Are some of us reading to much into the story? It's actually provoked discussion over some beers. How many story lines in games today can you say that about?
Or maybe we're reading too much into a game and are full of it. ; )
Enderal seems to have competing philosophies & world views.
Seems like one faction (or at least a couple of characters) = Karl Marx "Religion is the opium of the people." Get rid of it.
Others seem utilitarian. "Maybe so, but religion helps bind society together & who wants anarchy?"
Then you have the hedonistic egoist, "Don't care except maybe what's in it for me? Pleasure... What else is there? People just want to be happy, or if not happy then at least content."
And finally sort of middle ground. "False gods and manipulating people-- no... Not cool, but that doesn't mean *all* spirituality is superstition. If not something greater than yourself-- what kind of life is that?"
Then you have the life, death-- is this real element added to it. Prevents the story from becoming too serious about the religion angle. And if that's not enough-- a quest for a serial killer. Who could ask for more?
Bottom line, I was really impressed by the idea. Probably showing my age, but "Dungeons & Dragons" was story telling first, then the nerd dice, monsters & treasure bath. ; )
So I like the balance & the difficulty. Good puzzles, challenging baddies, and game that actually has a plot rather than FPS mayhem.
Final thought-- determination! It's inspired me to get back into modding. I mean how many years did it take the dev's to work on this? Thinking it had to have been a group effort. Writers, concept artists, computer artists making the meshes & textures, voice actors, and of course the programmers! Unpacked the scripts BSA to make a quick start CharGen mod & think there's almost 9,000! : 0 !
I don't think people who complain, realize the amount of work that had to have gone into this game. Plus the support. They're probably not getting much sleep working on the patches.