@Sarah
Yeah, it's true, but it's the only explanation I have. When he critizes the quest-design, it sounds so matter-of-factly, more like a hardware review, particularly given the quest he's talking about (If you haven't played it yet, bear with me. In my opinion, it's one of the most emotional parts of the game and had some people crying). Obviously there are flaws in our game, but most of them are due to the fact that we simply didn't have the means to do otherwise. This is also something that irritated me - all he said is that we were a "hobbyist studio", but the fact, that Enderal is a one-of-a-kind project (Not counting those that haven't been released yet) and that we managed to find 88 professional voice actors (Some of them Hollywood talent) to participate for free, is never mentioned. To me, it sounds as if this is something any 15-year old with a little spare time could do. In a way, I get the feeling that the writer doesn't know too much about game development - not games, game development! - in general. Even Bethesda said that they found the scope of our projects impressive, and I'm guessing that has to mean something. But then again, maybe I'm just very biased, knowing how much time we sunk into this (30 000 hours at least).
And yeah, the Mass Effect comparison bothers me a lot. I get it why, after the trailer, the story pattern sounds similar, but I thought the first five minutes of the game (the dream) would make it obvious that not everything is as clear-cut as it first seems. I loved Mass Effect, but, without giving a way too much for those of you who haven't played it, it's essentially a deconstruction of a "Save the world"-plot.
@Starac
It did have that feel, yeah. It's obviously very subjective. I've read some more reviews of that writer, and it seems that he's not overly into deep stories. What can you do. :-/