First I have to say that it is a remarkable piece of work, the world's design is simply amazing - especially if you had to design it from your own imaginations rather than a random land generator ala Far Cry 2.
I feel that the fact is that Nehrim is just too demanding of the poor old 5 years old Gamebryo engine. Modern PC's should own this old engine and be able to run it on it's maximum settings with no problems whatsoever - as i'm sure you all do on Oblivion.
But the team has added so much stuff to the game that the engine just can't cope - especially true at that 1st town where you take your childhood dagger to the blacksmith. Whereas in Oblivion, the town is a separate load, in Nehrim it is not, so the engine is running NPC AI for all the immediate forest area AND for the 20+ NPC's wandering around the town.
I would disagree about the texturing, especially of the rocks and pathways, they are horrible, blurry, grainy and coarse. What are they 256x256 ? Go and look at the rocks on the tiny island where you retrieve your dagger from.
I wish I had the nerve to try and install one of the 2048x2048 texture packs, but Nehrim seems overly sensitive to addons, and given that the engine is already stretched to breaking point......
Is it true that Nehrim uses oblivion.ini in your MYGAMES folder, rather than it's own Nehrimdefault.ini ??
I spent an hour tinkering around with my NehrimDefault.ini and wondered why it made no difference. So I guess I am going to have to try again.
We definitely need a STICKY posting of recommended INI settings for each PC (ie 2Gb machines sue this, 4Gb machines use this etc etc, in the English settings.