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Topic title - Mods for Nehrim

https://sureai.net/forum/viewtopic.php?t=1543

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Mods for Nehrim - by GKalian
Posted: 13.06.2010 20:39
Well, Nehrim is made on Oblivion's platform so, we can make mods. I just did convertion for Nehrim - Xenius Race Compilation.

Image Image Image

Main files
Nehrim .esp

Hope, you'd like it.

P.S. Maybe someone else did something?
I can try to make some smalll requests, by the way. Only clothes/armor/weapon.
Re: Mods for Nehrim - by Geronimou
Posted: 13.06.2010 21:16
That's cool! And is it possible to make questmods to nehrim? I'm not asking you to make one, just asking is it possible. And, by the way, cool race you made!
Re: Mods for Nehrim - by f3N3k
Posted: 13.06.2010 21:35
Geronimou wrote:
That's cool! And is it possible to make questmods to nehrim? I'm not asking you to make one, just asking is it possible. And, by the way, cool race you made!
Of course it is. Just like Oblivion, Nehrim is a Master File you can add stuff to by making .esp's .
Hence there shouldn't be andy problem designing any kind of mod for Nehrim that has been made for Oblivion.
Re: Mods for Nehrim - by ReymasofAshborne
Posted: 13.06.2010 21:53
This is great news!

Additionally, would current oblivion visual mods like texture packs and water improvements. work with Nehrim, or would they have to be made from scratch?
Re: Mods for Nehrim - by Geronimou
Posted: 13.06.2010 22:13
Can I make these mods with Construction Set? Though I'm not a much of a mod maker...
Re: Mods for Nehrim - by f3N3k
Posted: 14.06.2010 04:39
ReymasofAshborne wrote:
This is great news!

Additionally, would current oblivion visual mods like texture packs and water improvements. work with Nehrim, or would they have to be made from scratch?
Since texture mods do nothing but replace texture files they ought to work with Nehrim. Whether the textures they replace are used to a degree that would make that much of a difference is something else...
Re: Mods for Nehrim - by GKalian
Posted: 14.06.2010 06:14
You can install HGEC or TFF or Robert or another body replacer without problem, also you can install replacers for clothes and armor for your body. I just did it, all is quite okey.

P.S. Well, I'm waiting for localisation, so I'm planning to make some converts for Nehrim. Yeah.
Re: Mods for Nehrim - by alex2avs
Posted: 14.06.2010 10:22
I think many will let Oblivion alone and just make mods for Nehrim.
I started a translation mod(so far Plants/Flora and doors) myself , until the official one is out.
Re: Mods for Nehrim - by Maigrets
Posted: 16.08.2010 15:26
GKalian wrote:
You can install HGEC or TFF or Robert or another body replacer without problem, also you can install replacers for clothes and armor for your body. I just did it, all is quite okey.

P.S. Well, I'm waiting for localisation, so I'm planning to make some converts for Nehrim. Yeah.
Good news. I'll be installing HGEC and Robert's Male Replacer myself then.

I'll also more than likely be making some animal companions like I did for Oblivion if anyone is interested. Otherwise I'll have my own critter companions as I don't use any others. :)
Re: Mods for Nehrim - by einnashe
Posted: 13.09.2010 20:44
Maigrets wrote:
I'll also more than likely be making some animal companions like I did for Oblivion if anyone is interested. Otherwise I'll have my own critter companions as I don't use any others. :)
I might try to make a CM Partners-esque companion framework. The wilderness in Nehrim feels remote and isolating enough that it might be fun to have somebody to get lost with.
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