Search found 17 matches

Search found 17 matches • Page 1 of 1
29.06.2017 00:30
Replies: 8
Views: 9605

Re: A work of true artistic genius Jump to post
I really like that idiotic poet in Ark
14.06.2017 22:50
Replies: 7
Views: 14765

Re: Talent/Memory tree for real? Jump to post
Thanks for the clarifications!

I agree, the way Enderal (and Nehrim) modifies the game by repurposing existing systems is pretty cool, like the signposts in Ark, for example. I still think it's a terrible way to present the Memory-Talent Tree, but it's usable. As like you said, this kind of thing ...
12.06.2017 03:16
Forum: Discussion
Replies: 12
Views: 8947

Re: Forced updates Jump to post
I'm not reading the whole thread because I can tell it turned into a pointless boxing match really quickly.

While the forced updates don't bother me, I do sympathize with this gentleman's plight. He definitely has a point that you shouldn't force your users to download more than absolutely ...
12.06.2017 02:57
Replies: 7
Views: 14765

Talent/Memory tree for real? Jump to post
So I started playing not long ago, and I just decided to look a bit at how the skill progression works. One thing has me shocked, though: the Memory/Talent tree (I'm still not sure what the difference is between a memory and a talent).

When I started playing Skyrim, I always thought the Skill Tree ...
12.06.2017 02:41
Replies: 7
Views: 6983

Re: Map with roads Jump to post

I think the devs want you to explore Enderal widely. There are hundreds of interesting locations, dungeons, ruins, forts, castles, caves, etc. to encounter, and they want you to do so. If there were roads on the map, some players would simply follow the roads from one place to another, and never ...
09.06.2017 06:04
Replies: 7
Views: 6983

Map with roads Jump to post
I just started playing Enderal and I'm really enjoying it. The amount of detail so far hasn't been awfully impressive and I've caught quite a few dialogue bugs, but that's another matter.

One thing I'd really like to see implemented are roads in the world map. Skyrim had this problem too and there ...
09.06.2017 01:45
Forum: Support
Replies: 3
Views: 2186

Re: Glitched Hero Menu Jump to post
Thanks, that was indeed the problem! I rebinded the vanilla H key to something else and now it's fixed.
08.06.2017 23:53
Forum: Support
Replies: 3
Views: 2186

Glitched Hero Menu Jump to post
So the game prompted me to press H to take a look at the Hero Menu and this is what I see:

I'm playing the English version of the game, but the German text isn't what I find most strange :P How do I go about fixing this? Is the Hero Menu important, like in Skyrim?
03.02.2016 13:35
Forum: Discussion
Replies: 7
Views: 13787

Re: English translation is incomplete? Jump to post
Yeah, I'm afraid it's incomplete. Some of the untranslated documents can be found translated in the Wiki, but sometimes they were simply automatically translated.
24.11.2014 22:35
Replies: 9
Views: 11145

Re: My most important consideration for making this game wor Jump to post
I don't agree with the larger world, mainly because I feel that it's hard enough to explore the whole map. I love exploring, but I do get bored if I don't find anything interesting for a long time. I can bare it longer if the scenery is varied and beautiful enough. What really frustrates me is ...
03.09.2013 23:51
Replies: 50
Views: 61174

Re: No English Voice Acting Please Jump to post
I'm confused, so are they going to record everything in both English and German?
27.02.2013 15:16
Forum: Support
Replies: 7
Views: 5781

Re: Armour set bonuses seem to be ignored Jump to post
The sets seem to be really buggy, but I don't know if there's a way to work around it with console commands. The team is probably working full time on Enderal, so I guess a fix for this won't be coming any time soon...

On the other hand, you might also get some bonuses from certain sets after you ...
25.11.2012 12:18
Topic: Update?
Replies: 5
Views: 3560

Re: Update? Jump to post
"You won't notice the bugs" and "the untranslated chunks are pretty insignificant" is a pretty unprofessional way to look at the problem... It may be "good enough", but the lack of polish is definitely noticeable in some parts of the game.

I've added a couple of items to that list. I don't know ...
24.11.2012 20:38
Topic: Update?
Replies: 5
Views: 3560

Update? Jump to post
Hi, I was just wondering if anyone at SureAI is still working on Nehrim. The bug tracker has over 20 pages of reported bugs, and I kind of wish the game would get a few fixes before you archived it. The English translation is still missing quite a few chunks of text and has errors, areas like the ...
03.07.2012 21:05
Replies: 9
Views: 13697

Feedback on Nehrim Jump to post
Hi, I played all the way through Nehrim and I thought I'd share my thoughts on it. The parts I liked best, the parts that were kind of bad. Watch out, there might be spoilers ahead.

The whole thing was very solid. Not only was it excellent, but it was long, too. I especially loved the story, which ...
13.05.2012 16:12
Forum: SureAI
Replies: 1
Views: 4050

Re: Guards don't work correctly. Jump to post
Report it in the bug tracker so they'll fix it in the next version: http://www.sureai.net/forum/viewtopic.php?f=88&t=3773
02.12.2011 20:54
Forum: Archiv
Replies: 28
Views: 390246

Re: Nehrim Patch 1.5.0.8 (EN) available! Jump to post
I need some help here (Treomar spoiler)
[+]
How do I ride the elevator in the Treomar Nexus Halls? Is the rest of the place unfinished?
Search found 17 matches • Page 1 of 1