https://sureai.net/forum/viewtopic.php?t=4022
A simple "one-click" program for users to quickly optimize and avoid detrimental conflicts in their oblivion mod load-order.
Features:
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- Correctly positions over 10,000 mods and counting, including all the mod files found in such popular mods as FCOM, OOO, MMM, Better Cities, Open Cities, Race Balancing Project and many other large mods.
- Checks all the mod files used in an 'FCOM Convergence' installation, including partial or complete installations of OOO, MMM, Fran's, Oblivion WarCry, Bob's Armory, Loth's Blunt Weapons for NPCs, Cobl, Tamriel Travellers, Exnem's Runeskulls and more.
- Detects common FCOM installation mistakes and warns the user about them.
- Differentiates between FCOM and non-FCOM setups.
- Provides Wrye Bash Bash Tag suggestions that are automatically applied by Wrye Bash.
- Provides useful load order notes for many mods.
- Displays the version number of mods when it is available.
- Sorts mod files ghosted by Wrye Bash.
- Is mostly right (most of the time)!
- Allows easy user customisation of mod positions and the messages provided.
- Is under constant development and improvement by a team of modders and Oblivion experts.
Better Oblivion Sorting Software (BOSS) will reorder your mods to their correct positions (as listed in the masterlist.txt database file), putting any mods it doesn't recognize after them, in the same order as they were before BOSS was run.
BOSS is designed to assist in the installation and usage of mods, especially more complex mods such as FCOM and MMM, and help mod users avoid serious conflicts. It is not a complete solution to load ordering issues, as there are far more mods out there (estimated at about 30,000) than BOSS knows about. To properly place mods BOSS doesn't know about, a good working knowledge of Oblivion mod load ordering is still necessary, for which some research and documentation reading will go a long way.
Making a commit (telling me what is unrecognized).
For fastest results when telling me about unrecognized mods please include a link to the mod that is unrecognized. This will help in recognition and inclusion of mods. Just posting the name of the mod could work but it is kind of rude. Thank you for understanding.
* Please have correct spelling.
* If you already have a pretty good idea of what order the mod should be in please let me know.
* If the mod was meant to work on Nehrim, naturally works flawlessly, requires editing, or has issues working in Nehrim please post that information.
** I'm really undecided about whether to include mods that need more editing than reassigning masters as that seems more what the userlist is for.
Suggestions about tagging and comments to append to mod entries
At this time Wrye Bash does not really work fully with the Nehrim.esm. It does load and you can create a bashed patch that has basic tweaks (I use mostly camera tweaks) but I'm not aware that mod merging, leveled list merging, nor the importing of records into the bashed patch works at all at this time. Certainly the bashed patch tweaks are not designed to work specifically for Nehrim. Due to this bashed tags are probably not going to be necessary. If a mod has them though on the main masterlist then I will port them over if ever these functions are made workable.
The kinds of comments that I want to include are along these lines:
* Reassigning the master to Nehrim.esm is required for this mod to work.
* This mod requires a patch to work with Nehrim.
* Make sure to use the Nehrim version.
* Certain features of this mod have been problematic with Nehrim.
* Whatever suggestions you may have for more!