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Hi.

Is it possible to add a script to a race that I might create ? or can you after adding a script to an item i.e ring, script it so it cannot be removed?

I need to know before getting to carried away. In last couple of days. Learnt how to convert simple(very simple mods). Create/alter a new race from duplicating those allready in the game. Going to learn importing textures/skin colours next.
But if I cannot do what my question is about, it sort of messes up the idea I have.

I am a total noob at this, although I have some basic c , c++ and assembly knowledge.
In most cases you want to use a quest with a GetIsRace condition.

You might want to post your idea here, since some things are more feasible than others.
Hi.
Thanks for the reply.

Basically all I am trying to do, is create a race which is inherently magical to begin with. So one of the ideas I want to script/put on the race, is that they either lose the ability to cast magic or it is impaired if they wear armour (or armour if it is x% of strength). I need them to start with a couple of low level spells (destruct and protect), which could always be lesser spells but these are the only spells which could not be lost if wearing armour. It would also be appropriate, I think, that when this race reaches a certain level + skill level that the spells they have in that skill are enhanced by a % of whatever is showing in there spell book.

Trying to create a believable race for how I view Nehrim. Nehrim to me is somewhere between the end of the Goths and the start of the middle ages in Europe ( still a lot of Europe looks as beautiful as Nehrim has depicted ). The Goths for sure came into contact with races such as the Sarmatians and Alans and later on the Eastern dynasty's. All of which had there sorcerer's and mages who wore no armour.
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3 posts • Page 1 of 1