be lost. Quit to desktop? Any unsaved progress will be lost.
$Quit to main menu? Any unsaved progress will be lost. Quit to main menu? Any unsaved progress will be lost.
$RACE RACE
$Read Read
$Ready Weapon Ready Weapon
$RECHARGE RECHARGE
$Reset settings to default values? Reset settings to default values?
$Rest how long? How long would you like to rest?
$Right Attack/Block Right Hand
$Rotate Lock Rotate Lock
$Rotate Pick Rotate Pick
$Run Run
$SAVE Save
$Save on Pause Save on Pause
$Save on Rest Save on Rest
$Save on Travel Save on Travel
$Save on Wait Save on Wait
$Save over this game? Save over this game?
$Saving content. Please don't turn off your console. Saving content. Please don't turn off your console.
$Saving... Saving...
$sec sec
$secs secs
$Select Select
$Select items to craft Select items to craft
$Sell Sell
$Set Destination Set Destination
$SETTINGS SETTINGS
$Shadow Fade Shadow Fade
$Shout Talent/Power
$Shouts Learned Talents Learned
$Shouts Mastered Talents Mastered
$Shouts Unlocked Talents Unlocked
$Show Floating Markers Show Floating Markers
$Show on Map Show on Map
$Side Quests Completed Side Quests Completed
$Skill Books Read Learning Books Read
$Skill Increases Skill Increased
$SKILLS SKILLS
$Small Small
$Sneak Sneak
$Sneak Attacks Sneak Attacks
$Soul Gems Used Soul Gems Used
$Souls Trapped Souls Trapped
$Specularity Fade Specularity Fade
$Spells Learned Spells Learned
$Sprint Sprint
$Stamina Stamina
$STAMINA STAMINA
$Standing Stones Found Standing Stones Found
$Steal Steal
$Stolen Stolen
$Store Store
$Stores Invested In Stores Invested In
$Strafe Left Strafe Left
$Strafe Right Strafe Right
$SYSTEM SYSTEM
$Take Take
$Take All Take All
$TAKE GIFT TAKE GIFT
$Texture Size Texture Size
$That button is reserved. That button is reserved.
$The Companions Quests Completed Character Quests of Jespar Completed
$The Dark Brotherhood Quests Completed Character Quests of Calia Completed
$The Pale Bounty Not in use
$The Reach Bounty Not in use
$The Rift Bounty Not in use
$Thieves' Guild Quests Completed Golden Sickle Quests Completed
$Times Jailed Times Jailed
$Times Married Times Married
$Times Shouted Talents used
$Times Trained This Level Times Trained This Level
$Toggle Active Toggle Active
$Toggle Always Run Toggle Always Run
$Toggle POV Toggle POV
$TooNoisy Too Noisy
$TooQuiet Too Quiet
$TooLoud Too Loud
$TooSlow Too Slow
$TooFast Too Fast
$Total Lifetime Bounty Total Lifetime Bounty
$Train Train
$Trainer Trainer
$Training Sessions Training Sessions
$Tree LOD Fade Tree LOD Fade
$Trespasses Trespasses
$Tribal Orcs Bounty Not in use
$TryAgain Try Again
$Turn Pages Turn Pages
$Tween Menu Character Menu
$Undead Killed Lost-Ones Killed
$Unfavorite Unfavorite
$UNKNOWN UNKNOWN
$Unlock Unlock
$Use Use
$Use Kinect Commands Use Kinect Commands
$VALUE VALUE
$Vampirism Cures Vampirism Cures
$Vendor Gold Verkäufergold
$Very Easy Novice
$Very Hard Master
$Vibration Vibration
$Voice Voice
$Wait Wait
$Wait how long? How long would you like to rest?
