Hi.
Thanks for the reply.
Basically all I am trying to do, is create a race which is inherently magical to begin with. So one of the ideas I want to script/put on the race, is that they either lose the ability to cast magic or it is impaired if they wear armour (or armour if it is x% of strength). I need them to start with a couple of low level spells (destruct and protect), which could always be lesser spells but these are the only spells which could not be lost if wearing armour. It would also be appropriate, I think, that when this race reaches a certain level + skill level that the spells they have in that skill are enhanced by a % of whatever is showing in there spell book.
Trying to create a believable race for how I view Nehrim. Nehrim to me is somewhere between the end of the Goths and the start of the middle ages in Europe ( still a lot of Europe looks as beautiful as Nehrim has depicted ). The Goths for sure came into contact with races such as the Sarmatians and Alans and later on the Eastern dynasty's. All of which had there sorcerer's and mages who wore no armour.