https://forum.sureai.net/viewtopic.php?t=6451
Darkrael wrote:Die Baumressourcen müssten gkb sein, intressante Neukreation, mir gefällt das die Bäume nicht im Grün untergehen.
greenlight wrote: Sagt mal, plant/wollt ihr eventuell eine Version von SweetFX oder ENB-Series zu Enderal packen? Wenn man die richtig (d.h. vor allem dezent) konfiguriert, können die das Spiel grafisch nochmal ordentlich aufpeppen. Leider übertreiben die meisten es damit, sodass das Spiel in viel zu viel Kontrast, Ambient Occlusion und Bloom untergeht.
//Chewiemuse's Beauty of Skyrim ENB
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=SweetFx_d3d9.dll
[GLOBAL]
AdditionalConfigFile=
UseEffect=true
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true
FixGameBugs=true
FixParallaxBugs=false
ForceFakeVideocard=false
IgnoreLoadingScreen=true
IgnoreInventory=true
FixSsaoWaterTransparency=true
FixSsaoHairTransparency=true
FixTintGamma=true
[GAME]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//*
KeyShowFPS=106
//insert
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=false
UseOriginalObjectsProcessing=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableImageBasedLighting=true
EnableReflection=true
[BLOOM]
Quality=0
AmountDay=0.15
AmountNight=0.3
AmountInterior=0.2
BlueShiftAmountDay=0.1
BlueShiftAmountNight=0.26
BlueShiftAmountInterior=0.1
ContrastDay=1.2
ContrastNight=1.0
ContrastInterior=1.0
AmountInteriorDay=0.250001
AmountInteriorNight=0.3
ContrastInteriorDay=1.0
ContrastInteriorNight=1.0
BlueShiftAmountInteriorDay=0.25
BlueShiftAmountInteriorNight=0.25
[CAMERAFX]
LenzReflectionIntensityDay=1.75
LenzReflectionIntensityNight=2.5
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=1.5
LenzReflectionIntensityInterior=1.0
LenzReflectionPowerInterior=2.0
LenzReflectionIntensityInteriorDay=1.6
LenzReflectionIntensityInteriorNight=2.0
LenzReflectionPowerInteriorDay=2.0
LenzReflectionPowerInteriorNight=2.0
[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
SamplingQuality=1
SamplingRange=0.5
FadeFogRangeDay=9.0
FadeFogRangeNight=9.0
FadeFogRangeInterior=5.0
SizeScale=0.4
SourceTexturesScale=0.65
FilterQuality=1
AOAmount=1.0
ILAmount=2.0
SamplingPrecision=1
FadeFogRangeInteriorDay=6.5
FadeFogRangeInteriorNight=6.499997
FilterType=2
AOAmountInterior=1.0
ILAmountInterior=1.0
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=0
AOMixingType=0
AOMixingTypeInterior=0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=1.0
DetectorOldVersion=false
[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.2
AdaptationTime=0.75
AdaptationMin=0.1
AdaptationMax=99.0
AdaptationMinMultiplier=2.0
AdaptationMaxMultiplier=2.0
[ENVIRONMENT]
DirectLightingIntensityDay=1.0
DirectLightingCurveDay=1.6
DirectLightingDesaturationDay=0.35
AmbientLightingIntensityDay=0.45
AmbientLightingCurveDay=0.65
AmbientLightingDesaturationDay=0.65
PointLightingIntensityDay=0.7
PointLightingCurveDay=1.1
PointLightingDesaturationDay=0.25
SpecularAmountMultiplierDay=0.65
SpecularPowerMultiplierDay=0.5
SpecularFromLightDay=0.2
DirectLightingIntensityNight=0.3
DirectLightingCurveNight=0.6
DirectLightingDesaturationNight=0.45
AmbientLightingIntensityNight=0.205
AmbientLightingCurveNight=0.75
AmbientLightingDesaturationNight=0.65
PointLightingIntensityNight=0.8
PointLightingCurveNight=1.0
PointLightingDesaturationNight=0.5
SpecularAmountMultiplierNight=8.5
SpecularPowerMultiplierNight=4.0
SpecularFromLightNight=0.7
DirectLightingIntensityInterior=0.4
DirectLightingCurveInterior=0.75
DirectLightingDesaturationInterior=0.2
AmbientLightingIntensityInterior=0.2
AmbientLightingCurveInterior=1.0
AmbientLightingDesaturationInterior=0.7
PointLightingIntensityInterior=0.5
PointLightingCurveInterior=0.8
PointLightingDesaturationInterior=0.4
SpecularAmountMultiplierInterior=12.0
SpecularPowerMultiplierInterior=6.5
SpecularFromLightInterior=8.0
FogColorMultiplierDay=0.2
FogColorCurveDay=0.9
FogColorMultiplierNight=0.25
FogColorCurveNight=0.6
FogColorMultiplierInterior=0.3
FogColorCurveInterior=0.4
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=1.0
DirectLightingIntensityInteriorDay=0.45
DirectLightingIntensityInteriorNight=0.4
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationInteriorDay=0.25
DirectLightingDesaturationInteriorNight=0.35
SpecularAmountMultiplierInteriorDay=1.4
SpecularAmountMultiplierInteriorNight=3.5
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=2.5
SpecularFromLightInteriorDay=0.5
SpecularFromLightInteriorNight=0.65
AmbientLightingIntensityInteriorDay=0.3
AmbientLightingIntensityInteriorNight=0.18
AmbientLightingCurveInteriorDay=0.65
AmbientLightingCurveInteriorNight=0.8
AmbientLightingDesaturationInteriorDay=0.65
AmbientLightingDesaturationInteriorNight=0.65
PointLightingIntensityInteriorDay=0.55
PointLightingIntensityInteriorNight=0.4