$Weapons Disarmed Weapons Disarmed
$Weapons Improved Weapons Improved
$Weapons Made Weapons Made
$WEIGHT WEIGHT
$Werewolf Transformations Werewolf Transformations
$Whiterun Bounty Not in use
$Wings Plucked Wings Plucked
$Winterhold Bounty Not in use
$Words Of Power Learned Talent Tiers Learned
$Words Of Power Unlocked Talent Tiers Unlocked
$World Map World Map
$Yes Yes
$You leveled up! Choose an attribute to advance: You leveled up! Choose an attribute to raise:
$Zoom Zoom
$[NEW SAVE] [NEW SAVE]
$00E_NAME Name:
$00E_KLASSE Class:
$00E_STUFE Level:
$00E_LERNPUNKTE Learning Points:
$00E_HANDWERKSPUNKTE Crafting Points:
$00E_ERINNERUNGSPUNKTE Memory Points:
$00E_PSIONIK Psionics:
$00E_ELEMENTARISMUS Elementarism:
$00E_MENTALISMUS Mentalism:
$00E_EINHAND One-handed:
$00E_PARADE Block:
$00E_BOGENKUNST Archery:
$00E_ENTROPIE Entropy:
$00E_LICHTMAGIE Light Magic:
$00E_ZWEIHAND Two-handed:
$00E_LEICHTERUESTUNG Light Armor:
$00E_SCHWERERUESTUNG Heavy Armor:
$00E_SCHLEICHEN Sneak:
$00E_ALCHIMIE Alchemy:
$00E_TASCHENDIEBSTAHL Pickpocketing:
$00E_SCHLOSSKNACKEN Lockpicking:
$00E_VERZAUBERUNG Enchanting:
$00E_SCHMIEDEN Handicraft:
$00E_RETHORIK Rhetoric:
$00E_HANDWERK Workmanship
$00E_KAMPF Combat
$00E_LEBEN Health
$00E_MANA Mana
$00E_AUSDAUER Stamina
$00E_ARKANISTENFIEBER Arcane Fever
$00E_ERFAHRUNGSPUNKTE Experience Points
$00E_LEBENDESCRTEXT Your Health indicates the total damage you can take before dying. Your Health only regenerates itself if you are satiated.
$00E_MANADESCRTEXT Your Mana indicates how many spells you can cast before your mind is exhausted. Your Mana slowly regenerates itself over time, Mana Fungi or booze speed up that process.
$00E_STAMINADESCRTEXT You need Stamina for sprinting, jumping, for power attacks and for blocking. When your Stamina is empty, power attacks are reduced to normal ones. Your Stamina regenerates itself over time.
$00E_FEVERDESCRTEXT Arcane Fever determines your mental health as magic user. Casting healing spells, using Health potions or being at specific locations raise the fever. When your fever increases you first get mali, once it hits 100% you die.
$00E_XPDESCRTEXT You need Experience Points to level up. You receive them for completing quests, killing enemies, discovering new locations or other achievements. The higher your level, the more exp are needed for the next level-up.
$00E_NAMEDESCRTITEL Name
$00E_NAMEDESCRTEXT Your name.
$00E_KLASSEDESCRTITEL Class
$00E_KLASSEDESCRTEXT Your class is determined by the two memory tress in which you spent the most points. If you invest at least 10 points in two "affine" trees you unlock a special class. Search the world for hints about these combinations!
$00E_STUFEDESCRTITEL Level
$00E_STUFEDESCRTEXT Your current level. If you gathered enough experience points you level-up. With every level-up you can raise one of your attributes, receive learning and crafting points and one memory point.
$00E_LERNPUNKTEDESCRTITEL Learning Points
$00E_LERNPUNKTEDESCRTEXT You receive Learning Points with each level-up. You need them to use learning books which raise your combat-related skills and which you can buy from merchants or find in the wilderness.
$00E_HANDWERKSPUNKTEDESCRTITEL Crafting Points
$00E_HANDWERKSPUNKTEDESCRTEXT You receive Crafting Points with each level-up. You need them to use workmanship guides, which raise your artisanal skills.
$00E_ERINNERUNGSPUNKTEDESCRTITEL Memory Points
$00E_ERINNERUNGSPUNKTEDESCRTEXT You need Memory Points to unlock and develop talents and memories from the nine different memory trees. You receive one of them with each level-up.
$00E_PSIONIKDESCRTITEL Psionics
$00E_PSIONIKDESCRTEXT The Psionics - one of the most infamous schools of magic - allows its devotees to control the mind of their enemies and by doing so turn them into submissive puppets. Psionics is subject to the memories of the "Sinistrope".
$00E_ELEMENTARISMUSDESCRTITEL Elementarism
$00E_ELEMENTARISMUSDESCRTEXT Students of the Elementarism are capable of transforming the air around them in cones of ice, flinging lightning bolts at their enemies or summoning flames from their fingertips. Elementarism is subject to the memories of the "Elementarist".
$00E_MENTALISMUSDESCRTITEL Mentalism
$00E_MENTALISMUSDESCRTEXT The school of the Mentalism allow you to summon spectral shields from your bare hands, to unlock locks and chests with your power of thought, to make yourself invisible or to make you skin as hard as iron. Mentalism is subject to the memories of the "Thaumaturge".
