bout, if you get an error message and question when starting a new game, is it something like the following?
"Script MWE_LoadScript
Trying to RunFunction index greater than function
count
The script will not run anymore."
The question then should be something like "Continue program?". If so, you should have three options: "Yes", "No" and "Yes to All".
If that is the case, answer "Yes to All". When the game apparently freezes, hit the ESC key, then select the option to start a new game again. This time, no error message should pop up, and you should be able to start "Myar Aranath".
Concerning the english translation, I've written down that I once was able to get it to run by installing Morrowind, Tribunal and Bloodmoon, then installing Myar Aranath v1.0, then the english patches in the file MA_Translations.7z available on ModDB.com. Can be a hassle to find out where exactly the unpacked files have to be placed, though.
The load order for the plugins or data files should be
1. MA_RoK_Eng v0001.esm
2. ma_script_base.ESM
3. Additional_Journal_Translations_ENG.esp
I did not write down anything about races being mis-named, but I do not know exactly what I did back then. I also did not play much of the english version. But maybe you can get the english version 1.0 of Myar Aranath up and running now.
Installing any patches on top of the english translation usually switches everything back to German again, I'm afraid. So far, I know no means of preventing that. Thus, like Stefanie wrote, it's either Myar Aranath v1.0 English or Myar Aranath German, any version. At least until, maybe, another solution can be found.