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Topic title - Is there any possiblilty that Nehrim runs with other MODs

https://forum.sureai.net/viewtopic.php?t=2944

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Is there any possiblilty that Nehrim runs with other MODs - by wqt0806
Posted: 13.09.2010 18:33
I want 2 improt some equipments into it :mrgreen:
Re: Is there any possiblilty that Nehrim runs with other MODs - by TheHawk
Posted: 13.09.2010 19:26
Have been using X-Races.esp mod with German version. No reason other mods wont work.
Re: Is there any possiblilty that Nehrim runs with other MODs - by Chasm
Posted: 13.09.2010 19:31
You have to edit almost virtually all Oblivion mods to use them in Nehrim.
The references to the Oblivion master files have to be replaced by references to the Nehrim master files. (Only mods without those references can work without changes.)

Mods that make any worldspace/cell changes in Oblivion are a problem and need further editing.
Nehrim does not use leveled lists. All items are hand placed. (IIRC some of the respawning monsters use their own leveled lists on respawn but those depend rather on the region, not the player level.)

There should be a tutorial here in the forum.


Edit: As arvisrend says in the post below, no leveled lists in Nehrim.
Re: Is there any possiblilty that Nehrim runs with other MODs - by arvisrend
Posted: 13.09.2010 19:47
Technically, Nehrim does have levelled lists, but they just contain some creatures of the same difficulty all on the same level. So their only point is randomization.
Re: Is there any possiblilty that Nehrim runs with other MODs - by wqt0806
Posted: 14.09.2010 01:30
THX,buddies. I just have a try XD
Re: Is there any possiblilty that Nehrim runs with other MODs - by hk11
Posted: 20.09.2010 19:35
Nice. That's exactly what I was looking for. I mostly just want to use a mod to up my carryweight. Seems easy enough.
Re: Is there any possiblilty that Nehrim runs with other MODs - by hk11
Posted: 21.09.2010 04:08
I was able to make S.P.A.M. and the Bag of Holding mod work without much effort. SPAM was just changing the master in Wyre Bash to nehrim, and for BoH I used Tes4edit and removed the quest portion that points to Vilvern and changed the master with wyre bash. Works fine so far.
Re: Is there any possiblilty that Nehrim runs with other MODs - by Lisnpuppy
Posted: 21.09.2010 05:20
I have gotten quite a few things to work. Dimensional Pouch, several pose mods, I got the quick key wardrobe also. I have added many clothing items just the old fashion way.

If anyone is interested I would be happy to ask permission to share anything I can.
It is also easy enough to add eyes and hair yourself in the CS.

Is anyone planning any Nehrim only armor, clothes, mods, etc?
Re: Is there any possiblilty that Nehrim runs with other MODs - by nigelvibations
Posted: 22.09.2010 07:57
This is (by the author's admission) a quick & dirty patch to translate the remaining German notes into English. Doesn't work on the graphical posters, and a lot of times the results are pidgin weirdness, but as a non-German speaker I've found it pretty helpful:

http://www.tesnexus.com/downloads/file.php?id=34692
Re: Is there any possiblilty that Nehrim runs with other MODs - by micalov
Posted: 22.09.2010 12:44
Personaly I love changing NPC's because default beth ones are kind of sucky, Ive been tempted to do an elf converstion/esp that changes the game elfs to another like ancient elven sorcerers(ess) because realy dont like rens mystic elf base for some reason, but theres about 4-5 copies of each race then you have to make male and female races seperate because it uses head6 model usualy, plus no wiki to know what each NPC is and what they do make it hard,+ any scripts it might screwup :/
Re: Is there any possiblilty that Nehrim runs with other MODs - by wqt0806
Posted: 23.09.2010 03:39
In the German section there is a MOD list inclubs 56 MODs, may be those are the MOD which can surely run in Nehrim.
My Friends have tried to load varieties of MODs in Nehrim, some works well, some would cause crash XD.

I think Nehrim just using some textures from Oblivion foldor. What we need to do just make sure the MOD we want to run in Nehrim no changes any name of those texture files.
If it do need to change the name, may be we can use CS to change the name in Nehrim.esm or Nehrim.esp as well.
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