At 1 AM [UTC +2] i will update the list.
I will add then every mod that was added until then. If you have some mods that work, it will be good to know.
I will add then every mod that was added until then. If you have some mods that work, it will be good to know.
I'm using Belt-fastened quivers and smaller quivers with no problems. They are only meshes.
Kind of essential really as a few armours and even bows clip quite badly with quivers.
Kind of essential really as a few armours and even bows clip quite badly with quivers.
I cant make the Update tonight. It will be done tomorrow.
Hope thats fine for all of you.
Hope thats fine for all of you.
Kastel matter of time
what do u do add both folder an replace or take file form both folder an add to each set folder? U dont really say how to all u u say place in data u didnt say what really? srry i am dumb can u say what u mean? i dont wish fk up my game
what do u do add both folder an replace or take file form both folder an add to each set folder? U dont really say how to all u u say place in data u didnt say what really? srry i am dumb can u say what u mean? i dont wish fk up my game
Someone posted a nexus version of the fix for skyui widgets (matter of time, ineed, etc.). Easier than having folks unpack a separate skyui bsa until SureAI updates the installer.
Add to the compatibility list with a note next to the relevant mods, perhaps?
http://www.nexusmods.com/skyrim/mods/78103/?
The mod at the above nexus link should handle it.
Add to the compatibility list with a note next to the relevant mods, perhaps?
http://www.nexusmods.com/skyrim/mods/78103/?
Twinmage wrote:Kastel matter of time
what do u do add both folder an replace or take file form both folder an add to each set folder? U dont really say how to all u u say place in data u didnt say what really? srry i am dumb can u say what u mean? i dont wish fk up my game
nelendis wrote:Someone posted a nexus version of the fix for skyui widgets (matter of time, ineed, etc.). Easier than having folks unpack a separate skyui bsa until SureAI updates the installer.
Add to the compatibility list with a note next to the relevant mods, perhaps?
http://www.nexusmods.com/skyrim/mods/78103/?
The mod at the above nexus link should handle it.Twinmage wrote:Kastel matter of time
what do u do add both folder an replace or take file form both folder an add to each set folder? U dont really say how to all u u say place in data u didnt say what really? srry i am dumb can u say what u mean? i dont wish fk up my game
Has anyone tried the more complex mods with Enderal? I'm guessing that sadly, even though it would be perfect since Enderal's load order is so small, Duke Patrick's Combat and Archery won't work because it hevaily edits the skill tree? Not sure if something like Attack Commitment, TK Dodge and Mortal Enemies would work? I've tried HitStop and Recoil from the TK guy but I'm not sure I'm seeing the effects. WIldcat seems to work but anything past 1.50 damage for you and enemies makes the game way too easy + compared to some other combat mods it's fairly simplistic. I guess my biggest gripe with the mostly vanilla Enderal combat is the fact enemies are dumb as bricks yet have homing very hard-to-timed-block-or-dodge attacks, you get infinite stamina for light attacks and yet stamina regens slowly and finally archery feels incredibly iffy. All this stuff was mostly fixed with Skyrim mods but it seems that the best ones don't really play all that nice with Enderal.
Just thought I'd mention, I can play with all these:
And they all pretty much serve their function from what I can tell. The only issue is that to get Frostfall to work you have to install SkyUI normally, and that causes some weird issues with using the MCM (IE: if you click on a mod it might open options for a different mod instead) It's nothing gamebreaking, but it's definitely tedious as fuck. Other than that I haven't noticed too many issues.
And they all pretty much serve their function from what I can tell. The only issue is that to get Frostfall to work you have to install SkyUI normally, and that causes some weird issues with using the MCM (IE: if you click on a mod it might open options for a different mod instead) It's nothing gamebreaking, but it's definitely tedious as fuck. Other than that I haven't noticed too many issues.
That will be much to add. And i need a long time to find the mods. U sent the ESP's not the mods itself. Hope i can find the most.
Guys pls send me the modnames not the ESP. I know it is more work, but i have reallifew too xD
I need some assistance with the list. At the moment there are many mods that must be added. Then i can focus on my Mod and on the Website.
Guys pls send me the modnames not the ESP. I know it is more work, but i have reallifew too xD
I need some assistance with the list. At the moment there are many mods that must be added. Then i can focus on my Mod and on the Website.
Ehm, Convenient Horses (http://www.nexusmods.com/skyrim/mods/14950/) is pretty much useless, the only functions that are still working are the saddles and talking/looting(which, by the way, are also kinda bugged) while riding.
Anyway, I tested Blaze of Eventide and it's not compatible with Enderal (It's impossible to summon the horse, only through console) (http://www.nexusmods.com/skyrim/mods/25097/).
Mfg Console on the other hand(http://www.nexusmods.com/skyrim/mods/44596/) is working flawlessly.