$00E_EINHANDDESCRTITEL One-handed
$00E_EINHANDDESCRTEXT One-handed determines your skill with one-handed weapons like swords, maces, daggers or one-handed axes. The higher the skill is the more damage you do with these weapons. One-handed is subject to the memories of the "Blade Dancer".
$00E_PARADEDESCRTITEL Blocking
$00E_PARADEDESCRTEXT Blocking determines how much damage you can ward off by blocking with a shield or weapon. Blocking is subject to the memories of the "Keeper".
$00E_BOGENKUNSTDESCRTITEL Archery
$00E_BOGENKUNSTDESCRTEXT The higher your Archery skill is the more damage you do with bows. Archery is subject to the memories of the "Trickster".
$00E_ENTROPIEDESCRTITEL Entropy
$00E_ENTROPIEDESCRTEXT The forbidden school of the Entropy allows you to summon creatures from other realities, to trap the souls of your enemies and to use entropic death magic. Entropy is subject to the memories of the "Sinistrope".
$00E_LICHTMAGIEDESCRTITEL Light Magic
$00E_LICHTMAGIEDESCRTEXT Spells from the school of the Light Magic allow you to heal yourself, to enhance your resistances and to banish undead creatures. Light Magic is subject to the memories of the "Thaumaturge".
$00E_ZWEIHANDDESCRTITEL Two-handed
$00E_ZWEIHANDDESCRTEXT Two-handed determines the damage you do with two-handed weapons like warhammers or bidenhaender. Two-handed is subject to the memories of the "Vandal".
$00E_LEICHTERUESTUNGDESCRTITEL Light Armor
$00E_LEICHTERUESTUNGDESCRTEXT Light Armor determines your skill with leather armors. The higher the skill is the more damage is blocked by light armor. Light Armor is subject to the memories of the "Vagrant".
$00E_SCHWERERUESTUNGDESCRTITEL Heavy Armor
$00E_SCHWERERUESTUNGDESCRTEXT Heavy Armor determines how much protection you can receive from iron and steel armor. Heavy armor is subject to the memories of the "Keeper".
$00E_SCHLEICHENDESCRTITEL Sneak
$00E_SCHLEICHENDESCRTEXT Sneak allows you to move unnoticed and to ambush your enemies. Sneak is subject to the memories of the "Infiltrator".
$00E_ALCHIMIEDESCRTITEL Alchemy
$00E_ALCHIMIEDESCRTEXT Alchemy allows you to brew health and mana potions and deadly poison. Alchemy is subject to the memories of the "Vagrant".
$00E_TASCHENDIEBSTAHLDESCRTITEL Pickpocketing
$00E_TASCHENDIEBSTAHLDESCRTEXT Pickpocketing allows you to rob people for money and items. Pickpocketing is subject to the memories of the "Infiltrator".
$00E_SCHLOSSKNACKENDESCRTITEL Lockpicking
$00E_SCHLOSSKNACKENDESCRTEXT Lockpicking allows you to open locked door or chests without a key. Lockpicking is subject to the memories of the "Trickster".
$00E_VERZAUBERUNGDESCRTITEL Enchanting
$00E_VERZAUBERUNGDESCRTEXT Echanting determines your skill in using magic items. Higher skill values allow for more powerful enchantments. Enchanting is not subject to a memory.
$00E_SCHMIEDENDESCRTITEL Handicraft
$00E_SCHMIEDENDESCRTEXT Handicraft determines the complexity of the items you can craft at forges or workbenches - from bows to warhammers, to armors and even to non-combat items like furniture. Handicraft is not subject to a memory.
$00E_RETHORIKDESCRTITEL Rhetoric
$00E_RETHORIKDESCRTEXT Rhetoric allows you to persuade others through conversations, to get additional information or even alternative ways to success through dialogues. It also improves the prices from merchants. Rhetoric is not subject to a memory.
