i'm reposting this here instead of just the url, since i can't post the url here:
I didn't see these anywhere so I had to experiment a little.
Of course all normal Skyrim commands work on the mod as well (as far as I can tell).
But Enderal has 3 different skillpoints.
The Skilltree points are the same as Skyrim so type
set talentpoints to x
More interesting are the other skillpoints Lernpunkte(combat) and Handwerkspunkte (crafting/utility). They are suprisingsly obvious:
set Lernpunkte to x
or
set Handwerkspunkte to x
[–]kakren2 1 point 7 days ago
Does anyone know the console command to add experience to my character? Exp. is called ep in game.
[–]Protocol117 1 point 5 days ago
Set PlayerExp to X is what you are looking for. Had to go deduce from their German forum. lol
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[–]kakren2 2 points 4 days ago*
thanks it worked! (had to go kill something after using command though, for lvl up to happen.) Now, does anyone happen to know the console command to raise individual skills, like one-handed and sneak?
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[–]kraverino 1 point 4 days ago*
How about money? Whats the command for money?
edit: nevermind i got it
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[–]kakren2 1 point 4 days ago
player.additem f 1000000
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[–]kakren2 1 point 4 days ago
and in case you're wondering, lockpicks are still player.additem a 1000
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[–]kakren2 1 point 3 days ago
"set Arkanistenfieber to XX" modifies arcane fever
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[–]kakren2 1 point 13 hours ago*
after searching the german enderal forums myself, i found this for anyone interested.
player.modAV <vanilla skyrim skill/attribute name here> <nn> (for example: player.modAV restoration 100) fyi, use the vanilla skyrim name of each skill/attribute when inputting console command and not it's enderal equivalent. please note however, that some skill names didn't change in enderal, such as Twohanded, Onehanded, Light armor, Block, Heavy armor. use such names as is. try entering light armor and heavy armor as lightarmor and heavyarmor if they don't work with the space.
combat skills:
psionics=Illusion, entropy=Conjuration, elementarism=destruction, light magic=restoration, mentalism=Alteration, Twohanded, Onehanded, Light armor, Block, Heavy armor, archery=marksman, Sneak
workmanship skills:
Alchemy, Enchanting, pickpocketing, handicraft=smithing, Lockpicking, rhetoric=speachcraft
this should work with health, mana, stamina and carrying weight too.