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Does anyone else noticed light spells not working? I cast them, and the timer appears, but they cast no light. I have HDR on, if that matters.

EDIT: ok, now it works again. idk. I turned on bloom and it worked, swithched back to HDR and it worked agan. nm i guess. weird.
Yep. Had same problem, but being the lazy sod I am did not bother checking it out, just bought an infravision spell.
it seems to work for me and i'm using hdr, but the range is so damn small it only lights up things about 10 ft in front of me.
i usually don't even bother with like or infravison spells i just use one of those light gems to enchant my helms with a constant light spell
Check your fatigue before casting any spells. With full fatigue, your spelle effect is nearly without exceptions over 100% but with zero fatigue, it is usually under 20, which makes Light 5ft for 60 secs kind of useless.
Geronimou wrote:
Check your fatigue before casting any spells. With full fatigue, your spelle effect is nearly without exceptions over 100% but with zero fatigue, it is usually under 20, which makes Light 5ft for 60 secs kind of useless.
That may have been it. I noticed it after a fight.
thebigJ_A wrote:
Geronimou wrote:
Check your fatigue before casting any spells. With full fatigue, your spelle effect is nearly without exceptions over 100% but with zero fatigue, it is usually under 20, which makes Light 5ft for 60 secs kind of useless.
That may have been it. I noticed it after a fight.
Glad that it worked. I also was wondering why that happened to me, and then my brother explained me.Fatigue affects in totally different way in Nehrim than in Oblvion. It's good, because in Oblivion it nearly had an effect to the game, but in Nehrim, if you're tired, you fail at things. You don't do as much damage, and spells are effectless. Another great improvement by sureAI.
So will, say, a fire spell do less damage? Or a healing spell heal less?
Yes, MUCH less.
so spell effectiveness depends on fatigue, not on the weight of worn armor (like in oblivion)?
koschwarz wrote:
so spell effectiveness depends on fatigue, not on the weight of worn armor (like in oblivion)?
Yes, and also, you don't do as much melee damage with low fatigue, than with full fatigue, but it is not as big difference than with magic.
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11 posts • Page 1 of 2