Hey guys, I've started playing Nehrim. And of course, I had to get my mods running in it.
Here are the mods that are compatible with Nehrim "out-of-the-box".
I can't seem to add URLs properly, so I've left the domain out of the links.
- Clothing matters (beta 0.62, 24 September 2011) http tesnexus dot com/downloads/file.php?id=22653
- Crime has witnesses (beta 0.53, 22 May 2009) http tesnexus dot com/downloads/file.php?id=22894
- No looting during combat (beta 0.52, 3 January 2011) http tesnexus dot com/downloads/file.php?id=21662
- NPCs yield (beta 0.72, 26 December 2011) http tesnexus dot com/downloads/file.php?id=22392
- Wandering encounters (beta 0.55, 26 December 2011) http tesnexus dot com/downloads/file.php?id=25449
- Attribute-based and skill-based damage modifiers (beta 0.55, 5 December 2009) http tesnexus dot com/downloads/file.php?id=23062
- Encumbering loot armour and weapons (beta 0.54, 8 June 2009) http tesnexus dot com/downloads/file.php?id=22193
- Espy creatures (beta 0.5, 28 September 2009) http tesnexus dot com/downloads/file.php?id=40497
- Gold is an inventory item (beta 0.60, 24 September 2009)http tesnexus dot com/downloads/file.php?id=21881
- Inventory is a backpack (beta 0.73, 5 December 2011) http tesnexus dot com/downloads/file.php?id=21721
- Auto 1st-3rd person view (beta 0.986, 28 September 2011) http tesnexus dot com/downloads/file.php?id=21834
- Auto-save and time (beta 0.9968, 26 December 2011) http tesnexus dot com/downloads/file.php?id=22136
- Clean up (0.56, 15 December 2010) http tesnexus dot com/downloads/file.php?id=24606
Note that, though they play without any apparent problems or crashes, I've not played the game enough to know if ALL the features of the mods do work. However, I'm confident enough to say that if any features do not actually work, they will not crash the game. The player will simply not see the effects of that feature - which is ok because those effects wouldn't be apparent without the mod, anyway. An example of this is Clothing matter's guard impersonation. Because the player will not find any armour with the names of the cities of Cyrodiil (e.g. Anvil, Bruma, Cheydinhal, etc.), the player will never get to temporarily join the Faction attached to those armours.
I'll be playing Nehrim, at least until the official Bethesda modding kit for Skyrim is released, so expect releases of my other mods.
Currently, I also have
Horse commands v4 (4.992, 26 December 2011) http tesnexus dot com/downloads/file.php?id=8766 working. But since I don't have a horse in the game, I can't test it and so I left it out of the list. If anyone is willing to try, please do. And let me know how it goes.
Eat and Sleep is working, too. But I had to edit that to work in Nehrim. I'll release that in the next couple of days.
Also, I regularly update my [RELz] thread in Bethesda's official TES forum, so feel free to check that out also.
Cheers! And thanks to the Nehrim team for producing one of the BIG (if not the BIGGEST and more complete) Oblivion games.