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Topic title - The Nexus Halls of Treomar

https://sureai.net/forum/viewtopic.php?t=3254

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The Nexus Halls of Treomar - by Emperor Nero
Posted: 22.09.2010 22:23
could someone please tell me where the entrance is on the temple hill?
Re: The Nexus Halls of Treomar - by Chasm
Posted: 22.09.2010 22:25
They are not implemented, yet.

The same is true for half a dozen other locations like the Sea Gate or the Portal in Zerolibion.
Re: The Nexus Halls of Treomar - by Emperor Nero
Posted: 22.09.2010 22:29
thanks for the quick reply :wink:
Re: The Nexus Halls of Treomar - by Helol
Posted: 26.09.2010 13:34
Oh so ive been searching for 3 hours.. for nothing..


Raaaaaaaaaarghghhhhhh
Re: The Nexus Halls of Treomar - by Zeus_II
Posted: 27.09.2010 20:57
Heh...

So I went through the trouble of walking around all of Treomar, literally searching every nook and cranny to remove the fog-of-war, trying to find of some kind of hidden entrance, all for naught? I feel like such a fool... :cry:
Re: The Nexus Halls of Treomar - by ronald
Posted: 03.10.2010 23:31
WHAT??? i want to finish a hard quest waiting for reward and it is not implemented?? What a joke....
Re: The Nexus Halls of Treomar - by Radu
Posted: 09.10.2010 06:49
Yeah, that sucks, especially that I spent an hour (and 1 teleport stone) to look for an entrance that doesn't even exist.. Would have been nice for the quest to say: "wait until the next patch" or something..
Re: The Nexus Halls of Treomar - by fishboy11
Posted: 11.10.2010 21:35
yea i'm kinda bummed as well, while it is a great mod and i really appreciate it, i don't understand why it was released unfinished, i didn't know this until i had put about 40 hours into it, i would have preffered waiting for it to be 100% finished before i played it had i known otherwise, its not like once i'm done i'm going to go back and play it again afer they implement the rest of the crafting and nexus tower etc..., what would be the point.
Re: The Nexus Halls of Treomar - by arvisrend
Posted: 11.10.2010 22:24
You know, creative people leave stuff unfinished and come back to it maybe weeks later, maybe years later, maybe never... As for the Nexus halls, the person who introduced them currently doesn't have much time, and besides he is a bit stuck regarding the halls: the quest doesn't quite fit together at the moment, it needs further ideas. As for rank II smithing, we need new textures for this, and the texturers are not active right now.
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