Nehrim sounds extremely interesting, I will definitely have to give this a go when the English version is released (I have not spoken German in 15 or so years, so I can barely remember anything). I currently run a heavily modified Oblivion, however, and was wondering how this will impact on Nehrim. I will just list my key concerns.
* Will I need to uninstall some/all of my mods before I install/run Nehrim, or will irrelevant mods simply be ignored (eg Better Cities does not touch Nehrim worldspace, so it is merely wasting load time)?
* I have a lot of high-res texture packs (eg QTP3). As these are quite generic, and Nehrim seems like it uses a lot of Oblivion textures, would these be still used, or would they potentially ruin the visuals? What about body replacers? Cosmetic mods for the player character (ie new hair and eyes)?
* I run Cobl. Obviously, a lot of parts will not be compatible (eg Cobl TNR), but what about Cobl Races (a scaled-down version of Race Balancing Project)?
* I have a lot of mods that rebalance various mechanics (eg LAME, Zum's Lockpicking, etc). Will these still be functional, or are dramatic changes like this inadvisable/incompatible?
* I play with survival mods (ie hunger, thirst, fatigue). For me, mods like this are practically essential. Would they be fine, or are dramatic changes again inadvisable/incompatible?
Possibly some or even all of these are stupid questions, but based on the information available on the website and what I have gleamed from skimming the forum, I could not work it out for myself.