Hey guys, I've started playing Nehrim. And of course, I had to get my mods running in it.
Here are the mods that are compatible with Nehrim "out-of-the-box".
I can't seem to add URLs properly, so I've left the domain out of the links.
I'll be playing Nehrim, at least until the official Bethesda modding kit for Skyrim is released, so expect releases of my other mods.
Currently, I also have Horse commands v4 (4.992, 26 December 2011) http tesnexus dot com/downloads/file.php?id=8766 working. But since I don't have a horse in the game, I can't test it and so I left it out of the list. If anyone is willing to try, please do. And let me know how it goes.
Eat and Sleep is working, too. But I had to edit that to work in Nehrim. I'll release that in the next couple of days.
Also, I regularly update my [RELz] thread in Bethesda's official TES forum, so feel free to check that out also.
Cheers! And thanks to the Nehrim team for producing one of the BIG (if not the BIGGEST and more complete) Oblivion games.
Here are the mods that are compatible with Nehrim "out-of-the-box".
I can't seem to add URLs properly, so I've left the domain out of the links.
- Clothing matters (beta 0.62, 24 September 2011) http tesnexus dot com/downloads/file.php?id=22653
- Crime has witnesses (beta 0.53, 22 May 2009) http tesnexus dot com/downloads/file.php?id=22894
- No looting during combat (beta 0.52, 3 January 2011) http tesnexus dot com/downloads/file.php?id=21662
- NPCs yield (beta 0.72, 26 December 2011) http tesnexus dot com/downloads/file.php?id=22392
- Wandering encounters (beta 0.55, 26 December 2011) http tesnexus dot com/downloads/file.php?id=25449
- Attribute-based and skill-based damage modifiers (beta 0.55, 5 December 2009) http tesnexus dot com/downloads/file.php?id=23062
- Encumbering loot armour and weapons (beta 0.54, 8 June 2009) http tesnexus dot com/downloads/file.php?id=22193
- Espy creatures (beta 0.5, 28 September 2009) http tesnexus dot com/downloads/file.php?id=40497
- Gold is an inventory item (beta 0.60, 24 September 2009)http tesnexus dot com/downloads/file.php?id=21881
- Inventory is a backpack (beta 0.73, 5 December 2011) http tesnexus dot com/downloads/file.php?id=21721
- Auto 1st-3rd person view (beta 0.986, 28 September 2011) http tesnexus dot com/downloads/file.php?id=21834
- Auto-save and time (beta 0.9968, 26 December 2011) http tesnexus dot com/downloads/file.php?id=22136
- Clean up (0.56, 15 December 2010) http tesnexus dot com/downloads/file.php?id=24606
I'll be playing Nehrim, at least until the official Bethesda modding kit for Skyrim is released, so expect releases of my other mods.
Currently, I also have Horse commands v4 (4.992, 26 December 2011) http tesnexus dot com/downloads/file.php?id=8766 working. But since I don't have a horse in the game, I can't test it and so I left it out of the list. If anyone is willing to try, please do. And let me know how it goes.
Eat and Sleep is working, too. But I had to edit that to work in Nehrim. I'll release that in the next couple of days.
Also, I regularly update my [RELz] thread in Bethesda's official TES forum, so feel free to check that out also.
Cheers! And thanks to the Nehrim team for producing one of the BIG (if not the BIGGEST and more complete) Oblivion games.
