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Topic title - New Ingame-Material and news about the development

https://sureai.net/forum/viewtopic.php?t=6452

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New Ingame-Material and news about the development - by Nicolas Samuel
Posted: 22.04.2013 03:15
There hasn't been any actual Ingame-material from Enderal for quite some time now - This primarily had to with the fact that we wanted to wait until we could really present something new. We have took the critique of several users to the heart and enhanced the previously sparsely placed and undetailed Flora of Enderal. Furthermore, we're currently in an intense stage of the development, in which the Levels are being filled with Quests and Gameplay-Elements. And we're making good progress! The first, big region of Enderal will be finished in a couple of days, including dungeons, enemies, quests, loot and new gameplay-mechanics (Such as new spells and the overhauled skillsystem). This is a huge milestone for us, since the game is basically gold in this area. Now we'll have to transfer this progress onto the other areas of the game and keep on working on the mainquest. This is why, one year in the development, Enderal is finally beginning to feel as a whole. There will be a lot of things happening here in the next months, so stay tuned! :)

All the best,

The SureAI-Team


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Re: New Ingame-Material and news about the development - by Pewch
Posted: 22.04.2013 06:43
Registered just to say, wow from everything I've seen this looks astounding :D . Keep up the good work!
Re: New Ingame-Material and news about the development - by Hazzmat
Posted: 22.04.2013 11:56
Splendid news I'm glad to see you're making good progress which also reflects on the man-hour counter. You guys seem really motivated about your work.
Re: New Ingame-Material and news about the development - by Numring
Posted: 23.04.2013 22:21
Blimey, that looks awesome. Stunning texturing and level design, especially with those cliffs!

Though a gripe I still have is the look of the (tree)foliage. To be frankly, it seems more like a big chunk of green to me, not like actual vegetation. I know Skyrim lacked that kind of trees - which may be the reason why the engine can't light the textures very well. Also, I think a tree needs spots for the sunlight to shine through, it seems unrealistic otherwise.
So if you look at the Gothic 2 trees (similar color), you can tell that they added shadows to the texture itself and left tiny spots uncovered. And the result is pretty damn good, that is considering G2 lacked any kind of advanced lighting engine.
Maybe the way to get rid of that poblem would then be just adding in shadows and leaving out gaps? Or is the way how textures are placed completely different here?

Otherwise, as I said, beautiful locations, really looking forward to this! ;)
Re: New Ingame-Material and news about the development - by badgesareus
Posted: 23.04.2013 22:24
It's great to hear of your progress!

In the 3rd picture, the large trees to the right of the brook look a bit odd, as if the leaves are flat and angular areas. I wonder if the leaves are drawn like that or if it might be some effect of the sunlight/shadow falling on them. They say true straight lines don't exist in nature, but I several of them in that picture.
Re: New Ingame-Material and news about the development - by Daniel
Posted: 26.04.2013 10:05
Looks great like expected, but still... those trees! :(

I really hope you will remake them or contact vurt and let him do it, they look so out of place! Everything has been perfect so far except the trees which atm ruin the aesthetics quite a lot. Good to see progress though! Soon 5000 hours! That's nearly 208 days.. you should get the Guinness World Record for most dedicated mod team! :)
Re: New Ingame-Material and news about the development - by Nicolas Samuel
Posted: 26.04.2013 23:57
Which trees are you referring to, Daniel? The ones on the first picture, or the ones on the second and third one? :)
Re: New Ingame-Material and news about the development - by Daniel
Posted: 27.04.2013 00:27
Number three of course! 8) They are the same ones / similar to those that were shown in some of the first screenshots uploaded in the gallery, like this one , and this one and especially this one ! The last screenshot has a brighter version of them, I guess, or it is another but made in the same style. Looks very weird, not like real trees! It is hurting my realism! :lol:

I have to say though, after looking through the gallery again, Enderal looks magnificent. This will truly be a really, really great TC. I have no doubt it will be even better than Nehrim.. and as usual, I can't wait! Keep up the good work! :thumbsup:
Re: New Ingame-Material and news about the development - by Nicolas Samuel
Posted: 27.04.2013 01:25
Okay, thanks for your feedback! We're aware of this issue, this is mainly due to the texture. It is harder to model a three than we thought, especially with no experience. So don't worry, we'll take care of it! :)
Re: New Ingame-Material and news about the development - by Daniel
Posted: 27.04.2013 09:56
I can very much recommend contacting Vurt if you need help/tips or guidance on how to make trees and foliage. He is the master of nature mods and I very, very much recommend atleast getting some feedback from him on how you can make things different - for example those trees! :)

I know this is your project and you want to do it your way but this man has done so much good (see this, fallout new vegas flora overhaul and has modded stuff for many years. He really knows what he's doing and how to do it right! I have no doubt he can teach you some very good things. Just a friendly tip. :mrgreen:
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