edit: I just noticed, the numbskull that I am, that this wouldn't be the best place for this sort of thing. I'll post this in the Nehrim forum instead of the general SureAI one. Sorry about that, this can be deleted if any mods come across it. (here it is:
http://www.sureai.net/forum/viewtopic.php?f=88&t=3207 )
Hi, just registered to write a few words on what disappointed me, or rather what I was expecting and didn't get. I'll try not to turn it into a whine-fest.

Especially as what I've seen and heard was very impressive.
I got as far as the Abbey at the moment and I'm level 3 or so. Not far, admittedly, but I doubt game mechanics will magically change later on.
See, I'm one of those players who are slightly OCD about certain game mechanics. I pretty much discarded Oblivion because of the progression and leveling system, which is realistic only in theory. Kill things with a sword and get better at it, make potions to be a master alchemist and so on. Once I noticed that you pretty much have to abuse the system to get the most out of your stats (the silly "raise these skills 5 times before leveling or you might not be powerful enough by the end of the game because you get one point in strength instead of five" mechanic) I found it next to impossible to just immerse myself in the game and play normally.
"Play normally" as opposed to "stand like a knob blocking rats to level blocking", "jump like a loon all over the place to become an acrobat", "constantly cast a healing spell to max that willpower before leveling" or my personal favorite "sneak back and forth in a room full of friendlies for an hour to level agility".
Whenever I looked, Nehrim sounded like the perfect solution. Advertised to resemble Gothic (I *love* me some Gothic), introduce a balanced leveling system (classic experience points, finally!) and do away with the silly broken vanilla Oblivion constant mathematics.
Much to my dismay, the whole system remained almost intact, minus the major-minor skills. The readme tells me that the "natural" progression of skills has been severely slowed down, to the point of having to rely on trainers, but I found that to be untrue. The experience points actually make it worse, because I'm now hesitant to explore, as I might come across an enemy that makes me level up, and I still haven't sneaked around the friendly tavern enough to get the full 5 points of agility I deserve and feel I would be gimped without. There were a couple of mods for Oblivion that substituted natural progression for exp points, but I found them to be unbalanced. I had really hoped Nehrim would be the remedy to that.
The tl;dr version:
Nehrim looks and sounds stunning, but keeps the old broken Oblivion skills and stats progression system in spite of introducing experience points, which makes me very sad. No matter how beautiful or well-voiceacted the world is, I just can't get into it when I have to think about maxing out my stats before killing that last rat.
Anyone agree?