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Topic title - Question for Nehrim developers

https://sureai.net/forum/viewtopic.php?t=2501

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Question for Nehrim developers - by scot
Posted: 05.08.2010 06:42
Hello I discovered Nehrim mod few days ago and I found it really good one of the best mods, a must have X) The thing is that it has a different system like it´s not linked to oblivion and in my opinion that ruins the mod, so I tried to play it as an expansion of oblivion.I test some thing and manage to link Nehrim mod to oblivion I can travel from tamriel to Nehrim and all seems ok apart from a few bugs.The quests seems playable the only problem is that the LOD landscape all I can see is floating trees and castles and no mountains and some actions behave like spells like I toggle run or draw weapon or even go sneak mode and the spell sound plays everytime I suspect it´s the faction that the player enters when Nehrim is active.Anyway I wanted to ask how can I fi these bugs and make it playable as a oblivion expansion.I manage to get it to work kind of but need help to know exactly what to do.Hope you guys don´t get offended by me wanting to make it as an oblivion expansion your mod is really good and I´d love to play it with my oblivion character and moded armours and weapons as well with my companions.Thanks for your time :)
Can´t wait for the english version.
Re: Question for Nehrim developers - by Imperial Knight
Posted: 07.08.2010 01:20
Well, Nehrim isn't SUPPOSED to be played like that. You're right, it's not linked to Oblivion, because it's a Total Conversion. You're not supposed to have them linked. I seriously doubt the developers are going to support something just for you when you created the issues yourself.

You should treat Nehrim as a whole new game, because that's essentially what it is. It just uses Oblivion's engine and resources.
Re: Question for Nehrim developers - by f3N3k
Posted: 07.08.2010 07:41
Just as much as you don't play Oblivion with your heavily modded Morrowind characters you don't play Nehrim with Oblivion characters ;)
If you want the good equip, you better earn it.
Re: Question for Nehrim developers - by scot
Posted: 07.08.2010 11:01
No please don´t get me wrong XD Im not waiting for the developers to fix my mistakes.I only wanted tips on how to convert to oblivion mod.I manage to do it only need to fix 2 things.apart from that it seems ok and quests are playable.
Re: Question for Nehrim developers - by Imperial Knight
Posted: 07.08.2010 17:38
It's probably just better to keep it how it's meant to be instead of trying to turn it into something it's not. Pure and simple, it's NOT Oblivion. You can't just bring your Oblivion character into a whole new game, it just doesn't work.
Re: Question for Nehrim developers - by scot
Posted: 07.08.2010 19:33
I manage to do that so how it doesn´t work?Anyway I got answer from the developers they can´t help me so Im just waiting for english version and make some tests to fix the LOD and spell sounds and play.If it is created with CS obviously it is possible to play it with oblivion.I don´t see the problem it´s for personal use I will not release and I like it better using it with my oblivion character.In any case if it doesn´t work I just need to intall the mods I wish in Nehrim along with body replacers might do that since Nehrim is really good mod/game.
Re: Question for Nehrim developers - by ZuTheSkunk
Posted: 21.08.2010 01:40
I've got a one question that bothers me. Does the Nehrim will contain beast races, as Argonian and Khajiit? And if not, then does using custom/unlocked race will cause any important errors?
Re: Question for Nehrim developers - by Aisis
Posted: 21.08.2010 07:26
There are no beast races in Nehrim. Why not? Well, I think it's simply because they don't fit in that much, but who knows. :? Adding new races shouldn't be that hard, since I can't think of a single situation in the story, where the race did matter (unlike in Oblivion).
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