This is a translated guide how to convert oblivion-mods to Nehrim.
I posted this within another topic before but I guess it's worth an own topic.
<<Original poster is Asgalor, so all credits have to go to him>>
<<If anything is wrong with the description it probably is my fault, his works fine.>>
You can find the original thread here,
http://www.sureai.net/forum/viewtopic.p ... 0&start=30
if you want to thank him or understand german good enough to read the original text.
(In this case I recommend his text, because my English certainly is not as good as his german)
It's quite long, so I put it in a spoiler:
Please correct me if I got anything wrong.
@someone who really knows what he' s doing when using the CS:
In the english version there is a file for the localization that you have to load when starting the game, do you need that file loaded in Tes4Edit when editing oblivion mods for Nehrim? If that's the case please tell me so I can correct the guide.
Roland
I posted this within another topic before but I guess it's worth an own topic.
<<Original poster is Asgalor, so all credits have to go to him>>
<<If anything is wrong with the description it probably is my fault, his works fine.>>
You can find the original thread here,
http://www.sureai.net/forum/viewtopic.p ... 0&start=30
if you want to thank him or understand german good enough to read the original text.
(In this case I recommend his text, because my English certainly is not as good as his german)
It's quite long, so I put it in a spoiler:
Please correct me if I got anything wrong.
@someone who really knows what he' s doing when using the CS:
In the english version there is a file for the localization that you have to load when starting the game, do you need that file loaded in Tes4Edit when editing oblivion mods for Nehrim? If that's the case please tell me so I can correct the guide.
Roland
There is an easier way tho:
- If you changed the registry to make Tes4Edit use the Nehrim folder:
1a. Make a copy of the tiny dummy-"Nehrim.esm" in the Oblivion/Data folder,
1b. Move that copy into the Nehrim/Data folder and rename it to "Oblivion.esm" (take care not to overwrite the big Nehrim.esm in the process)
- If Tes4Edit still uses the the Oblivion folder:
1. Copy the module you want to change to the Oblivion/Data folder
2. Load the module into Tes4Edit
3. Click on "File header"
4. On the bottom of the right window select the text "Oblivion.esm" and left-click on it again once.
5. After a short delay the line becomes editable and you change it to "Nehrim.esm"
6. Close Tes4Edit and save your converted module
I don't think a localisation module is required as a master to the converted Oblivion mod, but for some mods (those that modify lights, magic effects, shaders or sounds that are already present in vanilla Oblivion) you may need NehrimData.esp as additional master.
- If you changed the registry to make Tes4Edit use the Nehrim folder:
1a. Make a copy of the tiny dummy-"Nehrim.esm" in the Oblivion/Data folder,
1b. Move that copy into the Nehrim/Data folder and rename it to "Oblivion.esm" (take care not to overwrite the big Nehrim.esm in the process)
- If Tes4Edit still uses the the Oblivion folder:
1. Copy the module you want to change to the Oblivion/Data folder
2. Load the module into Tes4Edit
3. Click on "File header"
4. On the bottom of the right window select the text "Oblivion.esm" and left-click on it again once.
5. After a short delay the line becomes editable and you change it to "Nehrim.esm"
6. Close Tes4Edit and save your converted module
I don't think a localisation module is required as a master to the converted Oblivion mod, but for some mods (those that modify lights, magic effects, shaders or sounds that are already present in vanilla Oblivion) you may need NehrimData.esp as additional master.
I have a question about converting a mod to nehrim. If the mod doesn't have any masters (eg. No Oblivion.esm under the masters group), is there still a way to make it work with nehrim?
The mod in question is statttis's mod "A takes all" which lets you use the A key to take all of th items in a container, just like in fallout 3. It wouldn't seem to conflict with much of anything, since it is so small, but even after adding Nehrim.esm as a master, it didn't work. I also tried putting an unedited version (one without any masters) in the nehrim folder and activating it, but that didnt work either.
For anyone who has any kind of experience with scripting, I'll post the only script the mod uses here
maybe there something wrong with it that causes it not to work, such as the menu button for "Take All" being a different number because of the different UI. I really don't have enough scripting experience to have any idea what going wrong.
P.S. I just went back to the mods page (http://www.tesnexus.com/downloads/file.php?id=27638) and realized that it says it requires OBSE. Could that have anything to do with it not working, and if so, is there any way to fix it?
