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Topic title - Information - Addon

https://forum.sureai.net/viewtopic.php?t=4737

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Information - Addon - by Neela64
Posted: 09.03.2011 09:33
Hi!

First, thanks for this cool mod!

Second: I just started to play Nehrim now, but I've read on the Wiki that there will be an addon that wil continue the storyline...
So my questions are: -Is that really true?
- Does anybody know something new about it?

(Sorry for my english.) :D
Re: Information - Addon - by Halb-elf
Posted: 16.03.2011 21:00
Yes that´s true!
But the most informations are in German...
Re: Information - Addon - by Neela64
Posted: 17.03.2011 09:10
Thanks, then it's time to use the translator :D

(My german is not good yet)
Re: Information - Addon - by brandon2u
Posted: 18.03.2011 13:56
first, even other language forms SureAi has been very quiet lately.

most recent update:
addon still in progress... continuation from 'fate edge' ending... including addiontal 'perks' and/or abililties.

below is the addon 'plot' roughly translated (possible end game spoiler for those that have not finished 'at fates edge')
[+]
Few weeks after the sudden disappearance Narathzul Arantheals before approximately a half year, shortly after Arantheal had pleases the old chancellor Barateon, was appointed in Erothin the noble Dorian Van Boddenbruuk, husband of the countess Antoinette Boddenbruuk, through a referendum to the new chancellor. Dorian Van Boddenbruuk is therefore the first, legitimately democratically selected Volkrsrepräsentant that began ever in Nehrim its service. The first office actions existed therein to receive negotiations with the cities Cahbeat and Ostian, which connected following Erothin to the military alliance. The so newly stood parliamentary group the "ring" carries the name. For the first time for innumerable years seemed entered in Nehrim a kind of peace to be. Based on the strong Zerstöung of the other, former person empires, the ring became now the last large bastion of humanity on Vyn. Yet entirely Vyn does not see the future positively toward. The order, a parliamentary group dead believed after Arantheal, reported back with the frightening message when it announced, that the magic seems to become on Nehrim more weakly and are many magicians no longer in the Stande to cause magic. All powerful magicians on Vyn sense this reduction and hurry out of all corners of the world into the mountain cloister in Nehrim in order to go the possible causes on the reason. In one, the magicians are certain however: That the disappearance of the magic no natural causes has...
Re: Information - Addon - by kassandra
Posted: 23.03.2011 12:49
Hi!

I've read that you're starting to play Nehrim. The information about an Addon on Wiki.. I hope it's not confusing? Nehrim's main story is complete and finished. Do not worry that you might get an incomplete game, it's not true :-) The story in Nehrim is a beautifully crafted masterpiece.
What about the release? - by Andrea95
Posted: 24.03.2011 23:03
When this addon will be released, do you think? I finished the main quest two weeks ago and I would really like to play the continuation of it. Because it's a fantastic RPG. And in my opinion, Oblivion should be called 'Total Conversion of Nehrim', not the contrary.
Re: What about the release? - by Gradash
Posted: 25.03.2011 20:38
Andrea95 wrote:
When this addon will be released, do you think? I finished the main quest two weeks ago and I would really like to play the continuation of it. Because it's a fantastic RPG. And in my opinion, Oblivion should be called 'Total Conversion of Nehrim', not the contrary.
I totally agree with you.

Oblivion is light years below the Nehrim.

The Bathesta should resign his entire staff and hire the SureAI, I'm too afraid to let me down a lot with Skyrim, all thanks to Nehrim.

heheheheheheh
Re: Information - Addon - by Neela64
Posted: 27.03.2011 14:20
Thanks, guys! :D

I finished the main quest about... 10 minutes ago. And WOW! Just WOW!

