Post Reply
8 posts • Page 1 of 1
One of the Oblivion's greatest flaws, and something this mod helps to alleviate, is because the simplistic and predictable nature of magic and enchantment, there was little to surprise you. From the beginning, you could see that most spells would just scale up the effect and mana cost, and most equipment would have the same new modifiers. This mod helps fix this to a degree with the secondary spell effects and set items, but I think it could do even more:

1. More items: Let's face it, one of the largest factors in RPGs is collecting all that epic loot. To increase replay value, there should be even more set and unique items, and if they aren't already, randomize their locations to a degree. I just love being able to go into a dungeon knowing that I could find some powerful artifact I've never seen before.

2. More hidden loot: I like how there are occasionally items hidden out of ordinary reach, usually with an orange light around them. Unfortunately, they're rarely anything more than some potions and a perhaps a soulgem, so it doesn't really reward your sharp eye. I recall one of the Oblivion overhauls had a mod that hid powerful weapons in completely out of the way places in random Ayleid ruins, and it would be nice to see something similar.

3. More enchantment effects: Not sure if this one is possible or not, but I'd love to see some non-standard enchantments on items, especially as set bonuses. Things such as bonus spells you get when you have the item equipped, increased spell effectiveness(which can already be done through endurance), damaging auras ala Holy Fire from D2, and whatever else you can jury-rig into the game.

4. More interesting spells: Things like daze and freezing were a good addition, but I'd like to see even more. Perhaps, things such as self-polymorphing or corpse explosion spells. Also, more things like Frostfinger's tomb- rare spells that you can only find in dungeons.

5. Unique monsters: don't know if this is possible, either, but try giving enemies a small chance to be more power versions than their standard type, like in Diablo 2. They'd have more health and stronger attacks, but much better loot.
1. This is possible. But we must integrate these weapons in the game so that the player is not overwhelmed by a mass of weapons to choose. It would also be possible to create variants for weapons, just like in a Tactical-RPG or Hack'n'slash, for example, diversifying the weight, damage, attack speed, durability of the weapon . The ideal would be for it to offer a mod that would compare the statistics of a weapon with the one you currently taking in hand just hovering above, and also integrate the mod that displays concealed statistics from weapons. (Attack Speed)

2. I liked the Gothic spirit in Nehrim, it makes us want to do everything and see everything. There are objects hidden in the game, of all kinds, but their locations are not random, I do not think this is possible. I'd love to talk about the special plants that increase the player's attributes when eaten, I have not made much progress in the game but I wonder whether, as in Gothic, recipes that allow, by combining two special plants of the same type through alchemy, to intensify their effect. For example, concocting a potion with two plants that would improve the Chance to get three to luck instead of two by having eaten them raw.
Of course, the recipes would be hidden, or sold at high prices.
And why not add some unique weapons plans?

3. I do not know what to say about it.

4. And here I want to say: Midas Magic? I would love to see special magic scrolls like in Titan Quest, something that would cause a big storm, or large rock that revolve around you, or crush an enemy. There are all this in Midas Magic.

5. It's pretty extravagant, but not necessarily impossible. It's just that every monster game should have its own script, and it would take a little time. Regarding the loot, I doubt it.

PS: Please forgive my English, but I'm not English. I am French. I however hope that the meaning of my sentences is understandable.
First of all I'd like to say what an amazing job the small team at Sureai have done, especially (someone correct me if I am wrong) that most loot etc is hand placed not random. Also knowing this is a work still in progress, played the German version from afew months back and the spider cocoons had nothing in them.

1 - More items/loot is always fun, since most people enjoy collecting sets or unique items etc i.e Pokemon cards (maybe a bad example, but no matter what age you are its always a challenge and a good replay source. Titan Quest was great for that). But why have it all in one chapter i.e find a unique sword but missing a rune and have to wait till chapter 2 or 3 to find it.

2 - I suppose I'm classing items/loot as the same . I have seen some hidden loot in some hard to reach places i.e tops of broken columns. But more would be good as I am (along with many others) the type of player that looks in every nook and cranny and after a while realising there is nothing around becomes annoying, because you know you still have to look just in case. I would like to see the skeletons, cocoons, dead body parts made better use of by having some sort of item on them once in a blue moon.
About the plant recipes, maybe a quest to find rare plants to achieve such results and a recipe as the reward.

3 - Nice idea. Maybe just needs someone to re-mod some mage armour and instead of willpower bonus +2 etc have say i.e permanent night-eye.

4 - I think what they have done with the spells has been excellent. Although poly-morphing would be good as in Neverwinter nights, its aimed more towards a druid type mage.

5 - I have come across at least two so far in this game, and they had very decent loot.
PS: Please forgive my English, but I'm not English. I am French. I however hope that the meaning of my sentences is understandable.
Never apologize. Your English is immaculate, propably better than mine and I have been practising it all my life.
Your probably better then me at english. and i am from england :P
Turns out one of the things I suggested is already in game: Some sets DO give you special spells.
OOoooOOoo please tell.
Helol wrote:
OOoooOOoo please tell.
Some crashed Dwarven ship in the South Realms has a bunch of Star People carrying different parts of a set that give you some beserker ability when all parts are collected. I went back to an earlier save though, because I felt like I shouldn't be killing them.
Last edited by Lmaoboat on 26.09.2010 21:50, edited 1 time in total.
Aha. i think i have some of that set.
Post Reply
8 posts • Page 1 of 1