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520 posts • Page 41 of 52
Done! :)
Hey I was wondering if anyone knows a better way to change Editor IDs than simply using the construction set. I've tried Wrye Bash, and it doesn't do anything. It would be cake if you could export the ID's and modify them with a text editor. But it will take forever using the Construction Set. Please, if you have any ideas let me know.

EDIT: nvm, I figured it out finally.
Here is an English.esp with english Editor IDs for most of the creatures.
NehrimEnglish.zip
Nehrim
(1.9 MiB) Downloaded 164 times
I did this so I can more easily see what creatures drop certain ingredients. If you want to do the same for something else, you need Wrye Bash. Also, you must not leave any preceding number in the editor ID. For example 01BrownBear01. It will skip right over it, so you need to name it BrownBear01. It took me all freaking day to figure this out.

EDIT: Be sure to back up your original English.esp. I don't know for sure that this one I posted will cause bugs, but it's highly likely.
There's something crazy going on with the wiki
Wikia is bugged, often. :lol:
Heres the latest:
NehrimEnglish.zip
Nehrim
(1.9 MiB) Downloaded 166 times
I translated the sigil stones (of all things), and most of the containers. I'm going to do the scripts next.

Remember, don't use this to actually play Nehrim. The scripts have to be updated.
Here's another one with some of the scripts translated.
NehrimEnglish.zip
Nehrim
(1.9 MiB) Downloaded 175 times
This is amazing, and for the scripts, no matter in what language they are I'd never understand it. :mrgreen:
Think that my PC will blow away if I try to play with this Esp. :D
I haven't translated the actual script itself yet. It's just the name of the script, so you get an idea of what the script does. For example the "Jagd" scripts are hunting scripts. You know how depending on how you kill a wolf, it may drop different things? The scripts are what do that. But for now, if you look at the ingredients, it should give you a better idea of the sources of the ingredient. Hopefully what I just said makes sense.
Ok. The flora and ingredients are translated. If you notice any weird things, let me know so I can fix it. Thanks!
EDIT: As well as most of the scripts (editor ID, not the actual script itself)
NehrimEnglish.zip
(1.9 MiB) Downloaded 173 times
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520 posts • Page 41 of 52