So I am at the point where you end up at the burned down village of your childhood home. You get the flashback and follow the mages to the door leading underground. You jump back to the present day. Go down the hole and work your way to the end of the underground vault.
At the end you can read 2 pieces of paper on the table. One of them updates the quest telling you how the bandits triggered the war.
At that point.. I get no new quest objectives. The quest I am on "ends" after reading the paper and no new quest is given.
If you then go around the corner, there is a door leading out that is locked and requires a key. I cannot find any key to get out that door in the dungeon so I left the way I came in.
Is that correct? If not, what did I miss? Should I have a new quest after reading those pieces of paper? If not, where should I head to next? Should I be able to unlock that door? If so, where did I miss finding the key?
At the end you can read 2 pieces of paper on the table. One of them updates the quest telling you how the bandits triggered the war.
At that point.. I get no new quest objectives. The quest I am on "ends" after reading the paper and no new quest is given.
If you then go around the corner, there is a door leading out that is locked and requires a key. I cannot find any key to get out that door in the dungeon so I left the way I came in.
Is that correct? If not, what did I miss? Should I have a new quest after reading those pieces of paper? If not, where should I head to next? Should I be able to unlock that door? If so, where did I miss finding the key?
Franklin wrote:Is that correct? If not, what did I miss? Should I have a new quest after reading those pieces of paper? If not, where should I head to next? Should I be able to unlock that door? If so, where did I miss finding the key?
Edit to add: The game authors really, really should consider making an in-game note letting people know the quest is unfinished for now. It is very confusing for people. Having said that I also like the idea of it just ending there. I mean, it is completely unsatisfying but then life often is. The irritation comes from people not expecting that in an RPG. My 2 cents anyway.
Sure
I'd love the info on the key and other NPCs that would have been involved.
I also agree with you that a note letting players know the quest is over is a good thing. Since its one of the first things you get in game, I think many players will assume its an integral plotline that will go for awhile. When you read the note it implies there will be more coming because you have just learned this secret that is causing issues in the realm and in most RPGs that leads you, the hero, to go fix things. In this case, things seem to end. So even a note saying "This quest ends here for now. It is still under development" would help players get mental closure.
I also agree with you that a note letting players know the quest is over is a good thing. Since its one of the first things you get in game, I think many players will assume its an integral plotline that will go for awhile. When you read the note it implies there will be more coming because you have just learned this secret that is causing issues in the realm and in most RPGs that leads you, the hero, to go fix things. In this case, things seem to end. So even a note saying "This quest ends here for now. It is still under development" would help players get mental closure.
Franklin wrote:So even a note saying "This quest ends here for now. It is still under development" would help players get mental closure.
As for the related NPC's and the key:
Thanks
That is great info and will save me some wasted time as well. I definitely appreciate it.
Hey,
Thanks a bunch for the info. I have just finished the first Gervasius quest, and was starting on the others. Nice to know what to (not) expect.
Thanks a bunch for the info. I have just finished the first Gervasius quest, and was starting on the others. Nice to know what to (not) expect.
NP. Glad to help. Glad to know others will not be as frustrated as I was:)