The mod in question is statttis's mod "A takes all" which lets you use the A key to take all of th items in a container, just like in fallout 3. It wouldn't seem to conflict with much of anything, since it is so small, but even after adding Nehrim.esm as a master, it didn't work. I also tried putting an unedited version (one without any masters) in the nehrim folder and activating it, but that didnt work either.
For anyone who has any kind of experience with scripting, I'll post the only script the mod uses here
maybe there something wrong with it that causes it not to work, such as the menu button for "Take All" being a different number because of the different UI. I really don't have enough scripting experience to have any idea what going wrong.
P.S. I just went back to the mods page (http://www.tesnexus.com/downloads/file.php?id=27638) and realized that it says it requires OBSE. Could that have anything to do with it not working, and if so, is there any way to fix it?
"A takes all" works out of the box.
Well... you obviously need OBSE.
Well... you obviously need OBSE.
z9dragon wrote:I have a question about converting a mod to nehrim. If the mod doesn't have any masters (eg. No Oblivion.esm under the masters group), is there still a way to make it work with nehrim?
z9dragon wrote:P.S. I just went back to the mods page (http://www.tesnexus.com/downloads/file.php?id=27638) and realized that it says it requires OBSE. Could that have anything to do with it not working, and if so, is there any way to fix it?
Well yes, but the point is, I ALREADY installed OBSE. It works just fine for me when I play Oblivion, what I'm not sure about is how to get OBSE working in Nehrim. OBSE uses a custom launcher ,"obse_loader.exe", that has to be used instead of the normal oblivion launcher, otherwise OBSE (and all of the mods that need it) won't work. But since nehrim uses a custom launcher too, I guess all OBSE mods are now defunct. If anyone has any more information about OBSe and Nehrim working together, I'd aprecciate it, but I guess my question was pretty silly now that I think about it.
I have it all working and also have the OBSE laucher in fact launching the Nehrim game...and some OBSE mods work, those that do not (some must be converted to Nehrim firs and even then some dont work due to script issues)
Um...as I am not that good at explaining things if you wouldnt mind I can send you a PM later and some screenshots of maybe what I have installed where? The first thing you need to do (if you havent) is install the OBSE into your Nehrim Just like you did with Oblivion. I can not remember if it automatically names itself to Nehrim or if you have to rename the OBSE laucher to have Nehrim's name in it. But do that first! I will get back to you if you still need help asap!
Um...as I am not that good at explaining things if you wouldnt mind I can send you a PM later and some screenshots of maybe what I have installed where? The first thing you need to do (if you havent) is install the OBSE into your Nehrim Just like you did with Oblivion. I can not remember if it automatically names itself to Nehrim or if you have to rename the OBSE laucher to have Nehrim's name in it. But do that first! I will get back to you if you still need help asap!
If you have installed OBSE into the nehrim directory, nehrim starts with OBSE by default via the Nehrim launcher. no need to launch Nehrim via the Obse-loader.
I have mods installed that need obse to work and they work fine when I start nehrim the "normal" way with its launcher. The OBSE support of the launcher was added in a previous update, so if you use the most recent version of nehrim (what you automatically do if you are playing the English version of the game) and have obse installed correctly there is no need to use anything other than nehrims original launcher.
I have mods installed that need obse to work and they work fine when I start nehrim the "normal" way with its launcher. The OBSE support of the launcher was added in a previous update, so if you use the most recent version of nehrim (what you automatically do if you are playing the English version of the game) and have obse installed correctly there is no need to use anything other than nehrims original launcher.
As the others wrote:
You just need to copy the three OBSE Files into the Nehrim directory. (just read the OBSE installation instructions, and replace "Oblivion" with "Nehrim")
To start Nehrim, either use the Nehrim Launcher or (when you want to start the game directly), uset obse_launcher.exe instead of the shortcut "Start Nehrim".
You just need to copy the three OBSE Files into the Nehrim directory. (just read the OBSE installation instructions, and replace "Oblivion" with "Nehrim")
To start Nehrim, either use the Nehrim Launcher or (when you want to start the game directly), uset obse_launcher.exe instead of the shortcut "Start Nehrim".
Ah, thank you. After reading this, I did just what you said, and the mod works. Thanks for all the help, I'll have a much easier time looting things now 





