https://sureai.net/forum/viewtopic.php?t=14521
I have really enjoyed Nehrim for Oblivion with it's improvements to the base game. I have tried downloading
and installing mods for the base game of Oblivion without success. I face issues with OBSE.
I have it working, introduce more mods, suddenly it stops. I am no expert in this field.
[...]
Never got these to work with OBSE. No idea about a "load order" either. Once OBSE stops working and you try to replace/overwrite it again, not sure what else one can do. [...]
So I thought about this. How Nehrim has it's own launcher and installer, couldn't we create something for this for base game Oblivion?
A modpack and installer giving the player to download multiple things through some launcher?
For those who have trouble with mods, it would save a lot of time and pain.
24.11.2020 15:52urst wrote: that's probably a specific mod's fault then. can you isolate it?
maybe you don't have all prerequisites installed, or the mod is outdated, or just buggy.
or it may be an issue of using to many installation "methods". I don't know if OMM/MO/manual can overwrite each other, and what would cause obse to not work.
at least Vortex has a build-in support for automatic modlist sorting, otherwise you could check out BOSS
24.11.2020 15:52urst wrote: i don't know much about that (and i don't play Oblivion anymore anyway), but you might want to ask around on sureAI's discord channel, or Oblivion's Nexusmods forum.
please keep in mind that developing a tool like that isn't as easy as it sounds, and connecting it to Steam will be a nightmare.
24.11.2020 15:52urst wrote: please keep in mind that developing a tool like that isn't as easy as it sounds, and connecting it to Steam will be a nightmare.
26.11.2020 16:29urst wrote: Kvatch Rebuilt:
zero idea, sorry. (hopefully someone else has)
Nehrim features:
several of the features / meshes/ etc used ingame were already established mods, check out the credits.txt in [...\Steam\steamapps\common\Oblivion\Data]
if that doesn't help you should also check (if you haven't already) if mods were already created, Experience Point do, a smithing sytem too.
27.11.2020 16:20urst wrote: wasn't mining included in Oblivion (thats why i thought you were refering to the smithing, sorry)?
27.11.2020 16:20urst wrote: there are at least two mods to change aspects of it, "Better Mining" and "Immersive Mining"
27.11.2020 16:20urst wrote: there are also mods that change dungeons and landscapes (to be a bit more not awefully same-ish),
first things I found was "SnusDungeons" and "Unique Landscapes Compilation".
27.11.2020 16:20urst wrote: you should generally keep in mind that we're always happy to help, but (modded/) Oblivion isn't our expertise![]()
27.11.2020 22:31bradleybrand wrote:I've heard of some, but also some Oblivion mods I've tried for other things haven't been that good. Nehrim, on the otherhand, is very professional. But some Oblivion mods seem too basic, like some of the new settlement mods. I think it's better cities, despite I've never tried, I think some things look too much. I just wanted some things added to a reasonable degree. For Skyrim, however, I liked Beyond Skyrim where they added parts of Cyrodiil with Bruma expanded - felt they done a fantastic job there.27.11.2020 16:20urst wrote: there are also mods that change dungeons and landscapes (to be a bit more not awefully same-ish),
first things I found was "SnusDungeons" and "Unique Landscapes Compilation".