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=2.0
PointLightingDesaturationInteriorDay=0.36
PointLightingDesaturationInteriorNight=0.45
FogColorMultiplierInteriorDay=0.25
FogColorMultiplierInteriorNight=0.25
FogColorCurveInteriorDay=0.75
FogColorCurveInteriorNight=0.6
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
[SKY]
Enable=true
GradientIntensityDay=1.25
GradientDesaturationDay=0.35
GradientIntensityNight=0.9
GradientDesaturationNight=0.35
GradientIntensityInterior=1.0
GradientDesaturationInterior=0.4
GradientTopIntensityDay=1.6
GradientTopCurveDay=1.5
GradientMiddleIntensityDay=1.35
GradientMiddleCurveDay=1.35
GradientHorizonIntensityDay=1.25
GradientHorizonCurveDay=1.25
GradientTopIntensityNight=1.4
GradientTopCurveNight=1.4
GradientMiddleIntensityNight=1.0
GradientMiddleCurveNight=1.5
GradientHorizonIntensityNight=0.75
GradientHorizonCurveNight=1.5
GradientTopIntensityInterior=1.0
GradientTopCurveInterior=1.0
GradientMiddleIntensityInterior=1.0
GradientMiddleCurveInterior=1.0
GradientHorizonIntensityInterior=1.0
GradientHorizonCurveInterior=1.0
AuroraBorealisIntensity=0.3
AuroraBorealisCurve=0.3
CloudsIntensityDay=1.25
CloudsCurveDay=1.2
CloudsDesaturationDay=0.1
CloudsIntensityNight=0.65
CloudsCurveNight=1.5
CloudsDesaturationNight=0.35
CloudsIntensityInterior=1.0
CloudsCurveInterior=1.0
CloudsDesaturationInterior=0.0
SunIntensity=3.25
SunDesaturation=0.2
SunCoronaIntensity=1.2
SunCoronaCurve=1.0
SunCoronaDesaturation=0.1
MoonIntensity=0.6
MoonCurve=0.9
MoonDesaturation=0.6
StarsIntensity=0.8
StarsCurve=0.9
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
GradientIntensity=1.0
GradientDesaturation=0.0
DisableWrongSkyMath=true
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.6
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringMultiplierNight=0.6
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringMultiplierInterior=0.6
SubSurfaceScatteringPowerInterior=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
[LIGHTSPRITE]
IntensityDay=1.0
CurveDay=1.0
IntensityNight=0.35
CurveNight=1.0
IntensityInterior=0.45
CurveInterior=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[WINDOWLIGHT]
Intensity=0.75
Curve=0.7
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[VOLUMETRICFOG]
IntensityDay=1.0
CurveDay=1.0
IntensityNight=0.75
CurveNight=0.75
IntensityInterior=0.4
CurveInterior=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
[FIRE]
IntensityDay=1.2
CurveDay=1.1
IntensityNight=1.25
CurveNight=1.25
IntensityInterior=1.0
CurveInterior=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.25
[SHADOW]
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=0
UseBilateralShadowFilter=true
UseShadowFilter=true
ShadowObjectsFix=True
ShadowFilterQuality=2
ShadowBlurRange=4.0
[RAYS]
SunRaysMultiplier=0.17
[DEPTHOFFIELD]
FadeTime=0.3
[SKYLIGHTING]
FilterQuality=1
AmbientMinLevel=0.45
Quality=1
[ANTIALIASING]
EnableEdgeAA=true
[VEGETATION]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
[PARTICLE]
IntensityDay=1.0
IntensityNight=0.6
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=0.75
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
[REFLECTION]
Quality=0
FilterQuality=1
FilterBluriness=0.3
SizeScale=0.35
SourceTexturesScale=0.25
Amount=1.0
Power=1.0
GlosinessMin=0.15
GlosinessMax=0.29
EnableDenoiser=true
DenoiserType=0
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true
[IMAGEBASEDLIGHTING]
AdditiveAmountDay=0.05
AdditiveAmountNight=0.05
MultiplicativeAmountDay=0.0
MultiplicativeAmountNight=0.0
ReflectiveAmountDay=0.1
ReflectiveAmountNight=0.1Vrede wrote:ich hab diese ganzen Nadelwälder und den Schnee satt
Lord Dagon wrote:Wir haben damit schon rumprobiert und ich habe heute versucht ENB halbwegs Enderalkonform einzustellen, was gar nicht so einfach ist, weil ENB irgendwie immer das Kontrast/Farbschema ziemlich aus den Bahnen wirft - Habe alle Bilder einmal mit und ohne ENB geschossen und mich für die ohne entschieden.greenlight wrote: Sagt mal, plant/wollt ihr eventuell eine Version von SweetFX oder ENB-Series zu Enderal packen? Wenn man die richtig (d.h. vor allem dezent) konfiguriert, können die das Spiel grafisch nochmal ordentlich aufpeppen. Leider übertreiben die meisten es damit, sodass das Spiel in viel zu viel Kontrast, Ambient Occlusion und Bloom untergeht.Anbei eines der Bilder mit ENB. Ich finde, es sieht irgendwie seltsam aus. Wir versuchen da, ENB einigermaßen anzupassen, aber ich finde, es sieht zwar von den Shadern her gesehen beeindruckender aus, aber irgendwie nicht mehr so atmosphärisch!
[EFFECT]
--------------------------
UseOriginalPostProcessing=true
UseOriginalObjectsProcessing=true
--------------------------
EnableBloom=false
EnableAdaptation=false
EnableAmbientOcclusion=false
EnableDepthOfField=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=false
EnableImageBasedLighting=false