I've updated these mods with tweaks/bug-fixes but also to make them compatible with Nehrim:
Auto-save and Time http www tesnexus com/downloads/file.php?id=22136
0.9969, 17 January 2012: Clothing matters http www tesnexus com/downloads/file.php?id=22653
0.63, 17 January 2012: Horse commands http www tesnexus com/downloads/file.php?id=8766
4.993, 17 January 2012: Inventory is a backpack http www tesnexus com/downloads/file.php?id=21721
0.74, 17 January 2011: NPCs yield http www tesnexus com/downloads/file.php?id=22392
0.73, 17 January 2012: Sittable rocks http www tesnexus com/downloads/file.php?id=21966
0.55, 17 January 2012: Wandering encounters http www tesnexus com/downloads/file.php?id=25449
0.56, 17 January 2012:
Auto-save and Time http www tesnexus com/downloads/file.php?id=22136
0.9969, 17 January 2012: Clothing matters http www tesnexus com/downloads/file.php?id=22653
0.63, 17 January 2012: Horse commands http www tesnexus com/downloads/file.php?id=8766
4.993, 17 January 2012: Inventory is a backpack http www tesnexus com/downloads/file.php?id=21721
0.74, 17 January 2011: NPCs yield http www tesnexus com/downloads/file.php?id=22392
0.73, 17 January 2012: Sittable rocks http www tesnexus com/downloads/file.php?id=21966
0.55, 17 January 2012: Wandering encounters http www tesnexus com/downloads/file.php?id=25449
0.56, 17 January 2012:
I've released updates to these mods to be Nehrim compatible:
Battle fatigue and injuries: Battle fatigue (psychological damage from getting near death from combat) and injuries (physical damage of cuts, bruises, ligament sprains) are incurred in combat.
Eat and sleep: Requires the player to both eat and sleep. Has features that suit high Timescales.
Magicka-based magic jewelery limits: The player's Magicka determines the number of magic jewelery they can wear.
And a new mod:
Magicka-based enchantment limits: The player's Magicka determines the number of times they can enchant an item.
Also, I've updated my list of my mods in Bethesda's Official Forum with a "(N)" mark to all my mods that are Nehrim compatible.
http://forums.bethsoft.com/topic/123805 ... -thread-7/
Note that all my mods apply magical Drain Effects to the player. This, by default, has a persistent visual effect on the player.
To remove this persistence in Nehrim, use Nehrim No persistent Effect Drains mod - listed in my thread linked above.
Battle fatigue and injuries: Battle fatigue (psychological damage from getting near death from combat) and injuries (physical damage of cuts, bruises, ligament sprains) are incurred in combat.
Eat and sleep: Requires the player to both eat and sleep. Has features that suit high Timescales.
Magicka-based magic jewelery limits: The player's Magicka determines the number of magic jewelery they can wear.
And a new mod:
Magicka-based enchantment limits: The player's Magicka determines the number of times they can enchant an item.
Also, I've updated my list of my mods in Bethesda's Official Forum with a "(N)" mark to all my mods that are Nehrim compatible.
http://forums.bethsoft.com/topic/123805 ... -thread-7/
Note that all my mods apply magical Drain Effects to the player. This, by default, has a persistent visual effect on the player.
To remove this persistence in Nehrim, use Nehrim No persistent Effect Drains mod - listed in my thread linked above.
I've released updates to 3 mods that make them compatible with Nehrim:
Alternatives to death and reload: www tesnexus com downloads/file.php?id=23862
after dying in the wilderness, your next loaded game will add death penalties to your character and teleport you to a safe location
Console: www tesnexus com downloads/file.php?id=37826
Displays gameplay information on my mods that are active. The active mods are automatically detected.
Detect life effect and Night-eye shader: www tesnexus com downloads/file.php?id=36407
Unobtrusive on seen actors and non-revealing of type of unseen actors Detect life effect. Light-information retained (i.e. has shadow information) Night-eye shader.
I've also released updates to previously released mods.
Here is my [Relz] thread in Bethesda's official forum: http://forums.bethsoft.com/topic/123805 ... -thread-7/
Alternatives to death and reload: www tesnexus com downloads/file.php?id=23862
after dying in the wilderness, your next loaded game will add death penalties to your character and teleport you to a safe location
Console: www tesnexus com downloads/file.php?id=37826
Displays gameplay information on my mods that are active. The active mods are automatically detected.
Detect life effect and Night-eye shader: www tesnexus com downloads/file.php?id=36407
Unobtrusive on seen actors and non-revealing of type of unseen actors Detect life effect. Light-information retained (i.e. has shadow information) Night-eye shader.
I've also released updates to previously released mods.
Here is my [Relz] thread in Bethesda's official forum: http://forums.bethsoft.com/topic/123805 ... -thread-7/