And a huge thanks for the translation! :)
Re: Information - Addon - by Andrea95
Posted: 03.04.2011 22:30
@Gradash
Well, the thing is- I think Oblivion is not a bad game, because it has got a good storyline, and also the "background" ones are nice (sorry if "background" is not the most appropriate word to use, but I'm Italian and I thought it was). But Nehrim has got many more things: in Oblivion you couldn't forge your own weapons, but in Nehrim you can; there were almost no animals in Oblivion, but in Nehrim there are; and so on... Nehrim is plenty of details, some very tiny, some bigger, which make that world really more concrete than Oblivion. This demonstrates that all begins from the little things. So, I think that Nehrim will be better and better if the Team is helped by all us fans.
[+]
And a big help could be given about making a not so unhappy ending. KIM, I MISS YOU! :lol:
Re: Information - Addon - by Gradash
Posted: 04.04.2011 00:10
Andrea95 wrote:
@Gradash
Well, the thing is- I think Oblivion is not a bad game, because it has got a good storyline, and also the "background" ones are nice (sorry if "background" is not the most appropriate word to use, but I'm Italian and I thought it was). But Nehrim has got many more things: in Oblivion you couldn't forge your own weapons, but in Nehrim you can; there were almost no animals in Oblivion, but in Nehrim there are; and so on... Nehrim is plenty of details, some very tiny, some bigger, which make that world really more concrete than Oblivion. This demonstrates that all begins from the little things. So, I think that Nehrim will be better and better if the Team is helped by all us fans.
[+]
And a big help could be given about making a not so unhappy ending. KIM, I MISS YOU! :lol:
I did not say Oblivion has a bad history, but he's a bad game.
A good story in my opinion does not hold a good game, really the story is good (many cliches and predictable story.)

For the game to read the book was very good for example.
But with 200 hours of gameplay, three types of dungeons, without any advanced system, side quests rare, 6 kinds of enemies.

This makes a repetitive game.

To get an idea, to be some interesting area to be visited you will need the Mod Extended Landscapes.

Thousands of bugs, repetitive statements without any detail what to do to assess, in short, is a sloppy game.

I am so afraid of Skyrim, to tell the truth.
If the team that made ​​Skyrim be the same as Oblivion, we have a great chance of having a bad game that can be improved only with mods.

But I hope not, that's a good game, because I do not conssegui reach the end of Oblivion.
Re: Information - Addon - by Neela64
Posted: 05.04.2011 19:38
"KIM, I MISS YOU! :lol: " - And I thought I'm the only one... :lol:

I have some theories about the Addon, let's see if they become true....

(Sorry for my english.)
Re: Information - Addon - by Andrea95
Posted: 14.04.2011 22:02
Come on, Neela64, tell us more: how do you think that will be the new storyline?
Re: Information - Addon - by Neela64
Posted: 17.04.2011 16:34
For some reason, I couldn't post it.... -.-"
You'll get it in Pm, ok?
Re: Information - Addon - by brandon2u
Posted: 27.04.2011 03:55
Below is the largest 'update' on possible expansion/addon.
(This has been loosely translated using a free translation tool so forgive the broken english)

"Hello people, it are perhaps at the time to go in more closely on that how it goes on then now. We got many ideas how one could continue and expand the action seamless. Vyn is a gigantic universe, and much Content created it not at all once in Nehrim. The story in Nehrim has to be sure a locked end, but the world is gigantic and revolves also after the victory over the fate further. Also yet very many questions are in spite of the quest and its end open and we have story drafts, that set seamless on the action of Nehrim, without causing mounted. That is comparable with Gothic. The first part has a locked end, nevertheless the story catches after that first really on. And therewith mine I simply that Nehrim lives on with its empires and peoples and mutually bekriegt, but rather thoroughly subjects that itself with very profound things do not concern itself, therefore comparably with the fate in Nehrim. I my story draft correct therefore and that causing expansionism of many game manufacturers, that do not want to press out of well known brands yet the last remainder profit, mounted "mounts" has, in that one simply a lax story to do that with the old more or less nothing and is harmonious not in itself. Because we earn however no money, we either correct things make or quite no. We have in the meantime high claims at our quality and a project, that would be considerable worse than a Nehrim, the effort would be hardly valued. Although Nehrim areas has, that are to be surpassed in things quality heavily until not at all, (plain also the story), we want to hold ourselves approximately on the level and take on simultaneously the weaknesses Nehrims in order to make in this manner a better game. In addition I must say that the Addon in its original form (new, large land mass, extensive quest with alternative ending, new settlements and cities) in the form was adjusted, because a publication in foreseeable time had not been possible. For that we work plays at a type smaller Addon, that inserts new Quests and closes therewith story spaces, but to a large part (however not exclusively) in the well known world of Nehrim. There not however will be an entire new continent therein because it would be to work intensive and is not profitable, considers one the size Nehrims and its slight Questdichte. In the regard, we have in Nehrim a few to received ourselves, what doubled the development time at least. Such A LARGE Map would not have been compel and would have offered a smaller the same game experience. We almost would have repeated this mistake in the 1st Addon. But also this smaller Addon will not be the end.

In the coming days will get its information more exact, holds simply the New side in the eye."
Re: Information - Addon - by Principe Alessandro
Posted: 29.04.2011 20:01
You are going to finish the mission at the Nexus Halls of Treomar?
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