https://forum.sureai.net/viewtopic.php?t=3240
The enchant mechanic of this game sucks badly. I haven't found any item that has a decent enchantment on it and I'm level 14. Getting rid of the enchanting and spell altars was a mistake. Each use of those could have just burned a teleportation or arcane stone, so as to have a cost involved. I haven't found a 2-effect weapon yet and I'd really love something with shock damage AND soul trap.
crpgnut wrote:then better loot tables are a must. It's really dull finding the same exact stuff in 50 dungeons.
Okay, that isn't a bonus at all because raising any spell skill doesn't increase it's effect at all.
crpgnut wrote:True, Drix. However with mana potions being widely available and very easy to make, it'd be nice to have another benefit to raising the skills besides less mana. Still, your point is well taken. I'm wondering how much change would be in the mana cost of two to five point items, probably nil. I guess if you wore several items that all boosted the same exact stat, then it might be worth doing. I'll test this and see how much of a difference it makes. Will 10 points drastically drop mana costs or does it take 50?
generated toward mages seems to be toward "battle mages" ie Heavy Armor
Whether your destruction skill is 10 or 100, a level 2 shock spell does 47 points of damage