Radu wrote:Sorry for the newbie question, but I didn't play Oblivion much, and I am not even sure if the skills and attributes are used in the same way in Nehrim.
I have a few questions:
1. What counts in a melee battle? The skills, the attributes, or both? If both, which counts more?
2. What do you need to increase in order to have access to higher ranking spells? Skills or attributes?
3. If you have a high blocking skill, do you need to actively block hits, or will the character be harder to hit as a result even if you don't try to block?
1. Damage is proportional to both, but I'd say go for the skills with trainers since you will automatically get a higher stat bonus proportional to what skills you trained upon levelling.
imo The blade, block, and light/heavy armor skills are the most important skills for melee, in that order. Strength, endurance and agility being the most important attributes. Don't underestimate agility and speed by the way, stamina and maneuverability are precious during a fight, since if you run out of stamina you take a sharp hit to your melee and magical damage. It's also a wise idea to simply dodge some more powerful attacks (you will usually see them coming since they're slow), rather than block them.
2. You gain access to higher tier spells as you level. It's related to neither skills nor attributes. You gain access to the spells through levelling, and gain the ability to cast the spells you have access to by training the skill.
3. Blocking skill means you take less damage proportionally when you successfully block an attack, plus some minor improvements as you reach higher skill levels. If you don't actively block an attack with your weapon or shield, you still get hit and take damage normally, regardless of your blocking skill.