Blimey, that looks awesome. Stunning texturing and level design, especially with those cliffs!
Though a gripe I still have is the look of the (tree)foliage. To be frankly, it seems more like a big chunk of green to me, not like actual vegetation. I know Skyrim lacked that kind of trees - which may be the reason why the engine can't light the textures very well. Also, I think a tree needs spots for the sunlight to shine through, it seems unrealistic otherwise.
So if you look at the Gothic 2 trees (similar color), you can tell that they added shadows to the texture itself and left tiny spots uncovered. And the result is pretty damn good, that is considering G2 lacked any kind of advanced lighting engine.
Maybe the way to get rid of that poblem would then be just adding in shadows and leaving out gaps? Or is the way how textures are placed completely different here?
Otherwise, as I said, beautiful locations, really looking forward to this!
