I added that stuff to the archive text file.
The .esp didn't seem to work. But, after adding the lines to the archive file, I got the non-tattooed version to work on my character. Though with the .esp active, it reverted back to the low-res. So I must be missing something for the tattoos.
I'm actually fine with non-tattooed version, I kind of like it better after seeing it in-game.
Thanks for the help.
The .esp didn't seem to work. But, after adding the lines to the archive file, I got the non-tattooed version to work on my character. Though with the .esp active, it reverted back to the low-res. So I must be missing something for the tattoos.
I'm actually fine with non-tattooed version, I kind of like it better after seeing it in-game.
Thanks for the help.
hmm maybe your using a different high res skin set then the one i was thinking then, least you got it fixed though 
Well, actually...not totally fixed.
Without clothes=normal
With clothes=I get a big purple texture that covers the body (excluding the hands/legs/feet/head)
With your .esp active=with clothes it isn't bugged, but body isn't fully right
This is in my archive file:
textures/characters/ren/ren_mysticelf/female/renfootfemale.dds
textures/characters/ren/ren_mysticelf/female/renfootfemale_n.dds
textures/characters/ren/ren_mysticelf/female/renhandfemale.dds
textures/characters/ren/ren_mysticelf/female/renhandfemale_n.dds
textures/characters/ren/ren_mysticelf/female/renlegfemale.dds
textures/characters/ren/ren_mysticelf/female/renlegfemale_n.dds
textures/characters/ren/ren_mysticelf/female/renupperbodyfemale.dds
textures/characters/ren/ren_mysticelf/female/renupperbodyfemale_n.dds
I think it has to do with the
footfemale0-4
Because I don't have any upperbodyfemale.dds files. And they are not anywhere in the .zip file either, only the foot.dds files. I've used the installer too, but heh.
Strange it works without clothes though...but with clothes it doesn't.
(edit)
Could you make an .esp version out of the non-tattooed one? I think I have better luck with that. Since it works without clothes, maybe I'm missing something for it to work with clothes on.
Without clothes=normal
With clothes=I get a big purple texture that covers the body (excluding the hands/legs/feet/head)
With your .esp active=with clothes it isn't bugged, but body isn't fully right
This is in my archive file:
textures/characters/ren/ren_mysticelf/female/renfootfemale.dds
textures/characters/ren/ren_mysticelf/female/renfootfemale_n.dds
textures/characters/ren/ren_mysticelf/female/renhandfemale.dds
textures/characters/ren/ren_mysticelf/female/renhandfemale_n.dds
textures/characters/ren/ren_mysticelf/female/renlegfemale.dds
textures/characters/ren/ren_mysticelf/female/renlegfemale_n.dds
textures/characters/ren/ren_mysticelf/female/renupperbodyfemale.dds
textures/characters/ren/ren_mysticelf/female/renupperbodyfemale_n.dds
I think it has to do with the
footfemale0-4
Because I don't have any upperbodyfemale.dds files. And they are not anywhere in the .zip file either, only the foot.dds files. I've used the installer too, but heh.
Strange it works without clothes though...but with clothes it doesn't.
(edit)
Could you make an .esp version out of the non-tattooed one? I think I have better luck with that. Since it works without clothes, maybe I'm missing something for it to work with clothes on.
Non tatooed version
Attachments
HR Elfs.esp
Elves using default n tattoed with all parts assigned to footfemale.dds
(3.21 KiB) Downloaded 304 times
thanks
that worked 
Kool, glad you finaly got it sorted this time 
einnashe wrote:I might try to make a CM Partners-esque companion framework. The wilderness in Nehrim feels remote and isolating enough that it might be fun to have somebody to get lost with.Maigrets wrote:I'll also more than likely be making some animal companions like I did for Oblivion if anyone is interested. Otherwise I'll have my own critter companions as I don't use any others.
Scooby_Doo wrote:Please do! I feel so along without a few companions. BTW CM Partners does come with an esm file so that should help. Also there's a obse mod that allows you to hotkey partners actions (wait, harvet, follow...etc) that should be converted to (I think that one doesn't use any oblivion stuff).einnashe wrote:I might try to make a CM Partners-esque companion framework. The wilderness in Nehrim feels remote and isolating enough that it might be fun to have somebody to get lost with.Maigrets wrote:I'll also more than likely be making some animal companions like I did for Oblivion if anyone is interested. Otherwise I'll have my own critter companions as I don't use any others.
einnashe wrote:The CM Partners esm is dependent on Oblivion.esm. I tried converting it but I'd still need to mess with the scripts and if I'm messing with the scripts I might as well do it from the ground up so I know where any errors are coming from.Scooby_Doo wrote: Please do! I feel so along without a few companions. BTW CM Partners does come with an esm file so that should help. Also there's a obse mod that allows you to hotkey partners actions (wait, harvet, follow...etc) that should be converted to (I think that one doesn't use any oblivion stuff).
Scooby_Doo wrote:I was looking through it to, and yes I see it uses oblivion.esm (looks like it uses some rings or something like that). If we could extract the scripts and dialog and provide the extras through nehrim.esm instead...einnashe wrote:The CM Partners esm is dependent on Oblivion.esm. I tried converting it but I'd still need to mess with the scripts and if I'm messing with the scripts I might as well do it from the ground up so I know where any errors are coming from.Scooby_Doo wrote: Please do! I feel so along without a few companions. BTW CM Partners does come with an esm file so that should help. Also there's a obse mod that allows you to hotkey partners actions (wait, harvet, follow...etc) that should be converted to (I think that one doesn't use any oblivion stuff).