$LearnBook Learning Book
$ALL ALL
$FILTER FILTER
$STOLEN STOLEN
$EQUIPPED EQUIPPED
$ENCHANTED ENCHANTED
$V/W V/W
$VALUE/WEIGHT VALUE/WEIGHT
$SPELL COST SPELL COST
$FIRST WORD FIRST TIER
$SECOND WORD SECOND TIER
$THIRD WORD THIRD TIER
$SCHOOL SCHOOL
$SKILL LEVEL SKILL LEVEL
$TIME LEFT TIME LEFT
$SOURCE SOURCE
$FAVORITE FAVORITE
$TYPE TYPE
$MATERIAL MATERIAL
$MAT MAT
$CLASS CLASS
$MAGNITUDE MAGNITUDE
$MAG MAG
$DURATION DURATION
$DUR DUR
$TIME TIME
$DAM DAM
$WGT WGT
$VAL VAL
$ARM ARM
$WEAPONS WEAPONS
$AMMO AMMO
$EFFECT EFFECT
$Armor Armor
$None None
$Light Light
$Heavy Heavy
$Clothing Clothing
$Jewelry Jewelry
$Body Body
$Head Head
$Hands Hands
$Forearms Forearms
$Feet Feet
$Calves Calves
$Shield Shield
$Amulet Amulet
$Ring Ring
$Mask Mask
$Circlet Circlet
$Ears Ears
$Tail Tail
$Grand Grand
$Greater Greater
$Common Common
$Lesser Lesser
$Petty Petty
$Weapon Weapon
$Melee Melee
$Sword Sword
$Dagger Dagger
$War Axe War Axe
$Mace Mace
$Greatsword Greatsword
$Warhammer Warhammer
$Battleaxe Battleaxe
$Bow Bow
$Staff Staff
$Crossbow Crossbow
$Spear Spear
$Pickaxe Pickaxe
$Wood Axe Wood Axe
$Arrow Arrow
$Bolt Bolt
$Potion Potion
$Poison Poison
$Food Food
$Drink Drink
$Scroll Scroll
$Book Book
$Spell Tome Spell Tome
$Recipe Recipe
$Note Note
$Map Map
$Ingredient Ingredient
$Misc Misc
$Lockpick Lockpick
$Gem Gem
$Tool Tool
$Remains Remains
$Leather Leather
$Strips Strips
$Hide Hide
$Ore Ore
$Ingot Ingot
$Claw Claw
$Clutter Clutter
$Torch Torch
$Key Key
$Soul Gem Soul Gem
$Firewood Firewood
$Gold Gold
$Artifact Artifact
$Toy Toy
$House Part House Part
$Spell Spell
$Alteration Alteration
$Destruction Destruction
$Illusion Illusion
$Restoration Restoration
$Other Other
$Magical Magical
$Daedric Daedric
$Dragonplate Dragonplate
$Nightingale Nightingale
$Ebony Ebony
$Dragonscale Dragonscale
$Orcish Orcish
$Steel Plate Steel Plate
$Glass Glass
$Elven Gilded Elven Gilded
$Dwarven Dwarven
$Scaled Scaled
$Steel Steel
$Brotherhood Brotherhood
$Elven Elven
$Iron Banded Iron Banded
$Leather Leather
$Imperial Imperial
$Studded Studded
$Fur Fur
$Iron Iron
$Stormcloak Stormcloak
$Silver Silver
$Wood Wood
$Nordic Nordic
$Bonemold Bonemold
$Chitin Chitin
$Morag Tong Morag Tong
$Stalhrim Stalhrim
$Deathbrand Deathbrand
$Draugr Draugr
$Draugr Honed Draugr Honed
$Falmer Falmer
$Falmer Honed Falmer Honed
$Forsworn Forsworn
$Dawnguard Dawnguard
$Falmer Hardened Falmer Hardened
$Hunter Hunter
$Vampire Vampire
$Aetherium Aetherium
$Dragonbone Dragonbone
$MOD CONFIGURATION MOD CONFIGURATION
$Default Default
$Defaults Defaults
$Search Search
$Magic Magic
$Inventory Inventory
$Switch Tab Switch Tab
$Equip Mode Equip Mod
$Column Column
$Order Order
$Open Slider Open Slider
$Open Menu open Menu
$Toggle Toggle
$Pick Color Pick Color
$Input Text Input Text
$Remap Remap
$Unmap Unmap
$Find Location Find Location
$General General
$Favorite Groups Favorite Groups
$Advanced Advanced
$Item List Item List
$Font Size Font Size
$Quantity Menu Min. Count Quantity Menu Min. Count
$Category Icon Theme Category Icon Theme
$Disable Icon Colors Disable Icon Colors
$Previous Column Previous Column
$Next Column Next Column
$Item Card Item Card
$3D Item 3D Item
$Align Align
$Horizontal Offset Horizontal Offset
$Vertical Offset Vertical Offset
$Horizontal Anchor Horizontal Anchor
$Vertical Anchor Vertical Anchor
$Orientation Orientation
$Icon Size Icon Size
$Icon Group Count Icon Group Count
$Minimum Time Left Minimum Time Left
$Scale Scale
$Disable Positioning Disable Positioning
$SWF Version Checking SWF Version Checking
$Active Effects HUD Active Effects HUD
$Left Left
$Right Right
$Center Center
$Top Top
$Bottom Bottom
$On On
$Off Off
$Enabled Enabled
$Vertical Vertical
$Horizontal Horizontal
$SKI_INFO1{} Default: {}
$SKI_INFO2{} Number of items required to trigger quantity menu, or 0 to disable it.\nDefault: {}
$SKI_INFO3{} Incompatible or outdated SWFs may break SkyUI functionality. This only disables the warning message!\nDefault: {}
$SKI_INFO4{} Disables Positioning of the 3D Item.\nDefault: {}
$SKI_INFO5{} Hide effects with a remaining time higher than this. 0 to show all.\nDefault: {}
$SKI_INFO6 Each group can be configured individually.
