mindw0rk wrote: Do they stay indefinetly in inventary after you find them or they are consumed like spell books?
Important to note is that you need to have the blueprint of an item in your inventory to be able to craft that item - it is not enough to just take it up once and somehow memorize it forever
Also will there be rare crafted items that require a drop from specific monster like it as done in Witcher 3?
Another question Id like to know is how combat difficulty compares to vanilla Skyrim? For example in Skyrim its too easy on Adept but after I install SkyRe and few combat mods Adept becomes really challenging. Im going to try and play first walkthrough of Enderal in Dead is Dead (permadeath) mode and hope to see challenging difficulty but without oneshots and smashing mob for 10 minutes to kill.
mindw0rk wrote:Another question Id like to know is how combat difficulty compares to vanilla Skyrim? For example in Skyrim its too easy on Adept but after I install SkyRe and few combat mods Adept becomes really challenging. Im going to try and play first walkthrough of Enderal in Dead is Dead (permadeath) mode and hope to see challenging difficulty but without oneshots and smashing mob for 10 minutes to kill.
On its highest difficulty you can basically forget about permadeath as it then comes rather close to a Dark Souls game in which one wrong move or one missed block can easily kill you. All of the testers (minus one, a real masochist
But apart from that a permadeath run is possible - you just should not expect to do one on your first playthrough
That enemy dont scale is new to me. How do you know in Enderal that enemy is way higher level? Besides by taking oneshot in the face. Is the world devided into leveled zones?
mindw0rk wrote:That enemy dont scale is new to me. How do you know in Enderal that enemy is way higher level? Besides by taking oneshot in the face. Is the world devided into leveled zones?
From what I read on this forum this system is going to stay in Enderal, except for end-dungeon Bosses which will scale or do domange in percentage so if you visit a dungeon with lower level enemies you will still have a good fight with the boss.
Sancez wrote:In Nehrim combat was way more harder then Oblivion, to the point that it forced me to start using magic and buffs and other things in ordet to get an higher chance of winning (which I liked a lot). Also the world was divided in areas and when you entered one a message would tell you about the level of the enemies in the area.
Instead you will have to keep careful watch whenever you come to the border of a biome - if the enemies get too strong for you running away is often an option you should take, especially when trying a permadeath run.
From what I read on this forum this system is going to stay in Enderal, except for end-dungeon Bosses which will scale or do domange in percentage so if you visit a dungeon with lower level enemies you will still have a good fight with the boss.
This question was asked on Reddit, I'm rather interested in the answer myself.
Will the English patch be save-gave compatible?
Meaning will we be able to play at release in German and download the English patch in a few weeks when it is released, then jump into that same save with everything now being in English?
I don't think I could wait a few weeks for a patch knowing Enderal is out and the only thing stopping me from playing is subtitles.
Usually that should be possible - as I said, the EV is "just" the German version + English strings.
Nevertheless this is no guarantee that everything works as it should - especially with Bethesda's Creation Engine
...
Well, I can freely switch between the 2 versions and I have yet to detect any grave problems - still I am just one person, I cannot double and triple check everything
Nevertheless this is no guarantee that everything works as it should - especially with Bethesda's Creation Engine
Well, I can freely switch between the 2 versions and I have yet to detect any grave problems - still I am just one person, I cannot double and triple check everything
Cheers! Appreciate the quick response as always, Caleb.
Btw, did you guys managed to implement TK'Dodge into the game?



