Information - Addon

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Neela64
Lumpensammler
Lumpensammler
Beiträge:11
Registriert:07.03.2011 13:54


"KIM, I MISS YOU! :lol: " - And I thought I'm the only one... :lol:

I have some theories about the Addon, let's see if they become true....

(Sorry for my english.)
Andrea95
Bettler
Bettler
Beiträge:3
Registriert:10.03.2011 16:07


Come on, Neela64, tell us more: how do you think that will be the new storyline?
Neela64
Lumpensammler
Lumpensammler
Beiträge:11
Registriert:07.03.2011 13:54


For some reason, I couldn't post it.... -.-"
You'll get it in Pm, ok?
brandon2u
Gauner
Gauner
Beiträge:13
Registriert:14.02.2011 00:11


Below is the largest 'update' on possible expansion/addon.
(This has been loosely translated using a free translation tool so forgive the broken english)

"Hello people, it are perhaps at the time to go in more closely on that how it goes on then now. We got many ideas how one could continue and expand the action seamless. Vyn is a gigantic universe, and much Content created it not at all once in Nehrim. The story in Nehrim has to be sure a locked end, but the world is gigantic and revolves also after the victory over the fate further. Also yet very many questions are in spite of the quest and its end open and we have story drafts, that set seamless on the action of Nehrim, without causing mounted. That is comparable with Gothic. The first part has a locked end, nevertheless the story catches after that first really on. And therewith mine I simply that Nehrim lives on with its empires and peoples and mutually bekriegt, but rather thoroughly subjects that itself with very profound things do not concern itself, therefore comparably with the fate in Nehrim. I my story draft correct therefore and that causing expansionism of many game manufacturers, that do not want to press out of well known brands yet the last remainder profit, mounted "mounts" has, in that one simply a lax story to do that with the old more or less nothing and is harmonious not in itself. Because we earn however no money, we either correct things make or quite no. We have in the meantime high claims at our quality and a project, that would be considerable worse than a Nehrim, the effort would be hardly valued. Although Nehrim areas has, that are to be surpassed in things quality heavily until not at all, (plain also the story), we want to hold ourselves approximately on the level and take on simultaneously the weaknesses Nehrims in order to make in this manner a better game. In addition I must say that the Addon in its original form (new, large land mass, extensive quest with alternative ending, new settlements and cities) in the form was adjusted, because a publication in foreseeable time had not been possible. For that we work plays at a type smaller Addon, that inserts new Quests and closes therewith story spaces, but to a large part (however not exclusively) in the well known world of Nehrim. There not however will be an entire new continent therein because it would be to work intensive and is not profitable, considers one the size Nehrims and its slight Questdichte. In the regard, we have in Nehrim a few to received ourselves, what doubled the development time at least. Such A LARGE Map would not have been compel and would have offered a smaller the same game experience. We almost would have repeated this mistake in the 1st Addon. But also this smaller Addon will not be the end.

In the coming days will get its information more exact, holds simply the New side in the eye."
Principe Alessandro
Stadtwache
Stadtwache
Beiträge:54
Registriert:21.09.2010 09:03
Hat sich bedankt: 1 Mal


You are going to finish the mission at the Nexus Halls of Treomar?
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