https://sureai.net/forum/viewtopic.php?t=3648
TheHawk wrote:Get spells which disable your opponents.
1. Is it wise and viable to convert my destruction mage into a tank mage?
- if yes, then should I be able to take the damage output of most mobs? Or do I still need to run around.
- how should I distribute my attributepoints? Currently I have around 50 strenght, agi, speed and endurance, and about 60 int and 75 willpower.
2. Apart from the slightly higher armor and bonus enchantments to "tanking", what are the other benefits of having heavy armour? I am still deciding whether to raise heavy or light armour. I am all for being able to take damage while casting spells, so I wouldnt mind having armour with no enhancements to support my mageskills.
3. Does Enflame and Curse of Suffering stack?
4. What are the best spells to deal damage? I only use enflame, curse of suffering, some ranged ice spell that does damage with a chance to stun and sometimes lifedrain (at earlier levels I used touch damage spells, mana costeffective, but that is not needed anymore).
TheHawk wrote:I stick to fireballs and frostballs. But allways have a couple of touch spells that do large area damage. Great for crowd control. After throwing a couple of long range at a mob, just let them crowd you and damage/ kill the lot in a few seconds.
If go mage knock up alchemy quick. Potions are a Mages lifeblood.
Well just my opinion. Have fun.