$SKI_INFO7{} Unequip all armor before Group Use?\nDefault: {}
$SKI_INFO8{} Unequip both hands before Group Use?\nDefault: {}
$SKI_INFO9{} Unequip any ammo before Group Use?\nDefault: {}
$SKI_MSG1 This control requires a keyboard mapping.
$SKI_MSG2{} This key is already mapped to:\n{}\n\nAre you sure you want to continue?
$GEAR GEAR
$AID AID
$GROUP GROUP
$Group {} Group {}
$Show Button Help Show Button Help
$Favorites Menu Favorites Menu
$Preferences Preferences
$Confirm Group Confirm Group
$Select Group Select Group
$Group Group
$Ungroup Ungroup
$Set Group Icon Set Group Icon
$Set Main Hand Set Main Hand
$Save Equip State Save Equip State
$Group Use Group Use
$Toggle Focus Toggle Focus
$Unequip Armor Unequip Armor
$Unequip Hands Unequip Hands
$Unequip Ammo Unequip Ammo
$Map Menu Map Menu
$Favorites Menu Favorites Menu
$Inventory Menu Inventory Menu
$Magic Menu Magic Menu
$Barter Menu Barter Menu
$Container Menu Container Menu
$Crafting Menu Crafting Menu
$Gift Menu Gift Menu
$Card Game: won games Tavern Games - "Battle for Treomar": Won Games
$Card Game: lost games Tavern Games - "Battle for Treomar": Lost Games
$Card Game: total lost gold Tavern Games - "Battle for Treomar": Lost Pennies
$Card Game: total won gold Tavern Games - "Battle for Treomar": Won Pennies
$Card Game: total games played Tavern Games - "Battle for Treomar": Games Played
$Card Game: ex aequo Tavern Games - "Battle for Treomar": Ex Aqueo
$Card Game: last opponent Tavern Games - "Battle for Treomar": Last Opponent
$Card Game: victory ratio Tavern Games - "Battle for Treomar": Victory Ratio
$Tavern Games - Dice Jack: won games Tavern Games - "Morala's Dices": Won Games
$Tavern Games - Dice Jack: lost games Tavern Games - "Morala's Dices": Lost Games
$Tavern Games - Dice Jack: ex aequo Tavern Games - "Morala's Dices": Ex Aqueo
$Tavern Games - Dice Jack: lost gold Tavern Games - "Morala's Dices": Lost Pennies
$Tavern Games - Dice Jack: won gold Tavern games - "Morala's Dices": Won Pennies
$Tavern Games - Dice Jack: victory ratio Tavern Games - "Morala's Dices": Victory Ratio
((Since this is my first post, I can't post images. So an example of this issue is down below))

Thanks!
Image
Enderal simply does not use that menu to level up. But it can't be removed.
The level up will be handled in the meditation area.
Tilliboy wrote:
Enderal simply does not use that menu to level up. But it can't be removed.
The level up will be handled in the meditation area.

Ah, thanks!

A shame you can't get rid of it.. but thank you for the answer :)

I hadn't played Skyrim/TES in a while so I forgot that area was for actual leveling.
runningexe wrote:
I hadn't played Skyrim/TES in a while so I forgot that area was for actual leveling.
It was in any TES game, the meditation menu was introduced by us ;)
I have noticed that the Master learning books for the Mentalisim skill displays a line of German text when 'consumed'.
TruthSeeker wrote:
I have noticed that the Master learning books for the Mentalisim skill displays a line of German text when 'consumed'.
Report it over here. Thank you
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